First here is my definition of unplayable :
-If not a tech card, no tier 1 or tier 2 deck will care about that card
-if a tech card, no meta will be so polarized that this card becomes worth making your deck worse to include it
-I speak for both standard and wild.
-If rated 2 stars, I might be wrong and some decks will find a use for the card, but still very niche.
Now the list.
The Jailer : fancy card, loses instantly to untargeted/board mass removal, there are more than you think. You won't have more than a couple threats in your hand when you play this. Assuming you get to play this and live another turn to begin with. 1 Star.
Sylvanas, the Accused : when not infused, it's a very bad card. Might have been ok 6 years ago. When infused, only good against big minions. Big minions are often game winning like Denathrius so no point in stealing them. Very meta dependant and I don't remember the last standard meta that favored a card like this. 2 Stars.
Tight-Lipped Witness : useless tech card, even makes some of your opponent's cards better like Contract Conjurer or Petting Zoo 0 Star.
Soul Seeker : Does this one need an explanation ? Sure there's some high rolls to be made in low silver ranks or against big priest, but it also makes your deck more garbage against aggro decks aka most decks. 1 Star.
Prosecutor Mel'tranix : In the hand of an extremely skilled player, against a favorable matchup, this card is mediocre on average, and relies on your opponent's draw order which you cannot see. And when it works, it pressures your opponent with a 2 attack minion for one turn. Also will be a dead card sitting in your hand for a while if you plan to use it to stop some OTK or shudderwock or whatever. 2 Stars.
Sightless Magistrate : I really don't see the point of this card DH has so many draw engines that are better than this and don't give free cards to the aggro opponent. 1 Star.
Incarceration : Bad for the same reason Maiev Shadowsong was bad. Removal that does not remove be bad. But Druid might find some clever way to protect their own minion with this who knows. 2 Stars.
Dew Process : Good against control, bad against aggro and combo = bad. 1 Star.
Motion Denied : Yes there will be occasion where you lose to this card and can do nothing about it, especially the upgraded version. But most of the time, it's an easy to play around secret that does not affect the board in any way. Think about all the good hunter secrets since Beta and tell me how many don't affect the board. Yes, exactly, Ice Trap, that's it. 1 Star base, 2 stars upgraded.
Life Sentence : fancy removal. One might argue removing a card from the graveyard is worse than adding a 1/1 sheep in it. And polymorph hasn't seen the light of day in ages. 4 mana single target removal is just too slow in most matchups. 1 Star.
Contract Conjurer : Kabal Crystal Runner except you can play around it. In most cases will cost 6 or 3 mana. 2 Stars.
Order in the Court : Tell me you're about to play Cariel without telling me you're about to play Cariel. 1 Star.
Theft Accusation : The Light! It Burns! with extra steps. 0 Star.
Incriminating Psychic : too slow, not discover, weak to silence, will give you a useless card on average. 1 Star.
Scribbling Stenographer : might seem good at first but then you remember Sinstone Graveyard and to a lesser extent Necrolord Draka exist. 1 Star.
Perjury : I don't see the point of this. 1 Star Standard, 0 Star Wild.
Torghast Custodian : I guess this can replace Siamat in my Shudderwock deck. Can't see a use case in Standard, control shaman has better tools in the late game. 1 Star Standard, 2 Stars Wild.
Framester : No, this can't replace anything in my Shudderwock deck. RNG, double delayed effect that will have little to no impact in the late game when the tokens are drawn. What this can do however, if you play this against me, is sometimes make me complete Command the Elements faster, thanks. 0 Star.
Imp-oster : Win more card. You don't need this. Slightly better in wild with Jumbo Imp but still totally unnecessary and hard to find room for it. 1 Star.
Weapons Expert : If Upgrade! and Corsair Cache had an ugly baby. 1 Star.
Mawsworn Bailiff : No, it is not easy to have 4 armor when you need to, especially if your opponent plays around it. Mor'shan Elite is better in every way and doesn't see play. 0 Star Standard, 2 Stars Wild (Odd warrior).
Call to the Stand : makes your bad matchups better and your good matchups worse. Why ? 2 Stars.
