• 2

    posted a message on New Mage Card - Effigy

    This card just makes Mages even more ridiculous and concretes them in Arena even more...This card is guaranteed very good value when you play it right.

    Posted in: Card Discussion
  • 3

    posted a message on New Mage Card - Fallen Hero
    Quote from HAL9000 jump

     strong, but very squishy. wont do much outside of some combo turns with dragon.

    Absolutely 100% false just like all of your posts...This card is almost a guaranteed 2 for 1 in most situations.

    Posted in: Card Discussion
  • 5

    posted a message on New Card - Kodo Rider
    Quote from HAL9000 jump

    a 3/5 with pseudo taunt is crap. shieldmasta costs 4

    Don't mean to be rude but your either trolling or a idiot, which one? Every single post on the new cards has been ''it's crap''.

    This card is actually very good which will normally be played on turn 8 to get instant value..Which makes this a 6/10 for 8 Mana...The real magic happens if you can get this to trigger 2+ times..Then it's out right broken....It's  good but i don't like how their adding all these cards that cause you to instantly lose the game if you don't have a immediate answer..The power scaling is too high and the card pool always stays the same even with more cards because a lot of other cards become unplayable.

    Posted in: Card Discussion
  • 3

    posted a message on New Shaman Card - Thunder Bluff Valiant

    Depends on the scenario but this card is outright broken in certain situations, just like Grim Patron. If you can't get this minion removed it will spiral out of control and you just lose the game.

    It will be less good in constructed when your opponent is more likely to have a instant answer/removal but in Arena or when your opponent is low on cards this card will just win you the game because of the value trading the totems will supply. 100% instant pick in Arena.

    Posted in: Card Discussion
  • 1

    posted a message on New Card - Draenei Totemcarver [Shaman]
    Quote from HAL9000 jump

    a good player will always clear your totems. this card sucks

    It's hard to control totems at times and Shaman is getting new totem cards as well...Most times you'll be able to drop this with 2 totems on the field which makes this a 4 Mana 6/6 without a Overload...This card is on par or slightly better then Fireguard Destroyer. Overall it's a strong card and will see plenty of play...Also very strong in Arena.

    Posted in: Card Discussion
  • 2

    posted a message on New Card - Lowly Squire

    Yea this card is just your vanilla introduction too the new ''Inspire'' theme. In most cases it's a 2/2 that does a equal trade...End of story.

    Posted in: Card Discussion
  • 1

    posted a message on New Card - Ball of Spiders [Hunter]
    Quote from Neon_Strike jump

    Read it as 6 mana "Draw 3 Beasts". I mean, I know this card is threading on the unplayable territory, but the cost is about right. If it was 5 mana, it would be a bit slower but restricted to Beasts Nourish with bodies attached to it. And anything lower would be just ridiculous. Don't think of it as "Summon 3 Webspinners", only as "Draw 3 Beasts". For a card draw starved class like Hunter, this is a godsend for the more controlly/midrange-y types of decks. Yeah, sometimes you'll get 3 Captain's Parrot out of it and cry, but other games you'll get Kodos, Krushes etc. etc.

    Lock and Load is more what hunter needs. Thankfully we got that. This in another hand.. nope. And it's not really draw 3 cards(beasts). Because if you draw a beast immediately, you can also play it if you have the mana while you have to wait til next turn to get your cards from them and who knows maybe they get silenced by a crazy priest running mass dispel or a shaman running 2X earthshock and killing and silencing 2 of them, it's also a bit unreliable. So yeah I don't see how this card is playable. But then again I see your perspective, and it is pretty decent in arena :D

    Every example you listed is shit that would never happen 199 out of 200 games. So it ain't even worth addressing. It's a very good card in the right situation..It's the exact same as Nourish. The cards you draw normally can't be played until next turn anyway. For the extra 1 mana you get 3 1/1 minions with likely Beast synergy.

    Posted in: Card Discussion
  • 1

    posted a message on New Card - Ball of Spiders [Hunter]

    It's a very situational card but very strong in the right scenario like top decking wars....It's deal 3 dmg and draw 3 cards for 6 mana which is very good.

     

    You guys are looking at it the wrong way....This is a slightly better Nourish....Nourish is 5 mana and draw 3 cards... Ball of Spiders is 6 mana and draw 3 cards + 3 1/1 minions and furthermore it adds to your deck instead of taking away + plus likely beast synergy......It's a very good card when you can afford to play it...Just like when you have the chance too Nourish...

    Posted in: Card Discussion
  • 1

    posted a message on New Card - Ball of Spiders [Hunter]

    It's a situational card but very strong in the right scenario. Especially in top decking wars, this is deal 3 dmg and draw 3 cards for 6 mana..Pretty good value..

    Posted in: Card Discussion
  • 1

    posted a message on New Card - Ball of Spiders [Hunter]

    This card is situational.....But very strong in the right situation...Especially in top decking battles in Ranked or Arena...You get 3 webspinners to suicide which equals 3 card draw + 3 dmg for 6 mana....That's pretty good value...

    Posted in: Card Discussion
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