Was a great time! I'm done with this game. Thanks for all the great random fiestas.
- Crusader2020
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Member for 2 years, 11 months, and 13 days
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Entropy88 posted a message on Announcing Runestones - With Usage and Frequent QuestionsPosted in: News -
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Deck_Fiend posted a message on Announcing Runestones - With Usage and Frequent QuestionsPosted in: Newsah ok, was just wondering as I've been away from the game for years. I'm not sure what the hot talking points are, what is riling people up etc.
So it's just general hate for Blizz? thanks for the info, bro.
PS: I don't care about the downdudes, just didn't realise that wanting to buy a premade deck was a bad thing.
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Deck_Fiend posted a message on Announcing Runestones - With Usage and Frequent QuestionsPosted in: NewsQuote from DatMageDoe >>The premade decks they've sold were basically meta decks available for ~$20. They were much stronger than returning player decks and included cards from the most recent expansion at the time, but they haven't done them in a while.
why did I get down voted, did I say something unpopular?
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Kathranis posted a message on Announcing Runestones - With Usage and Frequent QuestionsPosted in: NewsWith Runestones we’ll be able to offer additional smaller-scale items, such as the individual Battlegrounds Hero Skins offered in the shop with this patch.
God, this is such transparent PR BS. There's nothing stopping them from selling you something for $1 or $2. They already sell packs 2 for $3, and I doubt they're gonna be selling any unbundled cosmetics for less than that. In fact, with this change you'll no longer be able to get 2 packs for just $3, because that'll be converted to 300 runestones and you have to spend a minimum of $5 for 500 runestones. Meaning you'll be left with 200 leftover runestones that won't be enough to buy anything without getting another $5 bundle.
They just want to force you to buy bundled credits so you'll always have extra leftover in your account but never enough to buy something without buying another bundle.
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Psy_Kik posted a message on Announcing Runestones - With Usage and Frequent QuestionsPosted in: NewsIf Blizzard are really saving like 30% on a transaction, and skirting round perfectly fair and legitimate laws to try and ban games from pushing gambling at children, then they should be passing on that discount! Everything should be cheaper with runestones, not the same damn price.
Fuck mobile gaming.
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Pr1ncipe4i20 posted a message on Announcing Runestones - With Usage and Frequent QuestionsPosted in: NewsQuote from dirvenstylez >>Well I guess this is it for me and Hearthstone I guess. Kinda sad but it is fine. I played since Naxx and only played BG for over the last 2 years. I am way to old anyway (29) for this game now anyway. Like a lot of others in here I am not mad in anyway. Back in the day I played Runescape and they also ruined that one at some point for me. Its fine, and HS it was a beautiful run!
I'm trying to quit since 2 years ago. 32 next month, after read this I think this is it for me too. I'm kinda late too
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JorisMKW posted a message on 24.2 Patch Notes - Big Battlegrounds Update, Mercenaries Update, In-Game Reporting, Wild Heroic Brawliseum & MorePosted in: NewsI'm actually scared af for the report button for "Inappropriate gameplay".. As there is literally nothing I can think of that would actually be worth banning someone for. You actually have a certain amount of time per turn to think.. So roping can't be a reason to ban someone. BMing is also no problem as people can actually miss lethal and realize later in the same turn that they had lethal to finish the opponent in the next turn. Spamming or memeing emotes also shouldn't be a problem as you can just mute the opponent. Playing really poorly also can't be a problem, as some people just aren't very good, or perhaps are beginners playing on someone else's account. Dragging out the game until fatigue also can't be a reason to ban someone, as that is literally the win condition of some decks. Making lots of unnecessary actions to complete a quest also shouldn't be a reason, nor playing meme decks as many people actually love playing those.
So yeah I'm actually clueless what inappropriate gameplay can even mean, and what a successful and intended report here could be. Anyone have any ideas?
The reason I'm scared af about this is that salty opponents may just report you after they lost, and with how big Hearthstone is there is NO WAY that all reports are checked by a human. What if you face 5 salty opponents on a day and they all ban you for the reason "inappropriate gameplay"? It may actually be very realistic that you just get autobanned then! -
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Thex_ posted a message on Stop stealingPosted in: General DiscussionThe main issues with runestones are really the fact that the whole idea is intended to generate "dormant balance".
Essentially, hope for players to buy a big amount "for later", that they then never really spend because they forget, have leftovers, or don't see anything they want etc.
This is essentially allowing them to sell bundles of Nothing™ "for future stuff".And the second main issue is that currently they are saying that bundles will match exact prices, which is good, but the very obvious long term objective (because literally there is pretty much no point in doing this otherwise, otherwise they could have just pushed for Blizzard Balance instead) is to eventually start introducing small products that won't actually fit any bundle size - it will start with one of the "small items" they talk about, i would imagine, being cheaper than the smallest bundle, maybe with a "-20% price" tag on it -, which means you'll eventually be forced to purchase more runestones that you need for the purchase you want, and from there you'll always have leftovers that kinda push you to get more when there's another purchase that interests you "because you're already kinda almost there, might as well pay a little extra" but then you'll have extra again, etc.
