• 4

    posted a message on Some Classic Cards Moving to Wild, Three Expansions this Year, New Rogue Hero - Year of the Mammoth

    -Problem: Aggro is dominating the meta and games end by turn 4-7.

    -Blizzards solution: Remove control cards from standard.

     

    lel

    Posted in: News
  • 8

    posted a message on Some Classic Cards Moving to Wild, Three Expansions this Year, New Rogue Hero - Year of the Mammoth

    Where the Wild Cards Are

    With the cards from Blackrock Mountain, The Grand Tournament, and League of Explorers becoming exclusive to Wild, the Wild format is going to be more exciting than ever before! For our players that enjoy playing in Wild, we’ll be supporting it in more ways in 2017.

    The new Rogue Hero, Maiev Shadowsong, has emerged from the shadows, eager to become a part of your Hearthstone collection after 10,000 years of tolerating bad “You are not prepared” jokes from Illidan. Legion beware: Adding this vengeful Night Elf to your collection will be easier than teaching an old felhound new tricks. Just win 10 games of Hearthstone in Standard Ranked or Casual mode after the next expansion officially launches to acquire her.

     

     

     

    LOL at that support.

    Posted in: News
  • 3

    posted a message on Is anyone else pissed about Classic cards moving to Wild?
    Quote from Virshuam >>

    Completely agree with OP.  Rather than simply using a couple of brain cells and printing some new cards, Blizzard decides to take away any decent, unique, and fun cards in order to have more space for shitty filler cards. 

     You do realize that not a single card is being "take away", right? You can still play with your cards on wild.. It is actually better than standard in a lot of times..
     THIS, a lot.
    Posted in: General Discussion
  • 0

    posted a message on Wild: the most popular game mode in 2017?
    Quote from plinylad >>

    I've certainly been playing more wild this year.
    I'm having success with mid-range hunter and oil combo rogue against a meta which is primarily pirate-based aggro.

     Good to hear that!
    Posted in: Wild Format
  • 1

    posted a message on Some Classic Cards Moving to Wild, Three Expansions this Year, New Rogue Hero - Year of the Mammoth
    P.S. RIP Reno, you did great son, you did great.
     Go to wild lel
    Posted in: News
  • 0

    posted a message on Some Classic Cards Moving to Wild, Three Expansions this Year, New Rogue Hero - Year of the Mammoth
    Quote from ScrubDeDub >>

    Ummm

    Goodbye Ragnaros

    My favorite legendary 

    Goodbye Sylvanas Windrunner

    The first legendary I crafted

    You shall be missed 

     

     Hey, go to wild you know
    Posted in: News
  • 3

    posted a message on Dean Ayala Talks About the Nerfs, Jade Concerns, and the Different Hearthstone Design Teams

    Thanks for the answer! Part of me really hope that with such a small team every single one of you are millionaires. The other part kinda thinks this number is really low! But I am just a Internet dude. One more question! I think is safe to say that the vocal community is tired of losing to aggro, do you guys think is fair criticism to say that the team could be doing a better job at balancing aggro?

    To clarify, this is also just the design team I'm speaking to. There are many other people of various disciplines like art, engineering, production, community, QA, customer support, marketing, business, etc that make an equally large impact on the game. (Source)

     

     

    LOL HE DIDNT ANSWER THE AGGRO QUESTION. Welcome to Politics!!!

    Posted in: News
  • 2

    posted a message on Dean Ayala Talks About the Nerfs, Jade Concerns, and the Different Hearthstone Design Teams
    Quote from GloriousFaceRace >>

     Fuck yeah, strange that 2 ppl arent doing this. It should be enough, right? I mean, dueling themselves few times dialy to properly balance the cards. It would save up them twice as salary!

     I LOLOLOLOLOL'D + 10
    Posted in: News
  • 2

    posted a message on Will the Reno rotation make Raza just another useless card?

    Solution to all this thing, go to Wild and play with all the cards that you hardly collected through this years.

     

    PS: Reno will be there forever!!!!! ;))

    Posted in: Priest
  • 2

    posted a message on Wild: the most popular game mode in 2017?
    Quote from Poroner >>

    Bitch I'm already in wild. Never understood the craze behind standard aside for new players. 

     I'm with you all the time.
    Posted in: Wild Format
  • 4

    posted a message on A Brief Look Into the Hearthstone Expansion & Adventure Set Design Process

    Team 5 should be like  

    ¯\_(ツ)_/¯

    Posted in: News
  • 0

    posted a message on Wild: the most popular game mode in 2017?
    Quote from Nellast >>
    Quote from TinyRick >>

    Pirates beat everything in wild just like standard. Game is dead

     if your facing lots of pirates in wild, you should be using the powerful taunts we have in wild to counter them (Deathlord, Sludge Belcher, Annoy-o-tron, etc.)
     Indeed Belcher Annoy and even Deathlord Slow thems a lot so they get out of steam pretty fast.
    Posted in: Wild Format
  • 0

    posted a message on Wild: the most popular game mode in 2017?
    Quote from Tze >>

    I think part of the appeal of Standard oddly enough is that there are going to be cycles where certain classes are top dog and others fall to the wayside (not to say they're bad or they'll be neglected, but if you look at Priest prior to Gadgetzan they were objectively worse in the meta); this will certainly not sit well with people who like those classes, but I think a class being truly unplayable is not something that's happened yet or bound to happen as much as people make it out to be.

    There's also just appeal in strong decks and cards being siphoned out of the meta periodically; I'll be perfectly content with Trogg and Totem Golem leaving Standard to make room for different Shaman cards for instance, or seeing something like Reno be retired as a well-loved card that simply need to retire to force people to re-evaluate how they want to build singleton decks around Kazakus or the respective Kabal legendaries. It also reduces dilutes the mechanic pool with something like Inspire, C'Thun, or Jade Golem which will be pretty stale after two years by extension of those mechanics reaching maximum efficiency. 

    MTG isn't much different; if you're getting into the game and you pick up a starter deck or packs from a set, you'll be playing with those mechanics for awhile but not forever. This makes it simpler for someone to pick up the game and have a handle on everything contained inside the pool of cards they're playing with, and letting players who have large collections mix and match or revisit old mechanics they really enjoyed. 

    They each have their own strengths and weaknesses certainly, but Wild is inherently unfriendly to new players and is simply always going to be the smaller format. It's no different than Arena in that sense. In regards to skill, I'd say it's a wash; Standard will test your adaptability harder in deckbuilding and piloting new situations, Wild will simply test your ability to build and pilot something against tier 1 decks that will continue to persist indefinitely. For instance, learning to play around Boom isn't simple at first; but after you've seen the card a couple of dozen times with a deck, you know how to prepare for it and create efficient lines of play... and since Boom is ubiquitous for virtually all archetypes and decks that don't try to end the game early, it becomes less of a skill test and more of a repetitive automatic response. It also just takes less skill to pilot decks that are universally strong (see: Secret Paladin), so as lists approach becoming optimally refined there will be more automatic decisions made and less reliance on skill with more reliance on memory.

     TL; DR :P
    Posted in: Wild Format
  • 13

    posted a message on Ragnaros the Firelord

    Waiting for this version...

     

    Posted in: Ragnaros the Firelord
  • 31

    posted a message on Ragnaros, Lightlord

    Waiting for this version...

    Posted in: Ragnaros, Lightlord
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