It's Malorne, with worse stats, but it constantly Recruits minions. It has enough weight already to be usable as trading fodder instead of immediately Dark Pacting it. Overall, if the Boom Labs Soulology branch ends up having more tools for this sort of archetype, we could be dealing with Big Warlock soon.
I can see a weird reverse Exodia you could pull off with this. If you can avoid drawing some of your key pieces (you can handle drawing Anton as long as you never pick up the Apprentices), you can play this, quickly cycle through the deck, and play out the combo.
Handbuff Warlock is a combination I didn't expect, but let's unpack it a bit.
This could be a pretty good card in Wild Zoolock. Demons are constantly being thrown around, and Malchezzar's Imp is constantly being held already. I'd compare it to a much slower Haunted Creeper. where the opponent is being forced to decide if a 2/2 minion is worse than being hit with multiple buffed Demons.
1
I mean, the deck doesn't really need Genn to be a massive dick. Hell, there's even redundant cards like Garrison Commander.
-4
All this really needs now is Frost Lich Jaina, for even more freezing (and an actual win condition for the deck).
4
*reads card text*
[insert “Up with the sickness joke” here]
1
Bad card, but great flavor text.
0
It's Malorne, with worse stats, but it constantly Recruits minions. It has enough weight already to be usable as trading fodder instead of immediately Dark Pacting it. Overall, if the Boom Labs Soulology branch ends up having more tools for this sort of archetype, we could be dealing with Big Warlock soon.
0
I can see a weird reverse Exodia you could pull off with this. If you can avoid drawing some of your key pieces (you can handle drawing Anton as long as you never pick up the Apprentices), you can play this, quickly cycle through the deck, and play out the combo.
0
AND we now have the tech to Augmented Ellek.
0
Handbuff Warlock is a combination I didn't expect, but let's unpack it a bit.
This could be a pretty good card in Wild Zoolock. Demons are constantly being thrown around, and Malchezzar's Imp is constantly being held already. I'd compare it to a much slower Haunted Creeper. where the opponent is being forced to decide if a 2/2 minion is worse than being hit with multiple buffed Demons.
0
All told, assuming it procs without checking that the minion already has a bubble, Noble Sacrifice works so much better for the same payoff.
0
Except it's completely useless if you throw out a Divine Shield minion, assuming the secret only checks if the minion's being attacked.
0
... Mark's already listed. Maybe something like Branching Paths would work instead?
0
Any ideas for replacing the pirate package?