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    posted a message on Quilboars Join Battlegrounds & Battle-Ready Decks - Full Patch Notes 20.2 Tomorrow

    "There are Core Set cards in these decks, will I get those cards again?

    If you already have the Core Set cards in a Battle-Ready deck, you will not receive them again. If you don’t, purchasing a deck will automatically level its associated class to 10, unlocking all the Core set cards in the deck list."LOL. "Value"

    Posted in: News
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    posted a message on Lower the cost for the creation of old cards to make it easier for new players to enter wild.

    If we are talking about making wild more accessible, I would prefer if Blizzard created a "core set" type of pack that only includes cards that are actually still playable in wild because there are just too many sets and buying packs because you hope to open that one epic/leg you need, or even rare/common as a new player, feels terrible. They could add this pack to the other packs available and charge a little more gold for it maybe?

    If we are talking about making crafting cheaper (or smarter in general), I am totally down to sign a petition, regardless of the format.

    Posted in: Wild Format
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    posted a message on Please, we need this card to be dead
    Quote from Aegis24 >>

    Whether or not Alex needs to be nerfed is a point of opinion, but it is worth noting that neutral cards have been nerfed for being overly prevalent and mitigating class weaknesses too well.  Alex is powerful, prevalent, and mitigates multiple class weaknesses.

     This is such a bad design choice from Blizzard. Yeah sure, class identity matters and stuff, but there have been sooooooo many people complaining about the lack of diversity in the game/meta and now we are arguing about a freaking neutral 9-mana card that could enable non-control classes to go control and have a reliable finisher/healing tool? Why? Because the card is played across multiple classes? Or because it is "broken"? Or because it is included, yet not really needed, in several good meta decks? There are at least 20 cards in standard right now, at this very point in time, that are MUCH more problematic. And don't even get me started on Wild or Duels.

    I also can't stand this argument about classes and their access to certain tools. Card games are about the types of deck you play and not about the class. And the neutral cards exist specifically for giving access to tools you otherwise wouldn't have. Just because your hero power can gain 2 armor, doesn't mean you have to play control. I am sure there are many rush warrior players in standard and arrrrgh! pirate warrior players in wild who would agree. And if they ever stop with this class identity nonsense, which just limits design space and deck variety, we could even end up with a control hunter. I know, that sounds insane.

    Alex is just one good tool.

    Posted in: General Discussion
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    posted a message on Hearthstone Esports suspends Zalae

    I couldn't agree more, P4dge!

    It was one example of what has happened, not a general picture. I absolutely respect people who work for Police.

    My point was that people complain about Zalae being accused before there is proof (and rightfully so), but then there are posts who accuse her of being a liar or even worse, which also isn't particularly fair and happens in real life as well. If you want everyone to be innocent until proven guilty (and that's what we should aim for), then that counts for the accusers as much as for the accused.

    I think I already mentioned in another comment that I am besically neutral about Blizzard suspending him, exactly for the reasons you describe. What I am not neutral about is victim blaming (or potential victim blaming, if you want to be more specific).

    Posted in: General Chat
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    posted a message on Hearthstone Esports suspends Zalae
    Quote from SingedSorceror >>

    Your comment about the police is fictional and deplorable.  I work with law enforcement.  That anti-rape evidence position is a 3rd wave feminist canard.  No would ask such an irrelevant question in an interview and they are specifically given that as an example of what not to say in training.  "Listen and Believe" is a terrible strategy.  An accusation is not proof and an accuser is not a victim until AFTER a trial.

     It is up to you whether you believe me that this has happened, but I know that it did happen (because I trust close friends/family members a little more than what some random person tells me about training in their country (which, for that matter, might have different standards for police training than mine)). And it is infuriating that something like that still happened in 2020. It is obvious that people are (or better should be) innocent until proven guilty, even people who actually did commit a crime, and I am not starting a discussion about that because I totally agree that accusing someone isn't the same as proving that a crime was committed.

    However, if you think that people will only act according to textbook (or training, as you said), you are a bit too trustful. Sure, this might have been an extreme case, but that doesn't mean that these kinds of questions aren't asked.

