• 0

    posted a message on New Card Reveal - Meat Wagon

    Definitely an interesting card. I think people are forgetting how easy it is for certain classes to buff attack. Blessing of Might is one mana for +3 attack. Paladin could tutor out a 3 attack card for 5 mana. It's definitely weak to silence, but I think the handbuffing classes can actually use this to pull cards out of their deck quite effectively.

    Posted in: Card Discussion
  • 0

    posted a message on New Mage Card Reveal - Coldwraith

    If there is but one thing that King's Elekk taught us, it's that desirable stats plus a sometimes draw is an okay card for constructed and a great card for Arena. This is strictly worse than Elekk, but at the same time more consistent in terms of getting the draw to proc when you want it to at the expense of another card. Could work in some tempo wild decks alongside Snowchugger, may not be good enough for constructed.

    Posted in: Card Discussion
  • 5

    posted a message on Knights of the Frozen Throne is Hearthstone's Next Expansion

    The only issue I have with this right now, and the really only one because this is looking like a great xpac, is that Lifesteal should be Leech. While Lifesteal is obviously the more popular version, and is now used in all other games due to juggernauts like League of Legends and Dota, in World of Warcraft the stat is called Leech. Additionally, Lifesteal sounds too game-y, whereas Leech would fit right into Hearthstone alongside effects like Poisonous and Inspire. I understand the reasoning for doing so is that Lifesteal has definitely become the most popular term for the effect, but Blizz definitely could have just gone their own way.

    On the positive, Control Hunter hype! That legendary single-handedly makes the archetype finally viable by allowing it to outvalue other control decks with a beast-based Kazakus every, single, turn. Definitely excited to work on what that decklist will look like, and I really hope the other legendary hero's are equally powerful and worth building around. Maybe we'll see some really wacky ideas come out, like a control Rogue!

    Posted in: News
  • 1

    posted a message on Who else agrees with Kripp on the staleness of the game?

    The issue is that Hearthstone doesn't have any reason for you to play aside from it's core gameplay. It's a trapper box. You play decks over and over again, usually against a few other decks, making tweaks occasionally, with the end goal to get as high up the ladder as possible or complete the day's quests. This means the only real way to make the game interesting is for the player to experiment with tons of decks, which can't happen because the meta punishes experimental decks, or for the opposing decks to be wildly different. Both of those problems are solved when a new expansion launches, but as the meta settles back to it's cuthroat quickness, we fall into the same trap. It's very, very hard to fix this issue though, and Blizzard actually has this issue in other games. Diablo suffers from the same trapper box pitfall in that only at the start of a new season are things fresh enough. WoW seems to stave it off by regular content updates, but we've seen from Team 5 that regular content updates probably aren't happening. This means that unless Hearthstone gets a bunch of fun new gamemodes and regular pve + pvp content, it'll remain a trapper box that lives and dies on how fresh it's content feels.

    Posted in: General Discussion
  • 2

    posted a message on Fibonacci's Control Warrior Variant

    I simply fail to see how this is better than Quest Warrior. Like, legitimately why would you play this? Quest Warrior allows you to have a low curve of taunt minions to stop aggressive decks, as well as having 8 damage a turn to burn down control decks. This has clunky draws and a few big minions. It's a greedy control warrior list, something I'm not sure can live in the meta.

    Posted in: Fibonacci's Control Warrior Variant
  • 1

    posted a message on How much is the ''Legend'' cardback still worth?

    The main reason I could care less about legend is because it isn't a skill based thing. Once you can consistently hit around rank 10, you could hit Legend. The difference in skill does not go up that much from 10-Legend, only the difference in time. You have to grind and grind with decks that have a 60ish winrate over days to finally break Legend. It's about netdecking the most popular deck, knowing how to play that deck, maybe knowing how to tune it to the meta, and then playing it forever. That's the exact same process to get to 10, just longer. Some times I'll really like the deck I'm playing and play it to Legend, most times I won't.

