@OP: easiest way is to simply not play HS but something where you have more control over what you can do. MTG comes to mind in terms of card games, though it can also be frustrating sometimes (yet much less than HS). If not, then i'm sure you can find games that actually make you happy instead of angry. There are enough bad things in the world anyway.
Yet, apparently, there are not the same people who make these threads (game dying, class X is op, card Y is op, etc) after each expansion.
Unless they are trolls or simply masochistic, of course.
When you show these posters compassion, they take it as them being right... And keep on posting and arguing... Until they get fed up with the negative comments and (mostly) never come back. Which is good - maybe other games are better for them and HS has a lot of issues anyway. If we could deter them from posting in the first place it would be awesome.
We need some "op, you're a moron" posters on the forum. Their job would be to go and post in every thread that asks for nerfs (or simply complains about some decks/cards) during the first two weeks of any expansion.
It's the only way to make them feel like crap and stop posting nonsense. If most of their threads would be filled with "op, you're a moron" posts, maybe they'll become afraid of posting and start thinking more.
Unfortunately this "community" is fueled by this game's target audience. Probably because they beg their parents to buy the bundles for them and such.
When you create a game whose UI you don't care to improve after several years, targetted at 15 year old kids, while making every possible decision along the lines of "our players are too stupid and will get confused by anything even a bit complicated", it's impossible to not attract rage.
Why? Because they chose the design and this target audience. They chose to not improve nor balance the game more actively. They choose to not create HS 2.0 with all/most of the features it could have (after so many years). They choose to introduce power creeps in every expansion. They are the ones who consider their customers morons for even very simple things. They are the ones trying to cover up the shits they do with silly statements instead of actually being up-front about it, or asking the community some key questions BEFORE they implement something.
Couple these with human nature and puberty and you get the rage. Most of it is correct though.
Why don't these morons simply create a list of all past and present keywords and use them, instead of making this retarded text?!
People should really consider asking this on their next AMA or whatever, since it's becoming ridiculous.
@Blizzard: if you think treating your customers like morons (i.e. thinking we'd be too confused if you used a keyword like "Echo", because you are too lazy to make a compendium), then i'm not gonna buy this shit. Go F yourselves with your target audience. You are the morons, not us.
@op: i kind of don't play it anymore. The amount of randomness and limitations, plus the specific design in which there can't really be two or more equal (or approx.) deck archtypes, means it's way too frustrating to lose to a perfect draw or response from the opponent. Life is stressful enough; i don't want more reasons to get angry and to want to burn down blizzard's HQ :)
The target audience for this game is not helping either.
This card is very slow and cumbersome. It also somehow forces you to heal something even when you may not want to. I don't believe it's gonna see much play, except in some fatigue decks and such (much like control priest). There will probably be better cards for 8 mana. Even an ironbark protector usually forces a hard removal.
I think there will be some broken cards in this expansion too. Blizzard simply doesn't know how to design without power creeps and such.
That said, I wish I am proven wrong.
The other issue in my opinion, with all of these expansions, is that they usually only account for 2-6 cards from a pack. This simply shows the game's limitations - it's impossible to have more than a few tier 1 decks, because every one of them requires a lot of the older cards. This makes the new stuff partly useless.
In other words, why not release just 10 cards for standard, 10 for arena, 10 for wild and 10-20 for gimmicks? Why do we have to get 100+ cards when most are useless, because the tier 1 and 2 (and 3) decks will not use more than half of them?! Why not create better interactions? Why not take some examples from community created cards (and adjust them a bit to fit whatever)?
Considering the fact that the shaman minion is common, it usually means that they are gonna add something way more overpowered as epics and/or rares. Unless they suddenly changed their design perspective, which I really doubt (in such a short time).
0
Sell your account for bitcoins.
Kappa
0
@OP: easiest way is to simply not play HS but something where you have more control over what you can do. MTG comes to mind in terms of card games, though it can also be frustrating sometimes (yet much less than HS). If not, then i'm sure you can find games that actually make you happy instead of angry. There are enough bad things in the world anyway.
