• 1

    posted a message on 3D Modeling is fun as hell

    What would you recommend for someone that can't draw? :)

    Posted in: General Chat
  • 1

    posted a message on What lvl is everyone’s rewards track?

    1

    Posted in: General Discussion
  • 2

    posted a message on Wildpaw Gnoll explanation

    Another one that can't make the difference between 'rouge' and 'rogue'.

    My eyes bleed.

    I'm critically injured.

    No viable priest around.

    I'm dead.

    Posted in: Card Discussion
  • 1

    posted a message on Bug with Nellie and Brann needs to be fixed pronto!

    So? Stop playing the game. No one forces you to eat their bugs every day. Decide with your wallet and time, not with forum posts.

    Posted in: General Discussion
  • 1

    posted a message on My endgame Naga board on turn 11...perfectly balanced...

    This moronic development team is well known to put out overpowered bullshit every time they do something new.

    It was the same with elementals, quillboars, etc. They just force us to have the new tribe in every game while knowing full well what the balance issues are. They also know exactly what tweaks everything needs, before releasing the content.

    It's simply a f.king business strategy to make people buy more shit, during the period the new content is forced upon the lobbies.

    And honestly, i'm sick of it. Not gonna open the game until the first serious round of nerfs. I know, it doesn't matter. I'm not in the target age range for the game. Teens that can't keep their d.ks in their pants and that want everything instantly are.

    Posted in: Battlegrounds
  • 3

    posted a message on I still think DH hero power is wrong

    You are right OP.

    Unfortunately, these f-tards only care about faster games so they adjust everything in that direction (and have been doing it for several expansions). It's not only the effect of powercreeping, but mostly the design choices.

    Since they focus so much on seemingly high-impact plays, games not longer than 10 turns, and drawing most of your deck during that time, there's nothing left to do.

    The only solution for people that don't like this teenager-visual-bullshit-wank-on-toilet game is to either play something else, or to pray for a change in (i.e. firing of) designers, marketing people and the other f-kers that are forcing it.

    Posted in: General Discussion
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    posted a message on If you were able to change one thing about arena right now, what would it be?
    Quote from Shipmen >>

    Anything. It is a dead mode evolved in duel mode. I wish arena deleted from the game, in this way we could have higher quality cards and not always find the stupid excuse when Blizz prints shit "it's an arena card".

    We pay for packs and it is fine that Blizz is printing shit because there is the arena. It is not fine. I don't want shitty cards. 

     Their brains can't design only useful cards (i.e. not overpowered, but useful in different, viable archetypes). Their idea of a good card is an OP card. Arena also suffers from this.

    So instead of only printing 30-40 viable cards every expansion, they just do 120 mostly shit ones. Obviously, that design time could be used for something else, but these morons don't think it's useful enough... I won't also mention "testing time" since it's obvious they never did test anything (properly at least).

    Posted in: The Arena
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    posted a message on The Hearthstone Problem - An Analysis

    These morons need to impose a minimum mana cost for spells, increase the health of heroes to at least 45, and remove rush and charge minions from the game or increase their cost by at least 2 in most cases.

    Problem solved.

    But no, these "designers" are making shit decisions every step they take.

    Posted in: General Discussion
  • 2

    posted a message on Anti-Interactive

    Well, these morons contradict themselves at every step and every expansion. They promised more interactivity, yet they print a lot of Rush bullshit and cost reductions.

    The same can be said about playing minions. It's only gonna get worse.

    They are so so so afraid to let games last longer, that they force all kinds of win conditions as quickly as possible (quests, kazakusan, onyxia raid boss, etc). These people just don't give a shit about anyone but their target market, since they know the whales always get hyped by every small crap they throw at them, resulting in profits for the company.

    Blizzard is in dire need of a management change, a more player-centric one, and not only a certain age category of players. If I were a HS designer, i'd be ashamed right now. So much wasted potential just to force shit, because ADHD teenagers can't spend 3 turns longer in the game.

    Arena has been in a bad shape for a good while now. Battlegrounds has become retarded because of the stupid powercreeping. Again. Yet they keep printing more and more powerful stuff to make sure games end even faster. No increased health cap, no faster animations, no solving of disconnects, no tweaked randomness in certain cases (number of times you attack first, number of times you go against the same players, etc). Everything is just going faster and faster and more frustrating to lose or play against.

    Again, f.u. blizzard. I hope you rot in...jail.

    Posted in: Standard Format
  • 2

    posted a message on Should poison be removed from Battlegrounds?

    The problem is not with the poison, but with the overall balance of the game mode.

    These morons implemented a damage cap that doesn't do anything in half the matches because some people concede very quickly. Yet they failed to keep the cap as long as the dead players became dead in the first 5 minutes or so. Also, 40 health is way too little.

    Secondly, they failed to condition which opponents you face in consequent turns. Fighting the top 2-3 players every turn is surely gonna make you lose faster (most of the time). Except for the "fighting a ghost" special case, you should never fight the same guy for the Nth time, unless you fought everyone else (N-1) times.

    Thirdly, who attacks first. In some games, some players attack first 3 times while others do it 20 times. Of course it's gonna make everything frustrating when a lot of strategies depend on this.

    And this is just the tip of the iceberg regarding balance. Yet, what they care about is adding overpowered shit every .X revision patch.

    God i hate these lazy fuckers...

    Posted in: General Discussion
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