• 2

    posted a message on Elemental Chain Gun Shaman

    I generally prioritize fun, but this is one of the decks I can actually recommend for competitive play since there are two things it has in Wild that isn't available in Standard: A playable four-drop Elemental and Brann. From experience, this deck is fantastic when you draw on curve, especially when you get to the turn four to seven Elemental chain. It controls enough that it deals with aggro well but puts on enough pressure that you can beat control decks before they can get too much value.

    Fondly enough, there was a time I played Overload Shaman, and it was fun but not too successful. That said, it has been a while, and the damage output of that deck could reach insane heights. I still have the deck on here for reference's sake though, so you can check that out if you want and build on it to make an awesome deck of your own. I would not recommend combining Overload and Elemental Shaman, however. The reason for this is that the two mechanics  disrupt each other enough that I don't think it's worth it. Yeah, you could hypothetically get a cheap Elemental giant, but at what point would you be able to play it, not to mention how many turns of Overload are you willing to put up with? You can get rid of the Overload with Lava Shock and/or Eternal Sentinel, but you need two mana and the cards in your hand, which won't always be available. On top of that, you're sacrificing deck slots.

    Alternatively, you can try replacing the Whirling Zap-o-matics and Stonehill Defenders for Tunnel Troggs and Totem Golems if you want to go for a more aggressive approach. That, I think, would work alright. The Elemental chain doesn't start until turn four anyway. You could also consider cutting a Fire Fly, but keep in mind that if you cut a Fire Fly, you're getting rid of two flex Elementals and one of the best one-drops. All-in-all, it never hurts to experiment. If it doesn't work, at least you'll know why it doesn't. If it does, they'll call you a genius!

    Posted in: Elemental Chain Gun Shaman
  • 1

    posted a message on An Evil Exchange - Tavern Brawl #101

    Kel'Thuzad is literally unplayable. It's best to just autoconcede when you have the chance.

    Posted in: Tavern Brawl
  • 28

    posted a message on Tyrantus

    I don't know why people say this card is bad; it's really good in Hunter.

    Posted in: Tyrantus
  • 7

    posted a message on Ram Wrangler

    I want to give a Tyrantus-sized thank you to sixtypercent for sticking through 'til the bittersweet end! If it wasn't for him, I one-hundred percent wouldn't be able to share this awesome moment. :) Fun fact: This was the first time I played Ram Wrangler during the Year of the Mammoth and on the first day of the expansion nonetheless.

    Posted in: Ram Wrangler
  • 6

    posted a message on Prince Malchezaar

    In other words, the same way Hearthstone as a whole is free: paid in blood shed against aggro matchups and with salt and tears caused by RNG.

    Posted in: Prince Malchezaar
  • 9

    posted a message on Am'gam Rager

    Best eight hundred dust I'll ever spend.

    Am'gam Rager Priest
    Export to BBCode Export to Cockatrice Export to MarkDown Export to Html Clone this deck
    Minion (16) Ability (14)
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    Posted in: Am'gam Rager
  • 3

    posted a message on Wisp

    The Goons aren't the only ones with buffs...

    Posted in: Wisp
  • 3

    posted a message on Duskboar

    Funny thing is... it was over before turn five.

    Posted in: Duskboar
  • 4

    posted a message on Evolve

    I don't think this is the Shaman nerf anyone had in mind, Blizzard.

    Posted in: Evolve
  • 6

    posted a message on Soggoth the Slitherer

    ... Then Soggoth told Frog, "This is my swamp." Frog could almost see a glimmer of hope as Frog tried to Entomb Soggoth, but Frog soon learned that's not how the lore goes.

    PS: As lucky as I was, Frog had the Equality-Holy Nova combo the next turn. Don't you just love Hearthstone RNG skill?

    Posted in: Soggoth the Slitherer
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