    Posted in: General Chat
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    posted a message on Dirty Rat and Unseen Saboteur should discover the cards
    Quote from Arivaali >>
    Quote from D_Lord >>
    Quote from Arivaali >>

    If this will be a thing, all I will play are decks like big priest. My Togwaggle druid is not doing very well already, but with rat like this it is basically an auto win against my deck unless I play the combo early or they have their rat in the bottom of their deck, 2 mana card should not win games.

     Funny how I had to immediately think about Prince Keleseth when reading this. There have been plenty of cards that pretty much win the game on the spot in the right situation and just cost 2 or even less.

     I did not see him in ages and all I wanted to say, I do not enjoy cards with absurdly strong effects with low mana cost.

     Oh I totally agree with that, Keleseth was just an example from another meta. That's also what I meant with my comment about controlled hand disruption. I have played games like MtG and competitors where there is very targeted hand removal for 1-2 mana. I think that this is much worse for a game than an 8+ mana combo that you need to set up or something like Mechathun. Removing cards from the opponent's starting hand is scary in general.

    Regarding a change to Dirty Rat, Guidance has shown that a "look at two cards"-ability would be an option. Why not change Dirty Rat to "look at two minions from your opponent's hand and play one of them". Discover seems too strong to me, but I don't think that there is a particular problem with Dirty Rat anyway.

    Posted in: Card Discussion
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    posted a message on Dirty Rat and Unseen Saboteur should discover the cards
    Quote from Arivaali >>

    If this will be a thing, all I will play are decks like big priest. My Togwaggle druid is not doing very well already, but with rat like this it is basically an auto win against my deck unless I play the combo early or they have their rat in the bottom of their deck, 2 mana card should not win games.

     Funny how I had to immediately think about Prince Keleseth when reading this. There have been plenty of cards that pretty much win the game on the spot in the right situation and just cost 2 or even less.

    Posted in: Card Discussion
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    posted a message on Is Paladin too strong?

    To add to this, I think that control warlock still hasn't found the perfect balance between early game interaction and finishers. When I play the deck, I often get the impression that I would need 2-3 additional early removal tools in my deck. It's pretty easy to fall behind with traditional ctrl warlock lists, so much so that I even thought about adding 2x Unstable Felbolt.

    Posted in: Paladin
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    posted a message on Dirty Rat and Unseen Saboteur should discover the cards

    If you ever change Dirty Rat to a Discover effect, you would have to reduce its stats to a 2/4 at the very least. Just imagine aggro players using it as a 8-stat 2-drop that pulls a potentially weak minion from the opponent's hand.

    That being said, I would like to see it in the core set.

    To me, controlled hand disruption, in general, feels rather bad in other card games because it's basically like using a Counterspell and just saying a big fat Nope! to your opponent.

    Posted in: Card Discussion
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    posted a message on Priest and discover are broken

    It's a unique playstyle. In principle, I think that's a good thing, and the problematic part in your experience is the cost reductions, not discover.

    However, I think it's problematic that each new playstyle seems to push traditional smorc and control further out of the meta, and the fact that rogue, priest, mage and warrior all have way too much card generation and even neutral discover/card generation tools are viable is a problem.

     By traditional smorc, you mean aggro decks that run out of steam at some point, right? I don't understand that point of your post otherwise because Hunter smorc still exists, but I agree with the rest.

    I also see cost reduction as the main problem, looking at Palm Reading and Still Broken Spring Water. Imo Discover effects are frustrating because many people compare it to drawing and then assume that discovering is so much more random and undeserved, but it's just you getting a card out of thin air instead of drawing it. If I play Runed Orb and find a Flamestrike or if I play a Cram Session and draw it, the result is the same. Does someone who naturally draws into it deserve the win more?

    And honestly, people complain so much about Tickatus, but discovering additional resources is much better against Tickatus than drawing yourself closer to fatigue before getting ticked. So control decks kind of need the discovering to not get down to 5% wr against the Tick.

    Posted in: Priest
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    posted a message on Is Paladin too strong?

