Why didn't they make Thrall's Gift just actually give Doomhammer which is in the artwork? lol
- DarkJak
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Member for 9 years, 8 months, and 15 days
Last active Fri, Apr, 19 2024 14:08:35 -
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crazyt4c0 posted a message on 29.0.3 Patch Notes - Balance Changes - Shroomscavate Loses Windfury - Event Quest FixedPosted in: News -
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Zakarummx posted a message on Balance Changes Coming Soon - Battlegrounds and Constructed!Posted in: NewsI am a little surprised wheel lock dodged a nerve
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Cybornn posted a message on Balance Changes Coming Soon - Battlegrounds and Constructed!Posted in: NewsI don’t think that that effect would be garbage. It would finally be what it was supposed to be: A slow wincondition for control decks. Not an OTK deck.
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Darksun20 posted a message on Balance Changes Coming Soon - Battlegrounds and Constructed!Posted in: NewsCurious to see how they plan on nerfing shroomscavate. Here's to hoping it gets nerfed 6 mana so it can't be played alongside Leeroy but most likely will just be a 1 mana increase which I don't think matters really. The best thing they can do with it is just remove windfury and give it a different effect because windfury in Paladin is a big mistake.
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TicTacTimeHS posted a message on Balance Changes Coming Soon - Battlegrounds and Constructed!Posted in: NewsWhy no change to plague dk?
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zmauls posted a message on No counter Plague DKPosted in: General DiscussionBlizzard: Let's make one deck to directly counter highlander decks. We'll call it "Plague Death Knight." It will be low tier against everything else.
This guy: Hold my beer.
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Sableflame posted a message on What's even the point of the Wild Format?Posted in: Wild FormatI haven't played a single deck in 20-30 games that wasn't just a normal Standard deck being played in Wild... and at least 75% were bots.
I'm playing Wild because I have absolutely no interest in the ridiculous clown show of a set they just released... and it doesn't matter, because that's all the cards and decks I'm seeing in Wild right now.
... they need to make a playable version that specifically OMITS the current Standard block of cards - so folks will stop bringing those decks into Wild and ruining what little fun we can still have in this broken ass game.
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xskarma posted a message on 29.0.2 Patch Notes - Balance Changes for Battlegrounds and Arena & Many Bug FixesPosted in: NewsThis is likely not a bug, but due to the Core set changes. Core cards were not part of your collection you were gifted them for use as long as the Core set was active.
Same thing is true for such Death Knight cards as Patchwerk. You were gifted those through the Core set and if you want to continue using them (in WILD only!) you have to craft them.
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TigOldBiddy posted a message on Whizbang's Workshop Launch Day - Everything You Need To Know!Posted in: NewsSo much fun getting destroyed by Netdecking Pro's the first day - but well..
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Echtvad posted a message on Say My Name is This Week's Tavern BrawlPosted in: NewsFinally a fun and easy brawl - I have skipped brawls for so long cause most of them are too random or too boring.
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1
Imagine misspelling Dragon
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RIP Classic grinders season rewards
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There was a archetype called zoo where sticking minions to the board actually won games
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I'm okay with nerfs to cards that are only popular because of WR.
I like to see more cards get exposure, even if it steals another's spotlight
(this ofc does not condone printing of stronger versions)
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Mana Cheating is way out of control
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A taste of his own medicine Apocalypse
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Yeah, PvE feels very tame since the Galakrond Solo Adventure
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Just beat Heroic Tombs of Terror with all the Signature Treasures 🤪
Not as crazy as Heroic Dalaran Heist b/c more reliable treasures
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Kalecgos is ALREADY slow compared to most tier 5 investments
Most the time I'm losing to dragons is because of their mid game tempo.
This ofc followed up by their inevitable wall of divine shields.
Drakkisath being punished for the sins of high tier pulls 🙄
Did not expect the nerf to deathrattle murloc
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NoxiousGLHF