I just wanna point out that this deck runs 10 legendaries. I happen to have 7 out of those 10. This deck is what we'd call P2W for sure. With that said, I need subs for Mal'Ganis, Bloodreaver Gul'dan and Krul the Unshackled, and they seem too powerful to sub appropriately.
Ben Brode spoke about this phenomenon. He explained that it is vital that Hearthstone contains cards of same cost that are terrible, good and great. This is not meant for seasoned players, who understand the game a little better and have a larger collection, but is rather meant for the new HS players who start with really basic, crappy decks, and need to feel they are developing and progressing through the game. By getting a 4-mana card that is considerably better than their 4-mana basic card, they will replace it on their deck and feel they have made progress in a very complicated scheme of deck building. So yeah... that's pretty much why. Clear examples of this are the Rager cards, 3-mana costs, 5/1, 5/2 and 1/5. They are supposed to induce these reactions in players.
Both are essential. Justicar provides hardy defense, while Grommash provides quick, powerful damage. It all comes down to whether you have the cards to replace the other if needed. Ragnaros can try to substitute Gromm while another Shieldmaiden may help without Justicar.
So, I'd say that you should craft first the one that you can't replace temporarily.
0
Got the combo on first try and it was super fun!
0
It's a great deck, except in you happen to draw 6 Shadowsteps in a row. That was not fun.
0
EZ pack? More like EZ Gold. You can get those 100 gold in like an hour playing this deck.
2
So, here's my summary of my 8-3 run with this deck. I subbed one Lackey for a Portal, because more damage:
1. Priest [WIN] 1-0
2. Warrior [WIN] 2-0
3. Paladin [LOSS] 2-1
4. Hunter [WIN] 3-1
5. Druid [WIN] 4-1
6. Shaman [WIN] 5-1 (at this point I'm extremely impressed I have been paired with all different classes)
7. Warlock [WIN] 6-1 (beyond impressed, starting to wonder if it's on purpose)
8. Priest [WIN] 7-1 (the dream is dead)
9. Shaman [LOSS] 7-2
10. Warlock [WIN] 8-2
11. Hunter [LOSS] 8-3
0
I added it. Not once I've had to pay its cost. Works great so far.
2
This deck is one of the funniest I've ever played. Currently 9-1, but pretty sure it's only getting better.
Update: Final run was 12-4
-3
I just wanna point out that this deck runs 10 legendaries. I happen to have 7 out of those 10. This deck is what we'd call P2W for sure. With that said, I need subs for Mal'Ganis, Bloodreaver Gul'dan and Krul the Unshackled, and they seem too powerful to sub appropriately.
1
Why run Spellbreaker when you can run Keeper of the Grove and it will, not only give you an alternative for removal, but also synergize with Fandral Staghelm?
I'd say I'm getting value out of that 4 mana at least 80% of the times.
0
1st try. ez gg
0
Got it on 2nd try. Thx fam.
2
Got it on 2nd try. Added two Abomination but ended up not using them for fear of killing my chances at combo. (3/1 Patrons are not great)
2
Is anyone willing to try out Forlorn Stalker in this deck and see if it pays off?
0
Ben Brode spoke about this phenomenon. He explained that it is vital that Hearthstone contains cards of same cost that are terrible, good and great. This is not meant for seasoned players, who understand the game a little better and have a larger collection, but is rather meant for the new HS players who start with really basic, crappy decks, and need to feel they are developing and progressing through the game. By getting a 4-mana card that is considerably better than their 4-mana basic card, they will replace it on their deck and feel they have made progress in a very complicated scheme of deck building. So yeah... that's pretty much why. Clear examples of this are the Rager cards, 3-mana costs, 5/1, 5/2 and 1/5. They are supposed to induce these reactions in players.
0
Both are essential. Justicar provides hardy defense, while Grommash provides quick, powerful damage. It all comes down to whether you have the cards to replace the other if needed. Ragnaros can try to substitute Gromm while another Shieldmaiden may help without Justicar.
So, I'd say that you should craft first the one that you can't replace temporarily.
-6
1-5... So, I'm done with this deck.