Hey there! I'm a very big fan of mill decks in general and I've also been experimenting with the golden monkey in druid decks! I've actually took a completely different (and way less consistent) path with my deck, ending up with kind of a miracle druid, but I'm also trying yours out and having quite a fun time! Unfortunately I don't own any Doomsayers and I'm not sure what could be a good replacement for him... Thx for your time
- DanHakimi
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Member for 8 years, 7 months, and 25 days
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HodorForKing posted a message on (Wild) Mill Druid + Elise&Reno (UPDATED, WOG & NERFS)Posted in: (Wild) Mill Druid + Elise&Reno (UPDATED, WOG & NERFS) -
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FreeSoul_FTW posted a message on (Wild) Mill Druid + Elise&Reno (UPDATED, WOG & NERFS)Posted in: (Wild) Mill Druid + Elise&Reno (UPDATED, WOG & NERFS)if you have more than one copy of a card still in your deck, Reno wont work.
:)
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sashashepto posted a message on Curse of RafaamPosted in: Curse of RafaamI've been thinking about this card and the various troggs: Stonesplinter Trogg, Burly Rockjaw Trogg, and Troggzor the Earthinator. Maybe a deck can be built around that? You can put Loatheb in there, but I think the troggs have some more lasting synergy.
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Mosrhun posted a message on Curse of Rafaam interaction with spell powerPosted in: WarlockCan someone clarify how Cursed! interacts with spell power? Does it use the player's spell power, the opponent's, or neither? I haven't had the time to test this out myself. Thanks.
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Reinan23 posted a message on Tomb PillagerPosted in: Tomb PillagerAgree,and dont forget the Shado-Pan Rider it maybe finally we see it in action.
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sneakytoddman posted a message on Neptulon or The Mistcaller ? What should I craft first ?Posted in: Card DiscussionQuote from Spinoza_HS >>The only way I could thing of for The Mistcaller being viable is in a deck including Reno Jackson AND Twisting Nether but since shaman can't play that card, you have my answer.
Elemental Destruction is pretty much the same thing as Twisting Nether. -
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hebbe84 posted a message on League of Explorers is Acutely FUCKING AWESOME...Posted in: General DiscussionQuote from Exu_Peludo >>Quote from Exu_Peludo >>Quote from AllRoguedUp >>Don't forget that forgotten torch is broken beyond belief.
Tempo mage just got SOOO much more annoying. Having 4 frostbolts and 4 fireballs in a deck is just too much burst. Even reno cant save you there.Dont forget that if you have Brann Bronzebeard , it would add 2 more searing "fireball" torches :)I'm not following.a tempo mage deck normaly have 2 frost bolts (3dmg) and 2 Fireballs (6 damage) adding 2 forgotten torches give the sabe amount of damage: 2 forgotten torches (3dmg) + their battlecry add 2 Roaring Torchs (6 dmg). now with brann you have the possibility of the torches battle cry trigerring twice, adding 4 total Roaring Torchs ...summung up 4x3dmg + 6x6dmg = 48 dmg total in 10 spells, if played with even a single flame waker would add more 20 dmg ...This of course are theorical combos ...Except that's not a battlecry, not even close. Unless the card explicitly say "Battlecry:", it's not a battlecry. -
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Itzadrap posted a message on Tomb PillagerPosted in: Tomb PillagerGuys!
Just play this guy alongside with Shredders, who cares it dies to it? You are also playing your Shredders as well, so your opponent will have to deal with them as well.
5/4 for 4 mana with a good deathrattle=GOOD. Yes, its not super insane but TOTALLY PLAYABLE.
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user-6406413 posted a message on Ancestral SpiritPosted in: Ancestral SpiritIt does say "Deathrattle" now :P.
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WeAreLegionX posted a message on Ancestral SpiritPosted in: Ancestral SpiritNo. Battlecry activates only on cast. So you could potentially Alarm-o-Bot into a Deathwing and still keep your hand/board.
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Other than savagery, what is the point of this deck?
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I'm sure it works well with the four taunts... But what's with S&F?
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Brann does not combo with Edwin.
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OP made the same mistke with Edwin, though...
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I hate priests...
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Nice! First try, even though I messed up and didn't attack on my draw turn.
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Mulligan guide added. I'll be sure to try rag out whenever I get him.
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I really should start using deck tracker more...
Feral Spirit strikes me as a situational card. It fucks with my curve if I play it on curve, and it gives me decent bodies, but it's not really op -- 2 2/3s with taunt for 5 mana is painfully average. It works nice with Tunnel Trogg or against aggro, but there's nothing great about it. So I'm pretty content to leave it to my Scarab to decide whether I get one or not.
I do have two doomhammers, but it's a whole lot of mana to spend if I'm going to get hit with Ooze or Jonesie, or if I'm not going to finish with it soon. It also takes four turns to get full value out of it. Yeah, it's a win condition under the right circumstances, but it's pretty bland if you're not using it to win (or clear a toonnn of small minions).
Bloodlust would be more of a win condition, and I do occasionally have six minions on the board against a control deck before he takes it back with a big AoE, but it's situational, too. I don't always have a spare minion to attack with.
I think this deck has room to move up in curve. If you want to just add a couple of big minions, that could work nicely -- it does occasionally run out of steam as is. But Boom and Fire Elementals, especially if I can Brann one of them, carry me to victory pretty often, and so do shredders if they're left unchecked. Powermace is a decent pick from a scarab to finish with, too.
BGH and double hex is a lot of hard removal, yeah... I just like having a lot of answers, and those are three great cards in the right situation. Feel free to remove one. But I just like being able to shut down aggro or control as needed.
Again, my curve is a little on the low side, so if you aren't facing a lot of aggro, just turn this up into a control deck. Try out Neptulon, you can play him and Brann on the same turn. If you aren't facing many control decks, you can definitely remove a hex or BGH for feral spirit or doomhammer or something. This is the balance that I'm enjoying so far. But by all means, play with it and make it your own.
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I really want to be able to play Freeze Mage, but the thought of giving up half of my win condition for no reason just doesn't make sense to me. Sorry.
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As much as I'd like to see a control paladin... not like this.