yes, it's not a win condition but more a means to add spells to your hand.
Also; without card draw--it's very dependent on opening hand. Maybe try swapping some of the bottom-end of the deck for card draw or other minions.
Here is a revised deck string (after the bullet) that I have yet to post on heartpwn that you might find better to your liking; obviously the same recommendations stand:
this is purely anecdotal but I find that RNG seldom ever has negative effect and that is completely contrary to the notion of arbitrary results. I say that as both a beneficiary and victim of RNG. I've seen both sides of the coin and so has everybody else--it's no secret that playing supposed "random" cards yields big benefits to the player. It's why so many use them--consistently--for their consistency in positive outcomes.
e.g. in arena earlier, this guy pulled two Deathwings (from azure explorer, back-to-back) of all the dragons in the pool. I'm not of the position that it is impossible but that is a serious outlier in the domain of probability. two consecutive board clears--because hearthstone; bear in mind he dumped his hand after playing the first one...in a draft deck.
I remember when old school yogg-saron was truly random and you'd pay a steep penalty almost equally as you would reap massive dividends. Their algorithm needs a legitimate revision and could definitely do with adding more mutators and sampling pools. Just sayin'... I don't think anybody takes the devs seriously in terms of their RNG deployment.
the rumble-deck style of adventures feel like busybody-work compared to the alternative, where you build your own deck to creatively overcome bosses. I am speaking of the heroic wings strictly since the normal mode is completely surmountable as a practical given.
I cannot stand the adventures that depend purely on RNG and treasures (some of which actually hurt more than aid) and the soft-gating of multiple playthroughs to gain access to a variety of mediocre decks/new hero powers that typically bear no consequence without the proper treasures to ensure a successful playthrough. It seems pretty thoughtless on the part of what the player can do and feels like the devs (not to disparage anybody's work) are phoning it in with that template. My favorite adventures were Knights of the Frozen Throne, Kobolds & Catacombs, and Witchwood. All fantastic and they happened to introduce some of the best dynamics to hearthstone, such as new heroes, and the deathknight cards were amazing.
I hope innovation drives the experience for future adventures and they abandon the rumble-deck style adventures altogether.
0
I found the same; I updated the deck (one of the comments below has the deck string) and I found that to be more competitive and useful.
I haven't added the deck to hearthpwn 'cause I haven't made time to do a writeup yet.
0
yes, it's not a win condition but more a means to add spells to your hand.
Also; without card draw--it's very dependent on opening hand. Maybe try swapping some of the bottom-end of the deck for card draw or other minions.
Here is a revised deck string (after the bullet) that I have yet to post on heartpwn that you might find better to your liking; obviously the same recommendations stand:
lemme know if I didn't copy that properly
Try Wretched Tutor or Wandmaker.
0
frontrunner for a nerf--it should never have buffed the battlefield; mouth-breather written all over this design.
0
gee, overload penalty of 2, but a 4-mana play on turn 1 with the magic coin...
what are the game designers thinking??
0
this is purely anecdotal but I find that RNG seldom ever has negative effect and that is completely contrary to the notion of arbitrary results. I say that as both a beneficiary and victim of RNG. I've seen both sides of the coin and so has everybody else--it's no secret that playing supposed "random" cards yields big benefits to the player. It's why so many use them--consistently--for their consistency in positive outcomes.
e.g. in arena earlier, this guy pulled two Deathwings (from azure explorer, back-to-back) of all the dragons in the pool. I'm not of the position that it is impossible but that is a serious outlier in the domain of probability. two consecutive board clears--because hearthstone; bear in mind he dumped his hand after playing the first one...in a draft deck.
I remember when old school yogg-saron was truly random and you'd pay a steep penalty almost equally as you would reap massive dividends. Their algorithm needs a legitimate revision and could definitely do with adding more mutators and sampling pools. Just sayin'... I don't think anybody takes the devs seriously in terms of their RNG deployment.
5
'nough said...it's annoying how it undermines draft decks, which are already horrible as is.
0
this card is amazing...it's a one-way Lorewalker Cho without the drawbacks and it puts attack stats on the board too.
1
the rumble-deck style of adventures feel like busybody-work compared to the alternative, where you build your own deck to creatively overcome bosses. I am speaking of the heroic wings strictly since the normal mode is completely surmountable as a practical given.
I cannot stand the adventures that depend purely on RNG and treasures (some of which actually hurt more than aid) and the soft-gating of multiple playthroughs to gain access to a variety of mediocre decks/new hero powers that typically bear no consequence without the proper treasures to ensure a successful playthrough. It seems pretty thoughtless on the part of what the player can do and feels like the devs (not to disparage anybody's work) are phoning it in with that template. My favorite adventures were Knights of the Frozen Throne, Kobolds & Catacombs, and Witchwood. All fantastic and they happened to introduce some of the best dynamics to hearthstone, such as new heroes, and the deathknight cards were amazing.
I hope innovation drives the experience for future adventures and they abandon the rumble-deck style adventures altogether.
0
thank you, sir/ma'am!!!
very much appreciated!
0
see title...
please and thanks!
0
Hey, all!
Blizzard ID: Dapptastic
add me for some friendly challenges; looking to expand my friend list and help others do the same. Add me if it strikes your fancy.
cheers and happy gaming!
0
Same deck (subbed Tak Nozwhisker for Waxadred) beat Cultist Dawnshatter first attempt).
0
You might wanna sub-in "Plost Twist" as it can reliably shuffle in much-needed cards if bad opening hands are dealt.