MTG Arena is definitely a lot harder to jump right into the game and have a great understanding of how your opponents decks work. A lot of cards have a wall of text or a variety of choices. Along with all the different mechanics it can be overwhelming for new players. I personally don't mind the complexity although I do think it will be hard for MTG to ever create a mobile version (comparable to Hearthstone) that is user friendly without dumbing it down. The ability to toggle off/on the auto-pilot for the different phases of playing a turn is a nice feature for inexperienced players. I don't think I would want to play a casual version of MTG and for those who love strategy MTG can require a lot more thought when making decisions. The same can be said about Faeria in terms of strategy, it offers more complexity than Hearthstone.
I'm really enjoying MTG Arena so far. The only reason I probably will continue to play Hearthstone is for mobile gaming. I may dedicate less and less time to Hearthstone depending on how the next 2 expansions turn out. Hopefully Team 5 doesn't f*ck the Meta to hell.
You guys need to remember that all of the deathrattle mechs are anti-synergy with the legendary spell (i.e. cut your Mecharoos, Giggling Inventors, Harvest Golems and other similar mechs). You don't want to resummon those tiny mechs during your big burst, so you should cut those cards. Also, I suggest adding Adaptation to roll for spellproof so that you can snowball a massive magnetic mech that they can't deal with. Also, given that you aim to have a large taunt mech, you may want an Aldor Peacekeeper to cripple common large minions (e.g. Mountain Giant or The Lich King before trading them down).
I somewhat agree with your point of deathrattle mechs being an antisynergy. Mecharoo I think is too small and will definitely be traded off, but my hope is that Harvest Golem will be sticky enough so there will be a mech on the board to buff the next turn. So as long as the 2/1 survives, you're getting decent value with either the original or the token being resummoned. I think the Adaptation idea isn't consistent enough and doesn't protect your mech from silence or something like Voodoo Doll, so I'm not in favor of that. Maybe if you also included Missile Launcher to role poisonous as a board clear it might be worth it. I do like your point about Aldor Peacekeeper through. I'll try to find a way to work that in.
What's your plan for Missile Launcher to be poisonous?
Find some way to put Tracking into the deck because otherwise, even if you do get a Dire Frenzy off, you probably won't have a way to draw into it. King Krush also seems a bit strange to me because it's genuinely a weak card that is only good with Kathrena, which you wouldn't want in this deck.
I removed King Krush and 1 Houndmaster to add 2 Tracking.
I removed Stitched Tracker for Viscous Scalehide. For a possible combo of shuffling 6 copies of a 4/6 Lifesteal/Rush Minion. Even 6 Huffers or 6 7/7 Taunts from Animal Companion seem pretty good.
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Thanks for the advice
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+ Updated!
Please +1 if you enjoy playing this deck.
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MTG Arena is definitely a lot harder to jump right into the game and have a great understanding of how your opponents decks work. A lot of cards have a wall of text or a variety of choices. Along with all the different mechanics it can be overwhelming for new players. I personally don't mind the complexity although I do think it will be hard for MTG to ever create a mobile version (comparable to Hearthstone) that is user friendly without dumbing it down. The ability to toggle off/on the auto-pilot for the different phases of playing a turn is a nice feature for inexperienced players. I don't think I would want to play a casual version of MTG and for those who love strategy MTG can require a lot more thought when making decisions. The same can be said about Faeria in terms of strategy, it offers more complexity than Hearthstone.
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I'm really enjoying MTG Arena so far. The only reason I probably will continue to play Hearthstone is for mobile gaming. I may dedicate less and less time to Hearthstone depending on how the next 2 expansions turn out. Hopefully Team 5 doesn't f*ck the Meta to hell.
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Adaptation is RNG, as an atheist I hate RNGesus. His other recommendations are solid though.
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What's your plan for Missile Launcher to be poisonous?
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Here's my idea for a Kangor deck.
Update ver 2.1
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Here is my idea for Overload Shaman
Updated!
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Updated!
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I removed King Krush and 1 Houndmaster to add 2 Tracking.
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Share your thoughts on how to improve this deck.
I removed Stitched Tracker for Viscous Scalehide. For a possible combo of shuffling 6 copies of a 4/6 Lifesteal/Rush Minion. Even 6 Huffers or 6 7/7 Taunts from Animal Companion seem pretty good.
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Trying to make a Hunter Augmented Elekk + Dire Frenzy work.
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I’m trying to figure out a deathrattle Rogue deck. I slapped together this very quickly in a few minutes so I already know this needs some revisions.
https://www.hearthpwn.com/decks/1156849-deathrattle-rogue