I kinda feel like i'd like all Hero cards banned from Duels. Most of them feel powerful, and they take away from the fantasy of two characters dueling (if that makes sense?)
- CyberpunkerEU
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Omc posted a message on 24.0 Known Issues & Hotfixes - Guff Banned in Duels - Collateral Damage Fix - Arena Balance ChangesPosted in: News -
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Papocopelo posted a message on Why wasn’t Mech Mage nerfed?Posted in: General DiscussionCause mech mage only wins against bad players
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sPacEtiMe19 posted a message on Why wasn’t Mech Mage nerfed?Posted in: General DiscussionI literally don’t understand why people are calling for nerfs to this. Does it run rampant in bronze or something?
The data has it performing lower than at least 6 decks, in both standard and wild, so the complaints about it don’t seem warranted at all.
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Chamberlain posted a message on Only a creative Community can create an interesting GamePosted in: General DiscussionHey people, I decided to open my first thread ever in any HS forum because there is something that's bothering me quite a bit. Playing HS since its release and following the discussions here and in other forums from time to time I've seen the topic of the infamous "Boring Meta" where someone complains about x amount of decks being the best and if you want to be successful you absolutely have to play those an innumerable amount of times. And obviously Team5 is responsible for that because they have to be complete morons and don't know anything about balancing their game. To those guys I just wanted to say: You're wrong.
I have always been a (T)CG enthusiast and to me one integral part of these card games is experimenting and creating decks on your own. Yeah sure, you gotta get in the winning column eventually, atleast in my books, to get the motivation to play a deck for an extended time. But contrary to what seems to be popular belief, this does not require you to go to hsreplay, hearthpwn or whatever other site you get your meta information from and search out the one meta deck that doesn't make you hate yourself while playing it until legend. Instead I'd like to challenge people to get creative again, some good old "Trial and Error" picking a unique deck idea that they came up with on their own, try to refine it and eventually have success with it. That's how I get my drive to climb to legend every season since the release of Darkmoon Faire (came back from a year-long break).
Sure, not every deck will work. If your favorite card from an expansion is trash and there is no possible way to build around it to make it work outside of the occasional super mega highroll, that's unfortunate. But there is much more to Hearthstone than the 2-3 meta decks that get all the spotlight. Take Voyage to the Sunken City: DH, Control Warrior, Quest Hunter and some Mechs, that seems to be what the game consists of right now. And as per usual, people prefer to complain about those decks being too strong, draining the fun from the game instead of taking it as a motivation to beat those decks. The problem here is Net Decking.
Okay, I understand that if you don't have the time to do a lot of trying out and refining your own deck ideas, getting some help from the online herd intelligence is nice. Also if you are not the best player, feeling the need to pick out the one deck that seems to be the absolute strongest right now is understandable. But what if I told you that I made it to legend without those preselected decks, using my own ones and it is the most fun you can have. Beating those netdeckers with your own creation feels amazing!
Recently I have mostly been playing
- Quest Druid (with my own list, using e.g. Wickerclaw) which beats DH, all kinds of Warrior AND Quest Hunter most of the time while still having feasible matchups against everything else. It's not as rare as the other decks but it's still pretty clear to me that it doesn't get the attention it deserves strength-wise because it beats the most popular decks. Why? Because somehow it doesn't show up on hsreplay.
- Murloc Shaman which beats DH most of the time, admittedly is very bad against CW, has okay chances against Quest Hunter but beats everthing else from Mechs over Pirates to Druids. I've only seen one opponent ever playing this deck on ladder.
- Serpent Wig Priest, my absolute favorite deck of the expansion. It took me about a 3 or 4 days to refine it, making it able to beat DH, Warrior, Hunter, Druid and all the mechs but now it is probably the most fun I ever had with HS. My explanation to why it is such a strong deck but nobody even seems to know about it, is because noone ever tried to make it work on their own. I am currently on a 8-2 run with the deck and I wouldn't have gotten that experience, had I relied only on what showed up in the meta reports.
Obviously I am not the only person that's trying to create cool and unique competitive decks - content creators like Kibler for example are highlighting new successful decks on a regular basis - but I am sure that if more people followed the same idea we would reach a point of variety that's unheard of.
