Replying to some previous posts about the new class implementation, i leave my 2 cents here:
The problem is, at least for Death Knights, that we think at them like a whole new class, but in reality Blizzard can add them as a "internal class" for already existing classes, following C'Thun model.
Therefore we can have Death Knight cards, maybe some that even change the basic hero power or only work in synergy with other DK cards, distributed among existing classes: think Paladin or Warrior on DK mode and Lich King can still be a neutral Legendary but it might look like this:
Note 1: While this is in your deck you also use the DK "voice/sounds", probably have some new graphic efects as wella nd so on.
This is of course just a resume of the entire thing and can be explored refined and implemented succesfully if its made and tested correctly.
Note 2: I made now just on the fly just to help us to create an image of how the entire Death Knight approuch might look.
Note 3: Blizzard HearthStone team already said they want to do things differently from WoW so this can stay among the solutions if they ever opt to add accentuated Death Knight flavor to HearthStone.
About Monk and Demon Hunters they can use the same formula or even have a even more different approach. Lore size, Death Knights seems to be some kind of "Recicled" characters from other classes/races and adding the "What if ?" Blizzard formula on this can result in the situation i presented above.
1) 1000 Euros: Draw a card from your collection and abstain from the deck draw
2) 150 Euros X number of times used: Gain a full mana crystal ( until 10 mana crystals and the forumla is 150+300+450+...)
3) 500 Euros/use: Increase the maximum cards Or mana crystals you can have (So +1 you get 11 Mana Crystals or get to keep 11 cards in hand)
4) Heal to maximum HP every time you want on your turn and the cost is calculated: 3 euros/second since the game started so aint that expensive vs zoo, but easy thousands of euros blowed on later turns
Lets call the guys with Ferrari and Bugati out to play ^^
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https://battle.net/recruit/HLVF2K7KJJ?blzcmp=raf-hs&s=HS&m=pc
I am on EU as well, any help is much appreciated as iam very bussy in this period.
Many thanks !
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Replying to some previous posts about the new class implementation, i leave my 2 cents here:
The problem is, at least for Death Knights, that we think at them like a whole new class, but in reality Blizzard can add them as a "internal class" for already existing classes, following C'Thun model.
Therefore we can have Death Knight cards, maybe some that even change the basic hero power or only work in synergy with other DK cards, distributed among existing classes: think Paladin or Warrior on DK mode and Lich King can still be a neutral Legendary but it might look like this:
[img]http://imgur.com/zLMmfmk[/img]
Note 1: While this is in your deck you also use the DK "voice/sounds", probably have some new graphic efects as wella nd so on.
This is of course just a resume of the entire thing and can be explored refined and implemented succesfully if its made and tested correctly.
Note 2: I made now just on the fly just to help us to create an image of how the entire Death Knight approuch might look.
Note 3: Blizzard HearthStone team already said they want to do things differently from WoW so this can stay among the solutions if they ever opt to add accentuated Death Knight flavor to HearthStone.
About Monk and Demon Hunters they can use the same formula or even have a even more different approach. Lore size, Death Knights seems to be some kind of "Recicled" characters from other classes/races and adding the "What if ?" Blizzard formula on this can result in the situation i presented above.
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Intresting read.
I will test out more priest variants as well as i am 7 wins off from the golden priest.
I will shout here 2 questions:
What do you guys think about a Doomsayers/Shadow Word Horror/Paletress ? Any one experimented with Volazj ?
Do you think a more defensive archetype can be built while not renouncing too much on anti-control tools ?
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Make it P2W fest:
1) 1000 Euros: Draw a card from your collection and abstain from the deck draw
2) 150 Euros X number of times used: Gain a full mana crystal ( until 10 mana crystals and the forumla is 150+300+450+...)
3) 500 Euros/use: Increase the maximum cards Or mana crystals you can have (So +1 you get 11 Mana Crystals or get to keep 11 cards in hand)
4) Heal to maximum HP every time you want on your turn and the cost is calculated: 3 euros/second since the game started so aint that expensive vs zoo, but easy thousands of euros blowed on later turns
Lets call the guys with Ferrari and Bugati out to play ^^
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I was thinking to craft one for heavy control decks, though recently i spoke with friends and changed my mind.
I would keep it though i also keep boogeymonster and hemet NoKappa.
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Whats the best standard patron deck ?
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And poor guy got 2 sparring partners kappa
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Why not ICC ?
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Wait what ?
Just contact the official blizzard suport asap and hope for the best.
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Hah it got scared and leted me in :D
Who wants to watch pack opening ? (until all manage to login)
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FFS i want to strream the fck pack opening...
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Blizzardcseu:
[<s>#</s>HS] We're currently investigating an issue affecting our authentication servers, which may result in failed or slow login attempts.
Source:
https://twitter.com/BlizzardCSEU_EN?ref_src=twsrc^google|twcamp^serp|twgr^author
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HOW YA OPEN PACKS ??
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The synergy with Anub'arak is amazing,
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Does someone have calculated the average stats of all 3 standard cards (revealed so far) ?