0
Yet, apparently, there are not the same people who make these threads (game dying, class X is op, card Y is op, etc) after each expansion.
Unless they are trolls or simply masochistic, of course.
When you show these posters compassion, they take it as them being right... And keep on posting and arguing... Until they get fed up with the negative comments and (mostly) never come back. Which is good - maybe other games are better for them and HS has a lot of issues anyway. If we could deter them from posting in the first place it would be awesome.
0
We need some "op, you're a moron" posters on the forum. Their job would be to go and post in every thread that asks for nerfs (or simply complains about some decks/cards) during the first two weeks of any expansion.
It's the only way to make them feel like crap and stop posting nonsense. If most of their threads would be filled with "op, you're a moron" posts, maybe they'll become afraid of posting and start thinking more.
Unfortunately this "community" is fueled by this game's target audience. Probably because they beg their parents to buy the bundles for them and such.
0
@op: three things, in this order:
1. Human nature
2. Bad designs and decisions from developers
3. Target audience
When you create a game whose UI you don't care to improve after several years, targetted at 15 year old kids, while making every possible decision along the lines of "our players are too stupid and will get confused by anything even a bit complicated", it's impossible to not attract rage.
Why? Because they chose the design and this target audience. They chose to not improve nor balance the game more actively. They choose to not create HS 2.0 with all/most of the features it could have (after so many years). They choose to introduce power creeps in every expansion. They are the ones who consider their customers morons for even very simple things. They are the ones trying to cover up the shits they do with silly statements instead of actually being up-front about it, or asking the community some key questions BEFORE they implement something.
Couple these with human nature and puberty and you get the rage. Most of it is correct though.
0
The thread's title should've been "new meta perdition" ;)
-3
That vault safe is a 0/5. Mostly useless. Unless you have buffs, this isn't that great.
1
Why don't these morons simply create a list of all past and present keywords and use them, instead of making this retarded text?!
People should really consider asking this on their next AMA or whatever, since it's becoming ridiculous.
@Blizzard: if you think treating your customers like morons (i.e. thinking we'd be too confused if you used a keyword like "Echo", because you are too lazy to make a compendium), then i'm not gonna buy this shit. Go F yourselves with your target audience. You are the morons, not us.
0
@op: i kind of don't play it anymore. The amount of randomness and limitations, plus the specific design in which there can't really be two or more equal (or approx.) deck archtypes, means it's way too frustrating to lose to a perfect draw or response from the opponent. Life is stressful enough; i don't want more reasons to get angry and to want to burn down blizzard's HQ :)
The target audience for this game is not helping either.
0
This card is very slow and cumbersome. It also somehow forces you to heal something even when you may not want to. I don't believe it's gonna see much play, except in some fatigue decks and such (much like control priest). There will probably be better cards for 8 mana. Even an ironbark protector usually forces a hard removal.
1
I think there will be some broken cards in this expansion too. Blizzard simply doesn't know how to design without power creeps and such.
That said, I wish I am proven wrong.
The other issue in my opinion, with all of these expansions, is that they usually only account for 2-6 cards from a pack. This simply shows the game's limitations - it's impossible to have more than a few tier 1 decks, because every one of them requires a lot of the older cards. This makes the new stuff partly useless.
In other words, why not release just 10 cards for standard, 10 for arena, 10 for wild and 10-20 for gimmicks? Why do we have to get 100+ cards when most are useless, because the tier 1 and 2 (and 3) decks will not use more than half of them?! Why not create better interactions? Why not take some examples from community created cards (and adjust them a bit to fit whatever)?
Why why why... Well, we know why...
Max($$) + min(work) = infinity
0
Considering the fact that the shaman minion is common, it usually means that they are gonna add something way more overpowered as epics and/or rares. Unless they suddenly changed their design perspective, which I really doubt (in such a short time).
0
@op: not spend it
0
Zero
0
I didn't even watch the stream and I can say it was extremely bad.
Keepo