This has to be one of the best changes I've seen since Hearthstone's beta! A huge part of the basic / classic set was useless anyway and the best cards got even better, all for free. I can't think of any reason why this would be worse for either new or veteran players, how people keep complaining is beyond me.
- DanilegoPlays
- Registered User
-
Member for 7 years, 8 months, and 5 days
Last active Thu, Dec, 9 2021 17:38:52 -
- 2
- 24
- 38
- 0 Followers
- 99 Total Posts
- 111 Thanks
-
8
Twitchy posted a message on Core Set Has Been Released! - ALL Cards In the DatabasePosted in: News -
3
InspectorZenit1 posted a message on Core Set Has Been Released! - ALL Cards In the DatabasePosted in: Newseveryone get the core sett for free. :)
-
23
TheArcanist236 posted a message on THEY CAN'T BAN EVERY PART!Posted in: THEY CAN'T BAN EVERY PART!Well, it's broken, but only into pieces
haha I know I'm not funny
-
4
AntonydusWurm posted a message on First day of expansion and I am already saltyPosted in: General Discussioni mean innverate was way better back then and in the game for years
ofc the cards in general got better so it has even more impact, probably would be best to just replace it with something completely different
unfortunately that seems unlikely, the last time they completely got rid off one and put in another was in beta, so yeah... gotta live with it i assume
-
5
user-100047803 posted a message on Demon CompanionPosted in: Demon Companion1/2 that gives +1 Attack to your other minions
2/2 taunt
2/1 Charge
Pretty obvious.
-
8
Inshki posted a message on New Demon Hunter Epic Card Revealed - Ancient Void HoundPosted in: NewsThis should be a warlock card too. No Big demons for warlock this expansion?
-
3
P4dge posted a message on New Warrior/Paladin Legendary Card Revealed - Lord BarovPosted in: Newsit feels kinda bad to know this is a legendary card that you want to kill right after you play it...
imagine from his view: you are Lord Barov, and the player (who even possiby crafted you) puts you into your deck. Match starts, you get drawn and you are excited to enter the battlefield. You get played, you do your epic intro and are on the battlefield. Then you get a strange feeling... Even though you just entered the board, you get targeted, and its not a buff, BY THE PLAYER WHO JUST PLAYED YOU (haha double entendre)! First you feel shocked, then betrayed, then anger, then sad... And player kills you. While you are dying with all those feelings, you kinda explode and deal 1 to every minion...
Great comment
-
37
ArcyroX posted a message on New Warrior/Paladin Legendary Card Revealed - Lord BarovPosted in: Newsit feels kinda bad to know this is a legendary card that you want to kill right after you play it...
imagine from his view: you are Lord Barov, and the player (who even possiby crafted you) puts you into your deck. Match starts, you get drawn and you are excited to enter the battlefield. You get played, you do your epic intro and are on the battlefield. Then you get a strange feeling... Even though you just entered the board, you get targeted, and its not a buff, BY THE PLAYER WHO JUST PLAYED YOU (haha double entendre)! First you feel shocked, then betrayed, then anger, then sad... And player kills you. While you are dying with all those feelings, you kinda explode and deal 1 to every minion...
-
2
Hawk7915 posted a message on New Warlock/DH Legendary Card Revealed - Soulciologist MaliciaPosted in: NewsFirst, -50 DKP because that punny name is terrible. But, card seems good. Similar to Blastmaster Boom this is the "payoff" for a new synergy. This is even more below rate by base - obviously a 5/5 for 7 is unplayable compared to a 7/7 for 7 which is also unplayable but closer to it. The real trick is, how good are the support cards for this? Much like good ol' Dr. 7 himself, I'd say you need to be able to get two 3/3s Reliably to make this "worth" the cost and probably want more like 3 or 4 Released Souls to compensate for the occasional game where this is a 5/5 vanilla. Fortunately, every single Soul Shard card produces two shards - which is a huge deal compared to Bomb cards that produce only one a piece. That means playing even a single Soul card is going to generate enough shards to get good value, and everything else you can cast is just gravy.
In Warlock This feels like it will find its real home, and the reason why is looking at all the supporting cards: currently in Standard, Warlock has no reliable early game boardwipe (they have to wait for Hellfire or play a heavy handed, minion-light deck with Dark Skies) and has no reliable 2 mana removal (they have Nether Breath but that card requires a dragon package). They also like a powerful stabilizing 5-drop outside of dedicated dragon decks again (with Crazed Netherwing). So right off the bat - Soul Shear, School Spirit, and Void Drinker form a great backbone that is reminiscent of classic powerhouse cards like Demonwrath, Darkbomb, Despicable Dreadlord, and Hooked Reaver. Since I think decks are going to naturally be interested in School Spirits and Soul Sheer, it isn't far off to add this as a payoff, and it is definitely worth testing if Spirit Jailer adds enough to the party and helps justify also having Void Drinker and maybe Shadowlight Scholar.
Demon Hunter: I'm less certain this is good - even current "Control" DHs top their curve at 6. There's less need for a card like Soul Shear since the deck already has access to cards like Twin Slice and Chaos Strike to pick off early minions and gain advantage; there's less need for a 1-drop like Jailer in a class with Battlefiend. Marrowslicer is a bit more interesting but DH doesn't hurt for weapons. I'd be surprised if this is good right away.
-
2
Eldronyx posted a message on The Outlandish Burndown is This Week's Tavern BrawlPosted in: NewsSo much fun. Favourite brawl in a long time. Even if you lose you feel happy cause you get to play a new OP deck
- To post a comment, please login or register a new account.
4
I was doubting this deck... then I got a 15/15 Questing Adventurer on turn 3 along with a full board and a Mana Giant. Easy win, thanks!
0
Remember when all murloc buffs would also work for the opponent's murlocs? That would've made this brawl way more fun!
6
THIS is why I read the comments
1
That's INSANE! But I guess that's exactly what a 9 mana card should be. I'm slightly disappointed the effect won't work immediately if its summoned from Pit Commander because it's "end of turn", but I guess that would be too insane!
17
"Wild cards cannot be used"
My disappointment is immeasurable and my day is ruined
2
Best part about this brawl is that you get all the cards because it's adventures! Except DoD cards ofc
2
Wow, this deck was extremely fun! I ended up playing many games with it!(also got 100% winrate, pretty OP) Take this +1!
2
I think I'm gonna craft the Mage Quest just for this deck. Once I get my brawl pack I can disenchant it for full value lul
1
Co-op Brawls are always the best ones! Last one was way too easy, but this one seems quite hard! Well, Blizzard was never good at balance :P
1
Playing against Rez Priest is a pain in the ass, and I think the Heroic bosses would agree!
I just beat the 4 explorers, they're super hard bc they keep tranforming the board into murlocs and it fills their hand with 0 mana murlocs. But I had 4 fully charged Lesser Diamond Spellstone(with shadow visions). They don't get countered by murlocs because the spellstone summons 4 "different" minions. So anyways, I started blasting them with the Kel Thuzads and Khartuts, whenever he cleared I played another spellstone, until they died