    Posted in: General Discussion
  • 1

    posted a message on Max McCall on Keywords in Standard Format

    Magic introduces a fuckton each expansion. Like 4 or 5 new mechanics will usually come out. Sometimes they'll then keep mechanics around, or forget about them. It should be noted though, Magic is geared far more towards experienced players and deck building, so even if they released new mechanics at the rate Hearthstone does there would still be a lot of interesting things to experiment with, simply due to color combinations

    Posted in: News
  • 7

    posted a message on Max McCall on Keywords in Standard Format

    Yea. Blizzard seems to love catering their design decisions around this mythical "new player", but new players aren't going to be put off by the complexity of cards. They're going to be put off by the hundreds of dollars they'll need to spend to be able to be relevant in the metagame. If they really care so much for this new player, they'd have expansion launch rewards be permanent, and they'd have daily login rewards as a normal thing. Then we can talk about whether or not new players are getting confused, after there are substantial amount of them that continue playing.

    Posted in: News
  • 0

    posted a message on Murloc Warleader needs NERF

    Murloc Warleader has existed since the beginning of Hearthstone. I highly doubt that it would all of a sudden become an issue JUST now. The only possible reason I could think of that you have an issue with it is that you're playing a less efficient aggro deck, and simply don't want to trade. Murlocs are easy to deal with as long as you are playing a midrange or slower deck. Fight for the board against them and you'll have success.

    The actually insane card in murloc decks is the dinosaur that evolves them. It hitting one on curve is good value, hitting anything higher makes it an insane tempo play. However, I don't even know if the aggressive murloc decks run it.

    Posted in: Card Discussion
  • 0

    posted a message on Expansion Prices / Comparison to MTG Online - By the Numbers

    I like tossing around this idea as much as others do, but fact is Magic is more expensive to be competitively viable. That being said, I vastly prefer Magic the Gathering over Hearthstone. Drafting is much more fun, and gives a much better sense of community. Additionally, Magic seems much more willing to try different mechanics, whereas Hearthstone seems to add just 3 or so every xpac. However, Magic is way more expensive. Average cost of competitive decks is higher, and the power level is higher. Additionally, the power level scale up exponentially the older the format, whereas Wild is still playable with only a few Wild cards.

    Both games have their economic merits. I agree, Blizzard IS fucking us, but there are better ways to try and point that out than comparing to Magic.

    Posted in: General Discussion
  • 1

    posted a message on Non-Freeze Warp Gate Decks

    If you're not afraid to venture into Wild, I've been having a fair amount of success with Mech Mage. The spair parts all count for the quest, so you end up playing all the solid mech cards, the Alexstrasza+Arcane Giant combo, and your exceptionally good generators. Most games I haven't even needed the full combo, just popping the extra turn with my terrifying board presence to seal out a quick victory.

    Posted in: Mage
  • 8

    posted a message on The Latest Un'Goro Decks to Try!
    Quote from Sarkhann >>

    Miracle Rogue survived Conceal's rotation ;)

     Us Miracoli players are a lot like cockroaches. It'll take the game shutting down to truly get rid of us.
    Posted in: News
  • 0

    posted a message on Where are all the "Reno" Decks in Standard?
    Quote from ando713 >>
    Quote from 1xbenx1 >>
    Quote from baboen >>

    It's really weird since Blizzard kinda said Kazakus was a big thing last expansion and now it's just a card you can play in Wild.

     Actually, it's kind of a brilliant way to rotate sets without actually rotating them. A straight 3rd of MSoG was rotated out a year in advance.
     Anyone remembers C'Thun archetype?
     Yup, in fact the warrior can actually use the c<thun archetype with the quest, its pretty good tbh, i can send a version ive made too
     Could you send that over to me? I'm really interested in the concept, and I'd rather not have to start from scratch on it.
    Posted in: Standard Format
  • 0

    posted a message on Where are all the "Reno" Decks in Standard?

    DELETED

    Posted in: Standard Format
  • 0

    posted a message on Where are all the "Reno" Decks in Standard?

    Simply because the concept sucks. Highlander decks effectively gimp themselves by only playing one of each card. It used to be that your reward for that was you could get a full heal or two, but with Reno gone your only reward is a free hero power, and one Kazakus potion. Solia was already considered a meh legendary, and no one was playing the Warlock one. Warlock can't afford to play control without heals anymore. Mage could probably run a Highlander in standard, but again it simply lowers consistency and makes it worse.

    I said it when MSoG came out, the worst gang was actually Cabal. Even the handbuffers can at least be played, but Highlander as an archetype died with Reno.

     

    Posted in: Standard Format
  • To post a comment, please login or register a new account.