The miniaturized version can also get things magnetized to it pretty easily.
Best bet might be SP-3Y3-D3R giving you a turn of stealth, so you'll very likely get two hits from it. You can also get reborn with prosthetic hand which probably sucks but can be a nuisance against some decks.
Yeah, that's about 15 points of fatigue damage, unless you manage to shuffle some cards back in (is Symphony of Sins still going to be in standard? If so, don't play the draw 6 card!)
Yeah, if they're going to print Whizbang-type cards they should have them update with expansions. Otherwise new expansions and powercreep will make the old decks useless.
How many competitive decks are there that have NO cards from new expansions?
I'm with you on this; the issue could be that it's a bit polarizing. There are decks that can't deal with the waves of buffed Dragon Golems, or even the multiple big dragons Druid can play late.
There are also decks that completely wreck it; triple blood DK usually has enough removal to hold the druid at bay, and some faster decks can kill them before the big threats get played.
Losing to a polarizing deck like that can feel frustrating; that's the only reason a nerf wouldn't have been a shock. That said, it's healthy for the game to have a cheap deck or two that's not only playable, but actually competitive.
Probably too polarizing; the wrong titan can really wreck a game in Arena, especially given that your opponent isn't as likely to have the removal that you'd usually include in a standard deck.
2
The miniaturized version can also get things magnetized to it pretty easily.
Best bet might be SP-3Y3-D3R giving you a turn of stealth, so you'll very likely get two hits from it. You can also get reborn with prosthetic hand which probably sucks but can be a nuisance against some decks.
0
Yeah, that's about 15 points of fatigue damage, unless you manage to shuffle some cards back in (is Symphony of Sins still going to be in standard? If so, don't play the draw 6 card!)
1
A MarkMckz combo usually requires about 7 cards, multiple mana discounts, and works every time once every fifty tries.
He's fun, but he isn't exactly breaking the meta.
13
Fine. SOME of the Rager cards!
I'm still HERE FOR THE RAGER META.
Maybe Markmckz figures out something to do with them.
13
Finally! A way to replay all the Rager cards!!
This changes everything!!!
0
Yeah, if they're going to print Whizbang-type cards they should have them update with expansions. Otherwise new expansions and powercreep will make the old decks useless.
How many competitive decks are there that have NO cards from new expansions?
2
I assume it's like OK Whizbang and these are fixed decks, with the obvious exception of Copycat deck.
3
This looks more fun than the OG Whizbang; it's almost like a one-sided Tavern Brawl on ladder.
Deck of Discovery looks painful to play against; players can be SLOW in making Discover choices.
2
They'd both have the same deck, of course!
0
I'm with you on this; the issue could be that it's a bit polarizing. There are decks that can't deal with the waves of buffed Dragon Golems, or even the multiple big dragons Druid can play late.
There are also decks that completely wreck it; triple blood DK usually has enough removal to hold the druid at bay, and some faster decks can kill them before the big threats get played.
Losing to a polarizing deck like that can feel frustrating; that's the only reason a nerf wouldn't have been a shock. That said, it's healthy for the game to have a cheap deck or two that's not only playable, but actually competitive.
0
Nice. I like Photographer Fizzle in this deck to copy Rheastrasza in case it gets eliminated by dirty rat, the nest wiped out by Reno, etc.
I also added an ETC with a steamcleaner in case I ran into any plague decks.
4
Probably too polarizing; the wrong titan can really wreck a game in Arena, especially given that your opponent isn't as likely to have the removal that you'd usually include in a standard deck.
0
8 face damage in one card is a lot, especially for priest.
Crushing Hand was 2 mana with 3 overload for 8 damage to a minion, but no saving the extra.
0
Holy Springwater seems like it might be good.
Invasive Shadeleaf is nice single-target removal that can be used more than once for smaller minions.
Swarm of Lightbugs feels like trash. Priest doesn't have access to board buffs, and 1/1 minions - even a lot of them - die way to easily.
2
I was thinking the same. But the 1 mana bottle can.
If you Holy Springwater a full health character you probably get an 8HP bottle.