It's a hallmark mathematical and psychological tactic in mobile games to get players to pay and fall into the sunk cost fallacy easier, and there's not a single doubt in anyone's mind, i think, that this is 100% their long term objective with this addition, and it sucking fucks, and i really don't think it will backlash much, because as people said, there's too many players who don't really care that much, aren't following forums and stuff, and, more importantly: that kind of tactics works very fucking well.
And you kinda only need to look at diablo immortal to see a very glaring example of how absolute trash publicity still very much does not prevent the success of that kind of things... -
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vNihilism posted a message on 24.2 Patch Notes - Big Battlegrounds Update, Mercenaries Update, In-Game Reporting, Wild Heroic Brawliseum & MorePosted in: NewsThe year is 2022. You've just been reported by one of your friends in Hearthstone for inappropriate gameplay.
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Remus88Romulus posted a message on Theotar opinions?Posted in: General DiscussionShould be 5 mana with statline 8/1.
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What would you recommend for someone that can't draw? :)
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Another one that can't make the difference between 'rouge' and 'rogue'.
My eyes bleed.
I'm critically injured.
No viable priest around.
I'm dead.
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So? Stop playing the game. No one forces you to eat their bugs every day. Decide with your wallet and time, not with forum posts.
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This moronic development team is well known to put out overpowered bullshit every time they do something new.
It was the same with elementals, quillboars, etc. They just force us to have the new tribe in every game while knowing full well what the balance issues are. They also know exactly what tweaks everything needs, before releasing the content.
It's simply a f.king business strategy to make people buy more shit, during the period the new content is forced upon the lobbies.
And honestly, i'm sick of it. Not gonna open the game until the first serious round of nerfs. I know, it doesn't matter. I'm not in the target age range for the game. Teens that can't keep their d.ks in their pants and that want everything instantly are.
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You are right OP.
Unfortunately, these f-tards only care about faster games so they adjust everything in that direction (and have been doing it for several expansions). It's not only the effect of powercreeping, but mostly the design choices.
Since they focus so much on seemingly high-impact plays, games not longer than 10 turns, and drawing most of your deck during that time, there's nothing left to do.
The only solution for people that don't like this teenager-visual-bullshit-wank-on-toilet game is to either play something else, or to pray for a change in (i.e. firing of) designers, marketing people and the other f-kers that are forcing it.
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Their brains can't design only useful cards (i.e. not overpowered, but useful in different, viable archetypes). Their idea of a good card is an OP card. Arena also suffers from this.
So instead of only printing 30-40 viable cards every expansion, they just do 120 mostly shit ones. Obviously, that design time could be used for something else, but these morons don't think it's useful enough... I won't also mention "testing time" since it's obvious they never did test anything (properly at least).
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These morons need to impose a minimum mana cost for spells, increase the health of heroes to at least 45, and remove rush and charge minions from the game or increase their cost by at least 2 in most cases.
Problem solved.
But no, these "designers" are making shit decisions every step they take.
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Well, these morons contradict themselves at every step and every expansion. They promised more interactivity, yet they print a lot of Rush bullshit and cost reductions.
The same can be said about playing minions. It's only gonna get worse.
They are so so so afraid to let games last longer, that they force all kinds of win conditions as quickly as possible (quests, kazakusan, onyxia raid boss, etc). These people just don't give a shit about anyone but their target market, since they know the whales always get hyped by every small crap they throw at them, resulting in profits for the company.
Blizzard is in dire need of a management change, a more player-centric one, and not only a certain age category of players. If I were a HS designer, i'd be ashamed right now. So much wasted potential just to force shit, because ADHD teenagers can't spend 3 turns longer in the game.
Arena has been in a bad shape for a good while now. Battlegrounds has become retarded because of the stupid powercreeping. Again. Yet they keep printing more and more powerful stuff to make sure games end even faster. No increased health cap, no faster animations, no solving of disconnects, no tweaked randomness in certain cases (number of times you attack first, number of times you go against the same players, etc). Everything is just going faster and faster and more frustrating to lose or play against.
Again, f.u. blizzard. I hope you rot in...jail.
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The problem is not with the poison, but with the overall balance of the game mode.
These morons implemented a damage cap that doesn't do anything in half the matches because some people concede very quickly. Yet they failed to keep the cap as long as the dead players became dead in the first 5 minutes or so. Also, 40 health is way too little.
Secondly, they failed to condition which opponents you face in consequent turns. Fighting the top 2-3 players every turn is surely gonna make you lose faster (most of the time). Except for the "fighting a ghost" special case, you should never fight the same guy for the Nth time, unless you fought everyone else (N-1) times.
Thirdly, who attacks first. In some games, some players attack first 3 times while others do it 20 times. Of course it's gonna make everything frustrating when a lot of strategies depend on this.
And this is just the tip of the iceberg regarding balance. Yet, what they care about is adding overpowered shit every .X revision patch.
God i hate these lazy fuckers...