Sweet, now I can run Theotar, the Mad Duke with Vanndar Stormpike and play him for (2) mana haha.
- Darkennz
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Member for 11 years, 1 month, and 26 days
Last active Mon, Nov, 27 2023 10:34:59 -
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Pacific_Onion posted a message on 24.4.3 Patch Notes - Balance Changes For Constructed & BattlegroundsPosted in: News -
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exhem posted a message on Patchnotes Coming Thursday - Changes to Theotar, Wildseeds and Harpoon Gun TeasedPosted in: NewsIt would be a much worse version of Madame Lazul then, don't get me wrong I'm up for it, I hate the card. I would even settle for: "Discover a card from your opponent's hand, you keep it until your next turn". That way you would maintain some disruption potential, but you couldn't steal anything that you can't play immediately.
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Suikiele posted a message on Patchnotes Coming Thursday - Changes to Theotar, Wildseeds and Harpoon Gun TeasedPosted in: NewsImo - Theotar - Discovery a deck in your opponents hand and get a copy of it, your opponent does the same.
The whole deck, huh? :-D
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Deck_Fiend posted a message on New Ranked Season - October 2022 & Card BackPosted in: NewsI think you always start at bronze now, right? you just get bonus starts so you level up faster. I think 11 stars is the max, and this means you cruise through the Dungeon ranks.
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BourbieSpeedrun posted a message on Disenchanting old CardsPosted in: General DiscussionNo you need to do it manually
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HvG0B0ss posted a message on Rotate GuffPosted in: General DiscussionBrann, Denathrius, Guff Hero, Theotar ( when exploited ). The game is in a bad shape right now.
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Sparksphil posted a message on 67% Winrate Reno Mage (constantly updated)Posted in: 67% Winrate Reno Mage (constantly updated)if we were to include that we have to add more spell dmg cards into the deck.It doesnt really solve the issue of this deck
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Pr1ncipe4i20 posted a message on New Quest Paldadin!Posted in: New Quest Paldadin!Advice for new players wondering what to play : Never craft a deck from Hearthpwn frontpage before watch more opinions.
Most of these decks are cash bite, only do it if u have the cards. -
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HvG0B0ss posted a message on Celestial Alignment Nerf Incoming? Dean "Iksar" Ayala Tweets (Again!)Posted in: NewsIn a game where a class ( F¨$% Imp Lock ) wins the game in turn 2, you know ewhere the nerf hammer should hit...
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Zarsignso posted a message on No Balance Changes Until After Masters Tour Event This WeekendPosted in: NewsSo another week of a complete broken game
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ops hahahaha discovery a card
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Hi there,
Is there a shortcut to confirm the disenchant or an way to disenchant all non-standard cards?
Thanks for your help.
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Its about time to make mages secrets cost 2, since all other class secrets cost 2 or less.
The game is already in a fast phase, which not allow mages to spend a whole turn to get a secret in play, when other classes have a lot of ways to get their secrets into play (triggering other cards).
Conclusion, mages doesnt have that kind of "shortcut" and their secrets cost 3
Other classes, their secrets cost less and they have other cards to trigger their effects and get their secrets into play
Seems fair?
Sorry about bad english.
#discuss
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up
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up
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Arugal + Book of Specters = Draw 6 Cards = OP (currently trying this deck)
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The game become something about 3 classes.
Blizzard turn the game into something alwful, that never happened b4. How do we fix that?
#discuss.
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If somehow it work with quest mage, could become an otk combo if you ever cast 6 spells that cost 5+, seems interesting, like, 2 meteors, 2 blizzards, 2 flamestrike's, you could use glyph, spellstone, tome, nova doomsayer etc.
Yet... gotta work on it to make it a thing.
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Mages need a spell to "increase the slots of random spell cards in your hand" to become viable.