• 2

    posted a message on Anti-Interactive

    Well, these morons contradict themselves at every step and every expansion. They promised more interactivity, yet they print a lot of Rush bullshit and cost reductions.

    The same can be said about playing minions. It's only gonna get worse.

    They are so so so afraid to let games last longer, that they force all kinds of win conditions as quickly as possible (quests, kazakusan, onyxia raid boss, etc). These people just don't give a shit about anyone but their target market, since they know the whales always get hyped by every small crap they throw at them, resulting in profits for the company.

    Blizzard is in dire need of a management change, a more player-centric one, and not only a certain age category of players. If I were a HS designer, i'd be ashamed right now. So much wasted potential just to force shit, because ADHD teenagers can't spend 3 turns longer in the game.

    Arena has been in a bad shape for a good while now. Battlegrounds has become retarded because of the stupid powercreeping. Again. Yet they keep printing more and more powerful stuff to make sure games end even faster. No increased health cap, no faster animations, no solving of disconnects, no tweaked randomness in certain cases (number of times you attack first, number of times you go against the same players, etc). Everything is just going faster and faster and more frustrating to lose or play against.

    Again, f.u. blizzard. I hope you rot in...jail.

    Posted in: Standard Format
  • 2

    posted a message on Should poison be removed from Battlegrounds?

    The problem is not with the poison, but with the overall balance of the game mode.

    These morons implemented a damage cap that doesn't do anything in half the matches because some people concede very quickly. Yet they failed to keep the cap as long as the dead players became dead in the first 5 minutes or so. Also, 40 health is way too little.

    Secondly, they failed to condition which opponents you face in consequent turns. Fighting the top 2-3 players every turn is surely gonna make you lose faster (most of the time). Except for the "fighting a ghost" special case, you should never fight the same guy for the Nth time, unless you fought everyone else (N-1) times.

    Thirdly, who attacks first. In some games, some players attack first 3 times while others do it 20 times. Of course it's gonna make everything frustrating when a lot of strategies depend on this.

    And this is just the tip of the iceberg regarding balance. Yet, what they care about is adding overpowered shit every .X revision patch.

    God i hate these lazy fuckers...

    Posted in: General Discussion
  • 6

    posted a message on So where is the fun?

    Then stop playing already. Get over your addiction and try something else, like Wartales, Distant worlds 2, Weird west, etc

    Posted in: General Discussion
  • 0

    posted a message on Has power creep ever been this bad?
    Quote from Shipmen >>
    Quote from zynessa >>

    It's a difficult situation. Blizz has three options, and none of them are that great. 

    1) Release very bad expansions where very few of the cards are even remotely worth looking at (for example, Rastakhan and TGT)

    2) Continue power-creeping to avoid problem #1

    3) Revamp the entirety of Hearthstone's sets to lower the power. 

    Because you can't really just use the rotation to lower power levels THAT much, since there are more formats in the game right now that uses non-standard sets than there are that just use standard sets. Yes, they primarily care about Standard, but they can't start making sets that will never be worth purchasing for non-standard players. Arena, Duels, and Wild might all be individually much smaller than standard, but when you factor them in together, they are a very large playerbase. 

     Yes and I mostly agree with you but there is also the fourth solution for me. And it is the solution for which I am hoping. 

    4) Total rework of HS with new ideas. 

    This can be done with cards that interact with the graveyard, cards that interact in the opponent's turn, cards that interact with the map, equipment for the heroes and so on so forth, imagination is the only limit. We have only seen the rules broken with tradable cards and I think that this was one of the best things added in the game since the start. The best card of this expansion, in terms of card design, like now, for me, is Blademaster Okani. This card is new in design. I would like to see, at least, things like this.

    In conclusion, this game is becoming pretty boring, I would like to see aggressive changes. 

     And another option from me:

    5. Stop printing so many f.king sets already! At least not with so many cards. Differentiate them if you must - arena, standard, wild - and only print some that make sense instead of the stupid clutter that we have now with 80% useless ones (or i.e. "arena cards").

    But yea, the whole sets need to be revamped with a predictable cost formula for each card and its mechanics. Not all deathrattles should cost 1 for example, but it should depend on the effect, etc.

    I've said it some time ago and i'll say it again. HS needs 20 mana as standard, with gaining 2 mana every turn, coin giving you 2 mana too, etc (all similar effects adding 1 mana). Combine this with proper costs for cards, you get balance. No more 3 cost cards that should be 4, but it was rounded down from a 3.5. With this, it'll cost 7 and be done with it. Would also allow playing higher cost minions etc.

    And the tech for this is there - Guff the Druid.

    Posted in: General Discussion
  • 0

    posted a message on Yeah, I'm done with this game (Onyxia's Lair)
    Quote from Shipmen >>
     
    Quote from Crusader2020 >>
    Quote from Shipmen >>
    Quote from Reacherl >>

    There is a "salt"-thread for this kinda posts, no?

     Maybe this view is a little bit outdated. What is salty like now is Blizz. Too many things in the recent period/year. I'm having a lot of fun digging into Blizz's recent past. 

