EDIT: All Mercs have been datamined and posted elsewhere, so there's no reason to keep this list updated. Thanks for coming!
I haven't been able to find a concise, organized list, so I made one.
Caster (19)
- Rare (8)
- Blink Fox
- Bru'kan
- Lady Anacondra
- Millhouse Manastorm
- Morgl the Oracle
- Tamsin Roame
- Varden Dawngrasp
- Xyrella
- Epic (5)
- Antonidas
- Brightwing
- Natalie Seline
- Prophet Velen
- Shadow Hunter Vol'jin
- Legendary (6)
- Alexstrasza
- Anduin Wrynn
- Gul'dan
- Jaina Proudmoore
- Malfurion Stormrage
- Ragnaros
Fighter(17)
- Rare (7)
- Blademaster Samuro
- Kurtrus Ashfallen
- Old Murk-Eye
- Rathorian
- Rokara
- Scabbs Cutterbutter
- Tavish Stormpike
- Epic (5)
- Baron Geddon
- King Krush
- Saurfang
- Tyrande
- Warmaster Voone
- Legendary (5)
- Diablo
- Illidan Stormrage
- Rexxar
- Sylvanas Windrunner
- Valeera Sanguinar
Protector (16)
- Rare (3)
- Cariel Roame
- Corneilus Roame
- Guff Runetotem
- Epic (7)
- Cairne Bloodhoof
- Gruul
- King Mukla
- Mannoroth
- Mutanus
- Tirion Fordring
- Varian Wrynn
- Legendary (6)
- Garrosh Hellscream
- Grommash Hellscream
- Lich King, The
- Lord Jaraxxus
- Thrall
- Uther
It surprises me that these numbers are not more symmetrical. I'm guessing they had some kind of lore-based criteria when assigning rarities -- for example, all the original Hearthstone heroes are legendary, while all the Book of Mercenaries heroes are rare. But it seems like some of the epic protectors could have been rare instead, to even things out.
Of course, everything in the videos is subject to change, so it's possible rarities and even roles could shift a bit before October 12.
Anyway, if you see any errors or omissions, please let me know, and I'll be happy to adjust the list.
1
Duels too. Literally any mode right now is highly unbalanced. No surprise given the power level difference between classes and archtypes in Titans! I stopped playing the game again yesterday. After some good duels runs, but it's no fun at all to play against the same 2 classes every time (shaman/hunter in duels, mage/dk in arena)
2
That's what happens when you play your super cool, non-creative tier 1 or 2 deck and your opponent can predict your plays.
I have built a warlock achievement deck and people had no idea what to do against it. Long story short, I was able to keep Sargeras on the board for more than 1 turn in 90% of the times I played him. People don't expect it in a crappy deck lol. It's also your timing. And let's be honest, playing a 3 mana Sargeras on turn 6 is just disgusting
1
The warrior problem is more a problem of mage/shaman/relic dh crazy turns or OTKs on one end of the spectrum and grindier, more value-based control decks like warlock and priest on the other end. Warrior is somewhere in between but very rarely able to survive damage-based OTKs or outvalue the control decks. If warrior had a Sargeras-type card or if there was better spell disruption in the format, ctrl warrior could become high tier rather quickly. I assume you can build a pretty nasty anti-aggro ctrl warrior deck right now, but such deck just fails against anything else
7
Nerfing Alibi to 3 mana and not nerfing hunter or shaman at all is kinda ridiculous
5
So this means I will not play Arena for a long time
3
a mana reduction cap to (1).
Been suggesting this for years here and for months in other card games. Developers never learn. I am a fan of combo decks in general, though. You could make effects a little stronger but not reducable to 0 and be completely fine. But nope
1
Maybe I am remembering this wrongly, but was OG C'thun even played a lot? I remember especially druids and slower ctrl decks using it but I also remember that the Old Gods meta was pretty good with other potential finishers like N'Zoth that were more popular at the time. I could be wrong though
3
Literally what I said. It's not turn 9, it's turn 7 if you coin it on 5 and turn 8 if you don't coin it. All of this while assuming that you have the card in hand by then. On a sidenote, it's a dangerous card to slower decks because the secrets and the cost increase can protect this long enough to make the cannon fire. Aggro decks (if they have the board) should have no trouble clearing this
2
Yeah, I think people are already sleeping on this card because the titans look flashy in comparison. I can't see a world where this is no auto-include in pretty much every ctrl or combo mage deck. Frost + Arcane + Fire is very easy, but with random spell generation, 5-7 will be possible. And it starts at 1, so you just need two spell schools to make this a good card
4
I would have agreed some years ago but from what I see right now, the skill part is no longer true. I have had an absolutely disgusting shaman draft that went only 7-3 just because I went 2nd and drew terribly. That deck would have gone 12-0 very easily in the past. Stuff like triple Party Animal with a menagerie deck, the 7 cost spell, the colossus, random card generation that creates legendary win cons like 2 of the 3 drop that discovers a legendary minion, Rotgill, etc. Also, it's quite insane how strong some decks are compared to the average draft. My last run was a 1-3 and in my last game, my rogue opponent literally started the game with 4 constructed cards with synergy (concoctions). The entire game ended with them playing 2 cards that are not in the meta right now. 2! It was a ridiculous game. And the dude I beat in that run had 5(!) Swashburglers. What the heck lol