Ultralul
- DJK3654
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Member for 8 years, 8 months, and 10 days
Last active Tue, Oct, 19 2021 17:26:26 -
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- 21 Total Posts
- 3 Thanks
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Nightfoe98 posted a message on New Druid Spell - Predatory InstinctsPosted in: Card Discussion -
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zenuda posted a message on New Druid Spell - Predatory InstinctsPosted in: Card DiscussionDraw ur Loa and double his arse))
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gagreflexdlf posted a message on New Mage Spell - Blast WavePosted in: Card DiscussionThe article (https://venturebeat.com/2018/11/21/hearthstone-rastakhans-rumble-card-reveal-blast-wave) confirms that it will give a card per overkill for those that haven't read it.
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murilobkb posted a message on New Warlock Legendary - High Priestess JeklikPosted in: Card DiscussionNo Hir'eek sinergy...
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DoubleSummon posted a message on New Paladin Spell - A New Challenger...Posted in: Card DiscussionIt's a playable 7 mana card that slot is so barren in most decks ATM
it has shirvalla synergy!
it's just a solid card really.
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thebitterfig posted a message on The real Cards that need nerfedPosted in: Card DiscussionThere are interesting cards to compare to Healing Rain. Healing Touch is a 3-mana heal for 8 health. Greater Healing Potion was 12 life for 4 mana. Healing Rain is 12 life for 3 mana, so this implies a 1-mana discount for the random spread. Compare Arcane Missiles to Frostbolt or Darkbomb, and it kind of makes sense. But perhaps this is more like the difference between Cinderstorm and Fireball. 1 mana and 1 damage. Perhaps Healing Rain should have been a 3-mana, heal-10 randomly, which is the Cinderstorm/Fireball ratio. Perhaps it should have been 4 mana, since the splash heals on friendly minions can often be valuable, and this might not need a cost reduction compared to Greater Healing Potion.
It also rotates in like 6 months, and Shaman isn't a broken class by any means.
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Branching Paths is too strong. Most of Druid is too strong. I think changing from Armor to Healing (the fact that Druid can heal massively over 30 is an issue, I think), or ruling out choosing the same option twice (so Armor/Card, Card/Attack, or Armor/Attack). The druid "choose" effects have consistently been underpriced, IMHO.
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jazzfan27 posted a message on New Paladin Spell - Time Out!Posted in: Card DiscussionI think Ice Block is better. But, that doesn't mean this isn't a good card. A lot depends on if there is a deck that needs it.
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Superkowboj1 posted a message on New Paladin Spell - Time Out!Posted in: Card Discussion -
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Bresson74 posted a message on New Paladin Spell - Time Out!Posted in: Card DiscussionIce Block allowed you to tap out and play something like Alex and not die. This is still very good, cant be removed and your opponent wont know for sure if you have it or not so might have to play around it. Control or combo paladin incoming.
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cg8889 posted a message on New Paladin Spell - Time Out!Posted in: Card DiscussionNot as strong since it can only be played during your turn unlike Ice Block plus Paladins don’t have the amount of burn that Mages do to exploit this ability. Top it off, there isn’t a way currently to cheat this card out like you can do with scerets or draw it immediately like you can with Arcanologist.
With that said, the card could be included in Control Paladin and could help stall for OTK. Like the card and think it’s strong but not OP like Ice Block.
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Just plain good in every Shaman deck except Murlocs.
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Given this card exists and is the first revealed druid card, I'd say the chances of their being more hero atk buff cards is very high.