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    posted a message on Zoolock #181249

    It's a safe bet that the 5 missing cards are: Rafaam, 2 x Carpet, and 2 x EVIL Genius.

    Posted in: Zoolock #181249
  • 1

    posted a message on Which Is Your Favorite Hero Card? [POLL]

    For me it's hands down Deathstalker Rexxar. Not only is it a really strong card, which by itself can win you most control matchups, but the hero power is simply tons of fun. Mind you I haven't had a chance to play with most of the hero cards, but I maintain my vote for DK Rexxar based on the gameplay I've seen of the other hero cards.

    In terms of the ones I wish I had a chance to try there are 3 actually Uther in a Horsemen OTK deck, Anduin in Razakus, and Guldan in Cubelock.

    Posted in: General Discussion
  • 1

    posted a message on An Argument Against Nerfs
    Quote from Morkimus >>

    OP, I am just going to ask one question. Not to lecture you about what deck to play or what you deserve for playing that deck.

    If your dust issues are as you speak, why didn't you craft a T2 deck (which would probably be safe from the nerf bat) instead of the obviously OP T1 deck that was almost certainly going to get nerfed?

    I am just saying, perhaps it is wiser to pick a deck that wins a bit less and never risk losing it, than picking an overpowered one that ends up deservingly crippled.

     That is certainly an approach worth considering. That said at the time I invested into Odd Paladin it was actually considered a tier 2 deck in most classifications. And the other deck I've recently invested into namely Spell Hunter was too early of a call in terms of meta not being settled at the time I went for it. I have in the past invested into tier 2 deck and I think your advice is sound, thanks.

    Posted in: General Discussion
  • 8

    posted a message on An Argument Against Nerfs

    I think Blizzard should cease to nerf cards. In my opinion it disproportionately affects f2p players including yours truly, so I should probably acknowledge subjectivity at this point lol. Sure, you get a full refund on the nerfed card, but you don't get it on other cards you crafted for that particular competitive deck to which the nerfed card belongs. And this is a problem because most f2p players have only one or two viable decks at their disposal at any given time. I personally find changing the meta every time you print new cards sufficient enough. Let people have some fun and run rampant with some powerful decks for a while. What's wrong with that. Mind you, I grew up playing HoM&M 3, so I'm used to imbalanced mechanics being present, but I think they can be fun. Alternatively instead of nerfing some cards, buff some cards in order to improve the balance. It can provide the same effect without effectively removing the decks people invested in from play and as an additional bonus no need to provide refunds of any kind. What do you guys think?

    Posted in: General Discussion
  • 1

    posted a message on An Argument Against Nerfs
    The hell were you doing in Ranked? Casual has a neat MMR system.

     I'd have to disagree, I've tried casual and most of the time you face unrefined really more arena-like than constructed decks. It's a very different experience and to me not in a good way, even if trying to complete a quest I'd rather sacrifice some stars and do it in ranked then play casual. Not to mention the fact that some people just concede as soon as they've completed their quest.

    Posted in: General Discussion
  • 1

    posted a message on An Argument Against Nerfs

    Let me first acknowledge those of you who have provided civil and insightful replies, you validate my faith in humanity. To those who, lightly put, were not-so-civil I'd just say you might be surprised but how you treat others often ends up having an impact on how others treat you or what goes around comes around.

    Just a few replies here, not gonna quote anyone in order to avoid making this post too long. While I understand that Blizzard primarily caters to paying players and find that justifiable and am also aware of the wild format, it remains the case that most of HS playerbase is f2p and that most people choose to play standard. I am also perfectly aware that one can amass a very significant portion of cards while being f2p, that said I believe it requires playing pretty much every single day for roughly 3 hours or so, which is something that many people including myself cannot do or do not wish to do. While I can see reason to argument that if you're not willing to either spend the money or invest the time, then you have no basis to complain, I do think that the game and the way the balance changes are handled could be more f2p friendly. I am also aware that it is very unlikely to happen. Finally, regarding people saying that buffs instead of nerfs couldn't accomplish the same goal I dare to disagree, the argument presented in the replies was that then everything would be overpowered... well, if everything is overpowered, then by the very definition nothing is, or in other words you actually also end up having balance.

    EDIT: Just one thing I wanna come straight about. I did play Odd Paladin, it was one of my two viable decks, the other being Spell Hunter. Did I craft them because they were self-piloted tier 1 decks (on a side note I believe all decks require skill to play well)? No. I went for those because I already had the cards and they were by far the cheapest among competitive decks (i.e. tier 1 or tier 2, though could see myself giving a tier 3 deck a try too). There's a whole lot of other decks I'd love to play like Even Paladin, DK OTK Paladin, Odd Mage, just to name the few on top of my list, but I cannot and likely will not be able to afford them. It's worth keeping in mind that most people make their deck choices not based on their preferred playstyle, but based on what they can actually afford. And no, I'm not obsessed about my rank as illustrated by me having wasted dust in the past on the likes of Hemet, Hunter Quest, and Warrior Quest, but it is a reality that noone, be it an f2p or a paying player, likes to play a deck that constantly looses.

    Posted in: General Discussion
  • 2

    posted a message on 10k Hours logged, quit hearthstone for a while. What's the point?

    Nothing's wrong with you. Pretty much any game is likely to feel stale after you put 10k hours into it. And you should probably prioritize other things over HS or any other game for that matter, the exception might be if you make a living off of playing the game, which admittedly very few people do. Take a break and then maybe check back after some time to see if you'd like to continue. Otherwise, find something else to spend your free time on, there's many other great games, as well as other great hobbies outside of gaming, many of which can also satisfy your need for competing.

    Posted in: General Discussion
  • 2

    posted a message on [12-1 Legend] Holy Tiger TTK

    Imo a single win condition Horseman OTK is better and the early data seems to support it.

    Posted in: [12-1 Legend] Holy Tiger TTK
  • 2

    posted a message on Unbelievable DK OTK Paladin (75% win rate)

    As to people asking for making room for Shrivalah, I think including it makes no sense. Shrivalah is a win condition, which requires you to draw out all of your deck and plus one or two turn on top of that. And still you might not kill heavy armor classes (admittedly, most likely you will). More importantly though, if you have already drawn out your whole deck, then you can simply win with Horsemen, so what's the point of Shrivalah then?

    Posted in: Unbelievable DK OTK Paladin (75% win rate)
  • 5

    posted a message on Kripp Zul'jin Spell Hunter

    I agree with removing Unleash and Revenge, but not with removing the Bow, it's way too strong to forego. I too run 2 copies of Secret Plan, Deadly Shot, and Tracking.

    Posted in: Kripp Zul'jin Spell Hunter
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