I have constructed a priest deck that explores the hidden power of the Djinni. Entomb is a mechanic that synergies very well with a Djinni if you are planning to push in to fatigue. Convert/Resurrect multiple Djinni avoid fatigue.
It is a great mechanism and I am happy it is intentional. Djinni is a sleeping giant that you can manipulate back in your deck. It is amazing no one else is exploring this.
To clarify what everyone seems to be ignoring Djinni activates after a friendly minion has a spell cast on it, Entomb turns and enemy's minion in to a friendly minion and puts it in your deck. It 100% makes sense.
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I have constructed a priest deck that explores the hidden power of the Djinni. Entomb is a mechanic that synergies very well with a Djinni if you are planning to push in to fatigue. Convert/Resurrect multiple Djinni avoid fatigue.
It is a great mechanism and I am happy it is intentional. Djinni is a sleeping giant that you can manipulate back in your deck. It is amazing no one else is exploring this.
To clarify what everyone seems to be ignoring Djinni activates after a friendly minion has a spell cast on it, Entomb turns and enemy's minion in to a friendly minion and puts it in your deck. It 100% makes sense.