    I also don't think Crabrider needs a nerf but the card can be very important in the mirror because it can clear most of the 1-drops and stay on the board as a 1/3 or 1/2 with a Hand of A'dal inc.

    Posted in: Paladin
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    posted a message on Is Paladin too strong?

    Depends on what you consider too strong or broken, but I would agree that its winrate is too high right now.

    Just to give you an example: I took this list: https://hsreplay.net/decks/pLAQ05b357ZTPrQ5cSrD6c/#gameType=RANKED_STANDARD

    And replaced Argent Braggart with Good Ol' Daddy Two-Shields because I felt like Braggart has no place in this deck, and went 25-5 in diamond ranks climbing to legend super easily (83% wr). My 5 losses were 2x mirror, 2x mage, 1x warlock.

    27% vs. paladin, 17% vs. dh, 13% vs. warlock, 10% vs. warrior and mage

    I think Blizzard didn't nerf Paladin hard enough, and I also think that we need a minor nerf to Hunter. If you ask me what cards to nerf, I would probably go for Hammer of the Naaru, Northwatch Commander, and especially Hand of A'dal (not sure about Hunter nerfs) not necessarily because they are too strong, but because they are in every paladin list. Crossroads Gossiper would also be a good target imo, but that card is surprisingly underrepresented right now. I reached legend with a 19 ATK Gossiper against token druid. That's certainly an exception, but it can happen. I don't think Crabrider is a problem, but it could become one once they release even more buff support/murloc shaman support.

    My suggestions: Hand of A'dal gives +2/+1, Northwatch Commander becomes a 3/3, Hammer of the Naaru summons a 5/5 or becomes a 3/2 weapon. Crabrider maybe to 1/3, Gossiper maybe to "Gets +2/+1 or +1/+2". And something should be done about the 2-mana Libram spell. That card annoys me so much.

    Posted in: Paladin
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    posted a message on Reaching level 100 without Tavern Pass

    I am level 69 at the moment (yes, 69^^) with no pass and I skipped the first days of the expansion because I had no time + I did the weekly quest at the end of the last expansion and didn't safe it for Barrens. I grinded BG for some days, but am playing more casually lately.

    I finished level 275 with the last pass because I farmed a lot of BG and played quite a lot, so level 100 is easy imo.

     

    Posted in: General Chat
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    posted a message on Lack of possibilities to experiment in standard format
    Quote from Grasshopper123 >>

    And 1 thing that makes standard / HS in general a really bad are those forced synergies that force certain archtypes and makes only a couple decks viable. I think the game would be much better if people would come up with cool ideas instead of Blizz forcing players to play 1 of 6 possible decks they had in mind.

     The problem with HS in general compared to some of the other card games is exactly that. There is too little synergy between different "packages", so they simply add 2-3 (more or less functional) packages per set that don't work together. Rank spells and caravans aren't really archetypes, so what has barrens really introduced in that regard? Frenzy? Lol.

    Posted in: Standard Format
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    posted a message on Legend for first time! FeelsAmazingMan
    Quote from hellscreamtrue >>

    Legend doesn't mean what it used to mean. 

    And yes, ofc if you create your own deck using ur brain and u still get to legend you're a far better player than netdeckers

    You're not good. You're just playing the rank 1 meta deck. It's meant to win in the meta. Was I clear enough?

    still gratz but my point remains

     Yeah, Legend isn't what it used to be. Now you get some actually decent rewards. Sure, it's easier, but that doesn't mean it's no achievement.

    And you would be surprised how many people can't even get to Gold with broken tier 1 decks.

    Speaking of broken tier 1 decks, I reached legend yesterday, too. First time in standard because I usually play wild. And yes, I used a secret Paladin list, but you know what? 85% winrate in Diamond ranks. So here is my question for you: Do you think I am a bad player now, just because I used the best deck in the format to climb? Is 85% enough to convince you? Does it make a difference that I changed 2 cards from the original list? How many cards do I need to swap to be a good player? Pathetic

    Congratz to OP, by the way. See you in the 20k legend ranks!

    Posted in: General Discussion
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