What I’m trying to say is: it is not (entirely) Team5's fault that the game is what it is right now and that it seems to be stale and very restricting in deck building. It's the community that makes the game what it is right now and a main part of that is Net Decking and just "stealing" ideas, making it easy for yourself. There is a lot of untapped potential within the cards that are currently available and it should be our motivation to use that to make HS a game with even more variety than it already has. I would love to hear your ideas on this topic!
tl;dr: Net Decking is the reason for a stale and boring Meta. There are more than enough options to make new AND competitive decks right now and if more people took their time to figure out beating the Meta using unique strategies, we would have a much more interesting and evolving game.
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xskarma posted a message on No Communication from Team 5Posted in: General DiscussionThe expansion has been out just 8 days and they had Easter holiday and a HUGE World Of Warcraft announcement in that time span too.
Relax, they'll communicate about what's coming next soon enough, maybe even tomorrow. :)
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Gciei3 posted a message on Thijs - Best Mech Mage Day 1Posted in: Thijs - Best Mech Mage Day 1Finley for?
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xskarma posted a message on Hearthstone Voyage to the Sunken City Decks - The Best New Decks for the Expansion!Posted in: NewsNeed to look better, mate. There's 10 Wild decks, 1 for each class at the end of the article, and linked to from the top.
Wild tends to be hard to find decks for that really have new cards in them, but we put in the effort to find some anyway, and they all have at least 2 Sunken City cards in them. :)
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ArcyroX posted a message on New Warlock Epic Card Revealed - Chum BucketPosted in: Newswouldnt Krusty Krab be better in that sense?
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RaptorWithWings posted a message on New Warlock Epic Card Revealed - Chum BucketPosted in: NewsEasily countered by the Krabby Patty Formula.
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LockAndLoad posted a message on New Mage Epic Card Revealed - VolcanomancyPosted in: NewsThe card text actually tells you that the spell deals the damage. Otherwise, it'd say "when it dies, it deals 3 damage to all other minions".
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You should be able to get Leeroy coins through the Mida bounty (if you are ready to do that).
Otherwise, Leeroy should be available in packs when the next mercs come out.
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My pack opening today was very lucky, I opened 133 packs and got 11 legendaries (including 1 golden Crabatoa !), 34 epic (2 golden) and didn't count the golden commons/rares but they also felt like plenty!
Not that I'm complaining but I didn't get any colossals other than the Crabatoa though, and I was looking forward to them most.
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Gratz, I wouldn't have the patience. How many times would you say you have triggered the effect? So the opponent also had a Nozdormu.
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So maybe this was already posted somewhere, but I was curious. What did you pick, maybe this will give some insight on who will win. As an alliance player in retail and horde player in classic, it was kinda hard for me to choose. I ended picking horde/Drek'thar because I liked the art more and love to see it in diamond.
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These skins all look very good, I only dislike Rexxar and Garrosh, but that might just be personal preference. To bad I'm f2p and will never spend my gold on skins but I'd still it's nice to have these in the game.
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Ow sorry, meant no harm by it. Thought it would be ok since the #number wasnt there, my bad. Won't happen again :)
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Idk if its just me, but it seems like the salt levels have been rising since Barrens launched. I was wondering what you guys do with toxic players? So you've played a game and see the message a recent opponent would like to be your friend. 9/10 seem to rage IMO.
Not that it bothers me to much tbh, but it I'm considering not even adding them.
I've added images from the latest rage for context.
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Ok so it's best to grind out the last 50 gold and quit there.
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So idk if this was officially stated anywhere, but what happens when the rewards track changes tomorrow with the XP you still have on there.
For example if I'm 1400/1500 does the 1400 just go to waste or does it carry over?
Thanks in advance, this will let me known when its best to stop and wait for tomorrows reset :)
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So I just came back to Heartstone for the domb in the tomb event because I thought the wild cards would be fun. I only noticed one thing. I can't use the golden copies I have of the cards in standart. I've got lots of golden cards but i would most like to use my golden rag, is this possible and am I just missing something? If not why didn't they make this possible?