     Care to share what you found? I'm always on for a good read

     Well, you know. Things are not going exactly well. I am a Blizz fan since I was young but I am now very disappointed in everything. I started with Diablo 2 and then Warcraft 3, World of Warcraft and then Hearthstone. The old Blizzard as I knew is dead and everything seems a dark comedy.

    I am not only talking about Hearthstone and mercenaries (which is the main mode that I am playing and it is a mess). Blizzard seems on the run for self-destruction, everything in this company seems not working and every decision that they take seems wrong and silly. 

    And I am not only talking about the harassment and these scandals (which is anyway a shame) but for their total disconnection and monetization of everything with a very low-quality product compared to what we were used to.

    I think that is normal that people are very pissed off, at least, I am. I am very pissed off. And I went so pissed off after mercenaries and the 130€ pre-purchase. That for me was the straw that broke the camel's back. 

     Thanks for the links! I'm in the same boat as you, except i play BGs and now arena (which is really dumb right now), mostly. Mostly = like 2-3 times a week, for 1-2h, if even that.

    Posted in: Paladin
  • 0

    posted a message on Love that Mercenaries Polish

    That doesn't seem like "temp". Too bad i cant zoom in more on the phone

    Posted in: Mercenaries
  • 0

    posted a message on Yeah, I'm done with this game (Onyxia's Lair)
    Quote from Shipmen >>
    Quote from Reacherl >>

    There is a "salt"-thread for this kinda posts, no?

     Maybe this view is a little bit outdated. What is salty like now is Blizz. Too many things in the recent period/year. I'm having a lot of fun digging into Blizz's recent past. 

     Care to share what you found? I'm always on for a good read

    Posted in: Paladin
  • 0

    posted a message on If you were able to change one thing about arena right now, what would it be?

    Did you guys notice something funny about Badluck Albatros? I.e. the fact that when it's played against you, you draw the 1/1 on the next turn in over 80% of cases?

    Not sure if it's a bug with the card or it's just intended, "rigged badluck", from the bird, lol.

    Posted in: The Arena
  • 1

    posted a message on If you were able to change one thing about arena right now, what would it be?
    Quote from Shipmen >>

    Anything. It is a dead mode evolved in duel mode. I wish arena deleted from the game, in this way we could have higher quality cards and not always find the stupid excuse when Blizz prints shit "it's an arena card".

    We pay for packs and it is fine that Blizz is printing shit because there is the arena. It is not fine. I don't want shitty cards. 

     Their brains can't design only useful cards (i.e. not overpowered, but useful in different, viable archetypes). Their idea of a good card is an OP card. Arena also suffers from this.

    So instead of only printing 30-40 viable cards every expansion, they just do 120 mostly shit ones. Obviously, that design time could be used for something else, but these morons don't think it's useful enough... I won't also mention "testing time" since it's obvious they never did test anything (properly at least).

    Posted in: The Arena
  • 0

    posted a message on Randomonium - Tavern Brawl #351

    Thanks xskarma! I'll try it.

    Posted in: Tavern Brawl
  • 0

    posted a message on Randomonium - Tavern Brawl #351

    Anyone knows why i can't see the white text from the brawls' window? I never know which one it is unless i read the forums.

    Posted in: Tavern Brawl
  • 3

    posted a message on If you were able to change one thing about arena right now, what would it be?

    Curiosly no one mentioned balance.

    The matchmaking sucks balls! Why do decks with 0 legendaries get to battle ones with 3?!  Same with epics and same with the overall power of the deck. Legendary choices should be similar to each player (not the same cards, but the same power levels in conjunction with the deck they are in).

    If people were able to properly categorize cards based on synergies, through the existing arena apps, i'm sure blizzard can do something to make the matchmaking fair.

    F.king greedy and incompetent indie company.

    Posted in: The Arena
  • 1

    posted a message on How cool are indie games?

    For me it's mostly about the lack of proper graphics and clunky UIs that make most indie games unplayable. While i might enjoy some 2d plarformer, i feel completely opposite when it comes to rpgs/strategy games.

    Just as an example, if someone made an indie game with the same level of graphics and UI to Heroes of might and magic 3, then I would likely play it (if i enjoy the genre etc). This is the absolute minimum for me regarding rpgs/strategy/turn based games (these i do enjoy).

    Posted in: Other Games
  • 0

    posted a message on Paid 2 bucks for arena run got really good cards

     When I did my free arena run (because of the ticket), the cards were horrible. Barely managed a 2-3 run. Indeed, the game is completely rigged against F2P players and paying customers have a higher chance to highroll. We should boycot this game and stop playing altogether!

     

    Kappa

    Posted in: General Discussion
  • 1

    posted a message on Hearthstone Target Group

    The target group is the same as it has always been: horny teenagers. 

    Unfortunately, the asian market imposed some rules against it. So, the profits became more important than the horny teens.

    But, in order to keep their parents' debit cards near, they made the graphics more appealing. Do you know how small children are being hurt by commercials on tv because they are very...colorful? Well, all kids get attracted by them. That is what they are doing now.

    Remember, the fool is the one who pays, not the one who asks.

    Posted in: General Discussion
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