Isn't it's mandatory for the first pick to have text? I read it before, so the chances are very high, if you take any text it's 100%.
I don't think I've ever had a first pick that didn't include text. However, it is not a guarantee that you get Poisonous, Rush or Charge. If you mean to say that it's guaranteed that you get Poisonous, Rush or Charge, you are a fool, you are misleading people, and you need to stop commenting and play the game more before commenting on things like this.
These are my findings. After going through every Beast for both Wild and Standard, here are the numbers. Please keep in mind that I counted them all together, so this is more the numbers for Wild. These numbers closely reflect the numbers for Standard as well, considering Rush is a newer keyword and Poisonous isn't on too many minions that were moved to Wild. I also factored in minions that have Charge and minions that could gain Charge, Rush or Poisonous. Lastly, I counted the total number of Beasts that cost 5 or less that don't have Rush, Poisonous or Charge. These numbers do not include minions in classes outside of the Hunter class.
It's also worth noting that built beasts can't have two sets of unique texts, so some combinations (ie. two battlecries) are impossible. This will make the likelihood of building a poison + rush/charge minion more likely, since few of those minions have unique text, and thus will appear more frequently as a second option.
I felt it was important to note that specific Beasts could gain keywords in their own way. Honestly, this kind of question regarding probability with such an ability as the DK Rexx HP needed an answer. I saw no one had taken the time to present the numbers, and I try helping the community where I can. I don't know if we have solid numbers published anywhere, so I felt it would be good to take a moment to do this.
I might come back later with the total difference regarding Beasts that are only available in Wild.
While we're here, could someone calculate the percent chance that you could pull a Charge, Rush or Poisonous minion and factor in Adapt and text that gives a keyword based on a requirement? Thanks in advance.
One thing I forgot to mention, if it wasn't clear enough. The Beast that has both Rush and Poisonous (Vilebrood Skitterer) wasn't included in either the Rush or Poisonous count. If I were to include it, it would look confusing and mess with the math for some people. If I included VS in the count, you'd see 5 Poisonous and 3 Rush. VS isn't two minions, so VS got their own category. Wanted to make this clear so people could do the math much easier.
These are my findings. After going through every Beast for both Wild and Standard, here are the numbers. Please keep in mind that I counted them all together, so this is more the numbers for Wild. These numbers closely reflect the numbers for Standard as well, considering Rush is a newer keyword and Poisonous isn't on too many minions that were moved to Wild. I also factored in minions that have Charge and minions that could gain Charge, Rush or Poisonous. Lastly, I counted the total number of Beasts that cost 5 or less that don't have Rush, Poisonous or Charge. These numbers do not include minions in classes outside of the Hunter class.
Just to help answer the question, because it's actually a pretty good one, I'm going to spend a little time and go through all the minions that can be accessed and leave some numbers here.
A moment of silence to everyone on page 2, except SD. Voted for Cogito. First competition in a while and made the polls easily. I for the life of me, will never understand how a lot of people win these competitions so easily.
I'll also be the first to admit I'm not a big fan of Romulo. I appreciate controllable discard as much as the next guy (really should've been in the game since the very beginning), but it's really hard to utilize this effect properly. Classes also can't get Legendary cards in adventure sets, but it looks like no one else has bat an eye at that.
Didn't even notice that. The more you know.
It actually doesn't matter that classes can't get Legendary cards from Adventure sets. The entire card (Romulo) is designed with flavor in mind. Discarding cards is almost strictly a Warlock mechanic, so it doesn't work as a Neutral, and the card wouldn't make sense with any stamp other than Karazhan. No one took to mentioning this part because it doesn't matter whatsoever. This is the smallest of nitpicks that no one should really concern themselves with.
Hey guys, know how Mana Wyrm is a 1/3? It got nerfed, so nerf the other 1/3 minions. It's only fair, right? Forget why each class has certain cards. 1 mana 1/3 minions with effects are bad for the game, regardless of where they exist in the game because of a simple reason the devs should have thought of since Beta! Boy, I sure am smart!
1
I'd take your suggestion, but I'm not one for taking advice from sensitive people. Not my bag, kiddo.