22 Cards out of 35 are below average and won't see much play if at all. People will call out this thread in the coming weeks while we experiment and see all those cards, then ignore it in the coming months/years. Of course, I will get some of these wrong, that you will make sure to remember, but most of them I'll be correct. Good things the Regis army can't downvote me to oblivion like in the card reveal threads.
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@principe: You should go ask BB out for a beer. I'm sure he's gonna pay for both.
Maybe you also spend the night together. It's ok to feel attracted to this fringe lumber-sexual style.
2
Wow, everything you wrote is so wrong and non-sensical that it's useless to even debunk it.
0
Sure, you can see how well their new game goes (marvel snap) and how predatory it almost became. Yea, thanks to your lovely ben brode. Him leaving HS was a good thing. He should've left earlier tbh.
Unfortunately, Dean's idea of a good design made the game become more and more obnoxious. I'm glad he left. Good riddance. Now i'm waiting for some the other "designers" to leave. Hope they never work on a card game again, and if they do i'm surely not gonna be playing it.
Maybe the next director will announce working on HS 2.0, with a focus on f2p quality and no more powercreeping every time.
2
If I had a company like Blizzard...
I'd implement a mechanic that allowed me to choose from 3 random cards. If people find some they don't have, and like them for whatever reason, they are gonna spend money on packs.
Also, i'd create a battle arena game that is 90% rng, in order to make people take breaks from the card game. When they lose too much in that one, they come back to play cards, in a shitty enough mood to make any loss very bitter, thus encouraging a behavior towards getting an advantage. This usually means getting the cards they lack by using packs, getting a skin they "feel" lucky about, buying meta decks, etc.
Thirdly, i'd make sure to create a way to play the card game such that it allows building decks out of random cards. Some people are lucky so there must be a gold sink for them, and this is it. No one can be lucky forever and gamblers lose more than they win. Also, by comparison, this mode always needs to look shittier to the base game (to most players), such that they are mentally incentivised to play the latter, and hopefully just spend their gold in the former (thus needing money to buy packs).
Fourthly, i'd make sure the chance to get the good cards is very low, out of packs, and that the opening animations are really impactful. Teenagers are a viable market when they cry to their parents to buy them digital stuff.
Lastly, i'd make sure every expansion/etc contains only about 10% useful cards while the rest are dogshit. People need to feel a sense of progression, i.e. getting many useless cards, then getting happy for a few good ones, then having to spend again for that "chance at happiness" while opening the bad cards. Rinse and repeat. Constant income.
An additional idea would be to release some small and unfinished game modes, either to distract the attention from the base game when it has some heavy issues, or to just take a huge quick lump of money, because every company knows that customers are morons that can't see beyond some colorful marketing.
Damn, i'm so rich by now, while the game plays itself and the company basically runs itself. If i ever want to get a 10mil$ yacht instead of the 5mil$ one i already have, i'd just push for more aggressive monetization, since they are all my subordinates basically. And they are afraid to lose their jobs. That's awesome - feared and full of money in the Cayman islands. Guess i could donate that smaller yacht to charity so everything is not that obvious for the people giving me all this money indirectly...could even try some attempt at marketing while i'm at it, to attract more spending.
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I didn't say that. I didn't play your games yet. Simply wanted to offer a different (more encouraging) perspective with respect to the previous opinions you received.
2
Indeed, the Curator. 7 mana draw 3 + stats is so damn OP!
Kappa
2
Yet people still spent a lot on Diablo Immoral and are going to do the same on HS. Until someone is able to prove, in court, that these practices are taking advantage of weak customers (like trying to sell an ounce of drugs to a junkie), there will be no laws that prohibit them.
Go to law school guys and do your best to f.k over these greedy bastards.
1
Oopsy doopsy my a*s. It's not the first time you're doing it blizzard...
1
Why do you people keep playing this shit???
:)
1
I read these forums for the drama that sometimes comes up. If I want something serious i go to OutOfCards.
While i stopped playing long ago, it's nice to either read serious stuff about the game (so as to see the trends that Blizzard follows, as it allows me to have an informed decision about future games), or simply feed on the drama of the people that didn't understand yet that this game is not for them (and stopping to play it will actually improve their lives).
Thus, I agree it's a lot more quiet than before :(