Hey Dark, I can't seem to find the shaman deck on your profile. Could you link it?
- DarkArchon21
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Member for 9 years, 11 months, and 3 days
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Dustythejackal posted a message on Shaman Only(LEGEND) to Legend(Bloodulust/Deathlords)Posted in: Shaman Only(LEGEND) to Legend(Bloodulust/Deathlords) -
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Dustythejackal posted a message on Shaman Only(LEGEND) to Legend(Bloodulust/Deathlords)Posted in: Shaman Only(LEGEND) to Legend(Bloodulust/Deathlords)Shit-tier deck. Dropped from rank 16 down to 18 with no stars on a losing streak against warriors/mages/locks/hunters. Not recommended.
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thepoxbox posted a message on Shaman Only(LEGEND) to Legend(Bloodulust/Deathlords)Posted in: Shaman Only(LEGEND) to Legend(Bloodulust/Deathlords)Yeah not very good deck.
No idea why you think Deathlord is good. It's trash. Every deck has silence if they want to bypass him and his 2 attack really doesn't let him kill much of anything. Most rushy decks will just buff a guy into him and then gain even MORE tempo on you.
Hunter and paladin also run hunter's mark and equality, which can instantly lose you the game with your garbage deathlord. 60%+ of the minions they can get are usually instant losses early on, when you actually want to play deathlord.
Late game he does nothing as people just silence him and smash your face.
Deathlord remains champion of the garbage cards.
It even makes your deck weaker against its only good matchups. What trash. -
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Overheat268 posted a message on Shaman Only(LEGEND) to Legend(Bloodulust/Deathlords)Posted in: Shaman Only(LEGEND) to Legend(Bloodulust/Deathlords)Lost 4 rank with this deck, no thank you
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Valiarius posted a message on Shaman Only(LEGEND) to Legend(Bloodulust/Deathlords)Posted in: Shaman Only(LEGEND) to Legend(Bloodulust/Deathlords)What a piece of shit deck, played against Priest, was utterly destroyed.
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CobraKaji posted a message on Shaman Only(LEGEND) to Legend(Bloodulust/Deathlords)Posted in: Shaman Only(LEGEND) to Legend(Bloodulust/Deathlords)This deck is awful against hunter.
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Kaiser499 posted a message on Arena Packs becoming Random?Posted in: General DiscussionLet's face it, having a random pack reward is bad all around. If new players want to get old packs by doing arena there's only a chance they'll get the pack they want, if there's a choice at the end of the arena run then they can choose how they want to complete their collection. Whoever thought a random pack reward at the end of arena should be fired.
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teknician posted a message on Arena Packs becoming Random?Posted in: General DiscussionI agree. Blizzard seems to be taking WAY too many cues from the microtransaction culture that rose up around mobile games during the touchscreen device revolution - and while it doesn't work too well for smaller companies (they put in lots of development time to get a small audience, and only a fraction of them pay real money), Blizzard is a tremendously popular company anyway, so its able to take advantage of these transactions very easily, and even abuse them. I shouldn't think Team Five employees are having money troubles, as Hearthstone is making quite a bit of profit in comparison to its development costs.
But while Blizzard counts its cash, it doesn't seem to realize that it's actually abusing the microtransaction system - getting too greedy for its own boots, while it should be focusing on improving user experience, consolidating a userbase that's friendly to new players.
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This card just makes Mages even more ridiculous and concretes them in Arena even more...This card is guaranteed very good value when you play it right.
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Absolutely 100% false just like all of your posts...This card is almost a guaranteed 2 for 1 in most situations.
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Don't mean to be rude but your either trolling or a idiot, which one? Every single post on the new cards has been ''it's crap''.
This card is actually very good which will normally be played on turn 8 to get instant value..Which makes this a 6/10 for 8 Mana...The real magic happens if you can get this to trigger 2+ times..Then it's out right broken....It's good but i don't like how their adding all these cards that cause you to instantly lose the game if you don't have a immediate answer..The power scaling is too high and the card pool always stays the same even with more cards because a lot of other cards become unplayable.
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Depends on the scenario but this card is outright broken in certain situations, just like Grim Patron. If you can't get this minion removed it will spiral out of control and you just lose the game.
It will be less good in constructed when your opponent is more likely to have a instant answer/removal but in Arena or when your opponent is low on cards this card will just win you the game because of the value trading the totems will supply. 100% instant pick in Arena.
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It's hard to control totems at times and Shaman is getting new totem cards as well...Most times you'll be able to drop this with 2 totems on the field which makes this a 4 Mana 6/6 without a Overload...This card is on par or slightly better then Fireguard Destroyer. Overall it's a strong card and will see plenty of play...Also very strong in Arena.
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Yea this card is just your vanilla introduction too the new ''Inspire'' theme. In most cases it's a 2/2 that does a equal trade...End of story.
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Every example you listed is shit that would never happen 199 out of 200 games. So it ain't even worth addressing. It's a very good card in the right situation..It's the exact same as Nourish. The cards you draw normally can't be played until next turn anyway. For the extra 1 mana you get 3 1/1 minions with likely Beast synergy.
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It's a very situational card but very strong in the right scenario like top decking wars....It's deal 3 dmg and draw 3 cards for 6 mana which is very good.
You guys are looking at it the wrong way....This is a slightly better Nourish....Nourish is 5 mana and draw 3 cards... Ball of Spiders is 6 mana and draw 3 cards + 3 1/1 minions and furthermore it adds to your deck instead of taking away + plus likely beast synergy......It's a very good card when you can afford to play it...Just like when you have the chance too Nourish...
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It's a situational card but very strong in the right scenario. Especially in top decking wars, this is deal 3 dmg and draw 3 cards for 6 mana..Pretty good value..
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This card is situational.....But very strong in the right situation...Especially in top decking battles in Ranked or Arena...You get 3 webspinners to suicide which equals 3 card draw + 3 dmg for 6 mana....That's pretty good value...