7
Overwhelming positivity makes me sick to my stomach. Just how it is. Love the incel comment, though. Too God damned funny.
0
I don't think I've ever had a first pick that didn't include text. However, it is not a guarantee that you get Poisonous, Rush or Charge. If you mean to say that it's guaranteed that you get Poisonous, Rush or Charge, you are a fool, you are misleading people, and you need to stop commenting and play the game more before commenting on things like this.
-7
Posting while stupid can't be good for your health. Please consult a physician.
0
I felt it was important to note that specific Beasts could gain keywords in their own way. Honestly, this kind of question regarding probability with such an ability as the DK Rexx HP needed an answer. I saw no one had taken the time to present the numbers, and I try helping the community where I can. I don't know if we have solid numbers published anywhere, so I felt it would be good to take a moment to do this.
I might come back later with the total difference regarding Beasts that are only available in Wild.
While we're here, could someone calculate the percent chance that you could pull a Charge, Rush or Poisonous minion and factor in Adapt and text that gives a keyword based on a requirement? Thanks in advance.
-11
MY NAME'S LINDSEY STIRLING, LOOK AT ME DANCE TO DUBSTEP VIOLIN TRACKS, WHEEEEEEEEEEEEEEEEEEE! I'M SO PRETTY, WHEEEEEEEEEEEEEEE!
She's good when she plays, but maaan, do I fucking hate watching her dance around and smile. One of the most obnoxious musicians alive today.
0
@NoSpoon
One thing I forgot to mention, if it wasn't clear enough. The Beast that has both Rush and Poisonous (Vilebrood Skitterer) wasn't included in either the Rush or Poisonous count. If I were to include it, it would look confusing and mess with the math for some people. If I included VS in the count, you'd see 5 Poisonous and 3 Rush. VS isn't two minions, so VS got their own category. Wanted to make this clear so people could do the math much easier.
5
These are my findings. After going through every Beast for both Wild and Standard, here are the numbers. Please keep in mind that I counted them all together, so this is more the numbers for Wild. These numbers closely reflect the numbers for Standard as well, considering Rush is a newer keyword and Poisonous isn't on too many minions that were moved to Wild. I also factored in minions that have Charge and minions that could gain Charge, Rush or Poisonous. Lastly, I counted the total number of Beasts that cost 5 or less that don't have Rush, Poisonous or Charge. These numbers do not include minions in classes outside of the Hunter class.
Poisonous: 4
Rush: 2
Charge: 2
Beasts without either: 75
Beasts with both: 1
Beasts that can gain Poisonous/Rush:
Ravasaur Runt
Pterrordax Hatchling
Vicious Fledgling
Scaleworm
Beasts that can gain Charge:
Armored Warhorse
2
Just to help answer the question, because it's actually a pretty good one, I'm going to spend a little time and go through all the minions that can be accessed and leave some numbers here.
It'll take a bit, but I'll be back.
1
Hot take: Buffing Flare justifies a mana cost adjustment to the Rogue DK.
9
I'm mostly a Control player, so I pretty much kill everything.
1
It actually doesn't matter that classes can't get Legendary cards from Adventure sets. The entire card (Romulo) is designed with flavor in mind. Discarding cards is almost strictly a Warlock mechanic, so it doesn't work as a Neutral, and the card wouldn't make sense with any stamp other than Karazhan. No one took to mentioning this part because it doesn't matter whatsoever. This is the smallest of nitpicks that no one should really concern themselves with.
1
Hey guys, know how Mana Wyrm is a 1/3? It got nerfed, so nerf the other 1/3 minions. It's only fair, right? Forget why each class has certain cards. 1 mana 1/3 minions with effects are bad for the game, regardless of where they exist in the game because of a simple reason the devs should have thought of since Beta! Boy, I sure am smart!
Communism.jpg
2
Been busy with life and haven't felt much like creating any cards. Here's something I created for the card competition for this week.
Been thinking about making a set to accompany this. Might be back later with more.
3
Been a while since I entered one of these. Was planning on making it a tri-class card that would include Warrior, but decided against it.
Good luck to everyone.