I just tried this and the Grizzled Wizard battlecry does nothing. Neither your hero power nor the boss's hero power is affected.
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Feb 21, 2020Posted in: General Discussion
This is mine as well, I crafted it on release day of the Witchwood. At the time I thought it would fit right into my Spiteful Priest deck. That lasted for about a month or so until Spiteful Summoner was nerfed. And Chameleos didn't even work in that deck, I think I cut it after a few days. :'( It's just been sitting in my collection ever since.
I just took it out for a spin with a Dragon Highlander Priest. Turned it into an Emerald Explorer and managed to fatigue an Embiggen Druid to death, but lost the other games.
Feb 21, 2020Posted in: General Discussion
This is a bug, I thought it was pretty well known. It's been happening to me now and then since around the Descent of Dragons release patch, or maybe the Doom in the Tomb one. One time, I was in the middle of an arena draft and it gave me the non-golden versions of the basic cards because it didn't think I had any in my collection.
Anyway it just seems to be an issue loading the collection where the basic cards vanish. They come back when you close the client and open it up again.
Feb 20, 2020Posted in: General Discussion
Highlander Hunter will be alive in some form or another, even after the rotation. The core cards: Brann, Zephrys, and Dragonqueen are all surviving this rotation.
Thing is, you don't necessarily need both Veranus and Dragonsbane to make Highlander Hunter work. I made it from rank 8-5 this month with a traditional (non-dragon) Secret Highlander Hunter, going about 12-2 (after plenty of losing with other decks mind you).
Also, considering that all of the top 3 archetypes right now are Hunter, there's a strong chance some part of the current core package would get nerfed or Hall of Fame'd. So it depends on how closely you need to guard your dust -- the Hall of Fame announcement is only a week or two away most likely.
Jan 6, 2020Posted in: Warlock
I just thought the deck was interesting, because the discard cards are mostly more powerfull than other same mana cards because of their adverse effect, so i thought u could gain advantage there, and meanwhile u can complete ur quest, to be even more powerfull. In that case, i was thinking more of a midrange ending. I don't want the real aggro version of the deck, because i like to have an endgame, and if i wanted to be aggro, there are other better options now.
I think this is what people have been wishing for from Lakkari Sacrifice since it was printed. It's just that the reward isn't strong enough to carry the mid-to-late-game. I'm guessing Blizzard didn't want to make the quest reward too good -- they would have had the same issue they had with The Caverns Below, where the reward was too strong and they had to nerf it twice.
As far as the Treachery idea, I think you want to play that one as a control deck which just has Howlfiend and Treachery in it, then try to set up a board that can be cleared with Defile, then Howlfiend/Treachery/Defile, clear their board, discard their hand. I've definitely been on the receiving end of that one and it doesn't feel good! Anyway you probably don't want to discard any of your own cards in that deck. Same with Mecha'thun, you can't afford to ever discard anything in case Mecha'thun is in hand. I don't know if it counts the nether portal as being in your hand after you cataclysm, but there's no point in having a late-game if you've already won the game with Mecha'thun.
But maybe after reading ur whole text, disco lock is maybe not worth making it :(. I made a shudder, and altho it's really not that bad, i keep losing vs all this (lucky >_>) aggro, even when i put enough heal and clears in the deck ;-; , and this makes me feel sad sometimes. I like to play fun decks, but if u lose 80% of your games, i start experiencing very less fun, and i think this will also be the case with the discolock :/
My thoughts exactly. I looked at my game log, last time I tried out discolock (after Jeklik was printed), I was just barely winning half my games, then lost four in a row, and gave up at that point. The fun goes away if you're always losing.
Jan 5, 2020Posted in: Warlock
I'm not on EU, but I used to love Discard Warlock and always wished I could make it work.
There are a few directions you can take the archetype. Unfortunately, none of them were ever really strong enough to play in the standard meta, and the current wild meta is even more challenging, since you have to be able to survive intense aggro (Pirate Warrior, Odd Rogue, and of course, the omni-present Secret Burn Mage), as well as infinite late-game value (Reno Hunter with Deathstalker Rexxar, Reno Mage with Frost Lich Jaina, Jade Druid). Not to mention things like the Shudderwock Shaman with Loatheb which can generate a board full of 6/6s and set all your spells to +10 mana, locking you out as soon as they've drawn Shudderwock and set up that combo.
But as far as the Discardlock itself, you've got the traditional build with discard activators: Doomguard, Lakkari Felhound, Soularium, Darkshire Librarian, Howlfiend, and now Expired Merchant. And then you have the discard targets, like Clutchmother Zavas, Silverware Golem, Fist of Jaraxxus, and High Priestess Jeklik. Throw in Malchezar's Imp & Soulwarden. Then you hope that when you start discarding cards, you discard the targets and not the Soulwardens. You may win a couple of games here and there, and if you can still have fun while losing the majority of your games, this deck could be where it's at! Though I actually think you would want to play this sort of like a Zoo Warlock, and in that case it's actually better without the quest itself...
A totally different direction you can go would be to have no discard activators at all, and just play a Reno Control Warlock with Lakkari Sacrifice and one Cataclysm. You mulligan the quest unless you know you're facing control, and later do the whole thing by playing the quest, cataclysm and discarding your whole hand to surprise your enemy. Firebat did a deck doctor on this one time, the deck was called "Panic at the Discard":
This was a standard deck after Reno had rotated out (Witchwood era), but in wild of course you would play the Reno Control Warlock shell around it. Again, you can probably have fun with this deck, and you might get more wins if you happen to hit Reno on curve against some hard aggro decks if they don't burst you down before turn 6. In the control matchups, I'm not sure the Nether Portal would carry you in the late-game...
Dec 25, 2019Posted in: General Discussion
Could try HSReplay to look at the data directly -- or think about which class is your favourite and target the expansion that had the best legendaries for that class?
Another thing to keep in mind is that there is a nerf that's still live right now. If you buy any packs from this year, there's a chance at getting a nerfed card which you can disenchant immediately for full dust. The four cards are:
Sludge Slurper (RoS), Mogu Fleshshaper (SoU), Corrupt Elementalist (DoD), and Faceless Corruptor (DoD)
All of those are rares, so there's a good chance of hitting some of them, whichever set you choose.
Dec 25, 2019Posted in: General Discussion
Hearthstone Mathematics does really good analyses of this question, they did one for Rise of Shadows and one for Saviors of Uldum. Unfortunately, they haven't analysed the data from Descent of Dragons yet, but the Uldum video would still have some useful info:
At the time, they said that Saviors Packs were nearly twice as likely to give you cards that you would use in the meta as Rise of Shadows. But when RoS came out, it was by far the most influential set (although that was partially because the entire Year of the Raven had weak expansions and everything else had just rotated out).
There are still a lot of Uldum cards in the meta -- one thing I have noticed about Descent of Dragons is that the epic cards are a little weaker/less represented, which makes it an easier set to craft from.
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