I think this weapon has been a little underrated... It can really prevent opponents from playing large minions and controlling the board at the same time, because they'll end up clearing their own board that way... I imagine it's a lot more effective in arena than constructed, especially considering the lack of spells and focus on neutral minions in arena that seems to be the case with post-Boomsday arena. Of course, very weak to weapon removal, but I'd say it's overall a decent card vs. any deck that relies on somewhat large minions. It's a notable counter to divine shield taunts as well, as the 1 dmg tap from the hammer breaks the divine shield before the minion's attack.
- Cronaz4
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Member for 6 years, 7 months, and 9 days
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Manuelo46 posted a message on Realized something awful. Sorry.Posted in: Fan CreationsWhen you're so narcissistic that you convince yourself you made blizzard's card.
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BearSails posted a message on Realized something awful. Sorry.Posted in: Fan CreationsRiveting. Tell us another story.
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kitoxme posted a message on Realized something awful. Sorry.Posted in: Fan Creationscool story bro
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DrDynamite1 posted a message on Giggling InventorPosted in: Giggling Inventor5 mana for a card that blocks AT LEAST 4 attacks?
Blizzard really needs to look up what balance means in a dictionary -
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MintMurderMedia posted a message on ZilliaxPosted in: ZilliaxThen how will you vote?
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ZetaHaru posted a message on Spring RocketPosted in: Spring RocketIn arena can be useful
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IambicAvenger posted a message on ToxicologistPosted in: ToxicologistSo this is a way better Cutthroat Buccaneer? Each is 1 stat under vanilla, but this has no combo requirement.
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Dibullba posted a message on Dyn-o-maticPosted in: Dyn-o-maticGoblin Blastmage at one more mana, 2 less attack, and no activating condition. Since Goblin Blastmage was an above average value card, this puts Dyn-o-matic at a more balanced position. Being in warrior as well where it can hit your own minions that are not mech gives it a broader use. Could probably even compare it to Madder Bomber which puts it at two less attack, one less ping, but more focused in that it will only hit minions.
So overall, I see it as being playable and close to very good. Past iterations are better from my perspective, but this does at least come close in comparison mostly because the ping damage is more focused.
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RedTony posted a message on Giggling InventorPosted in: Giggling InventorSo, let's recapitulate:
1 slot in your deck (1 single card), at turn 5:
2 taunt + 2 divine shields + a 2/1 minion that can be used to trade efficiently.
2 taunt + divine shields means that in order to get through, you need either:
- AoE + trade w/ 2 of your minions,
- Hero Power (druid, rogue, mage) + AoE + trade w/ 1 minion,
- Hero Power (druid, rogue, mage) + trade w/ 3 minions,
- 2xAoE,
- Trade with 4!!! minions regardless of their attack stat.
This card is a real lifesaver and board stabilizer vs. aggro, a mini-Spreading Plague on her own. I foresee it will be in almost every control deck.
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Insane card! It might be possible to have a good Miracle Shaman Deck now with the likes of Arcane Giant and maybe even Questing Adventurer