Forlorn Stalker buff
- CrazyCatastrophe
- Registered User
-
Member for 7 years, 8 months, and 11 days
Last active Thu, Dec, 28 2017 12:30:28 -
- 4
- 16
- 33
- 0 Followers
- 42 Total Posts
- 67 Thanks
-
58
RiskiestBiscuit posted a message on Join me in boycotting the next expansion.Posted in: General DiscussionIf you feel frustrated with Hearthstone, you aren't alone.
The following I say with the utmost of respect for the path Hearthstone carved out in the online card game space. This is coming from a person who has spent countless hours playing Hearthstone as well as dollars well into the hundreds and quite possibly approaching the thousand mark. I have also won 300$ from a local tournament.
Compared to other online card games Hearthstone is beginning to show its age, a pack every two days with highly conditional and time consuming quests is damn near archaic when compared to games such as Gwent: The Witcher Card Game, Elder Scrolls: Legends, and Shadowverse. Blizzard has taken only baby steps to resolve this issue. First by introducing tavern brawl for a pack a week as well as rare handouts such as the Lich King solo adventure. Its nice, but not in the hands of the player and not enough.
With how quickly Hearthstone gets old after each expansion the asking price of hearthstone is far too high, not to mention the very self aware fact of just how simplistic it is.
The free to play experience needs to improve significantly. Doubling the gold received from quests or near doubling at least is the clear and simple answer to this issue. With a significantly improved free to play experience all of a sudden the asking price is not nearly as bad, and Hearthstone's shortcomings are forgiven. Given this was Blizzard's first real venture into free to play territory its understandable that there could be some improvements to be had.
It's easy to see Blizzard hopes to be making Hearthstone sets for as long as there are people willing to buy them. I think it's safe to say Blizzard and their enthusiastic player base would be delighted to see Hearthstone survive for decades to come. As things stand right now it's far too easy to grow frustrated and just flat out bored with the game far too quickly. If you don't see what I'm saying then you probably haven't experienced some of Hearthstones more salty players, outspoken Twitch regulars, and the overwhelming sense of monotony that sets in quickly after the meta is figured out. I came to this realization during Ungoro's meta which I felt was actually quite healthy overall.
We as the player base have a vested interest in Hearthstone and the ability to stand up and speak with our wallets. By the time the next expansion comes around and if you are as frustrated with Hearthstone as I am I ask you to please join me in boycott. Thank you.
*EDIT* I wanted to add some number crunching I did. It probably isn't perfect but please check my numbers if you are concerned and I'll update this section accordingly.
Lets talk numbers shall we:
Let's assume you need around 75% of the card base to really enjoy the full Hearthstone experience. I think that's a fair number if you want a playable deck for every class, as of course not all cards are playable or worthwhile. In this standard format there are about 636 cards total, and 75% of that is about 477 cards. Approx. 60 of which would be legendaries and approx. 80 of them would be epics. Assuming you get 1 legendary every 17 packs (to account for free packs from tavern brawl+gold per 3 wins) alone that's a whopping 1,020 packs required. That's $1,190 not including free rewards using the $69.99 per 60 packs purchase option. Keep in mind this is only 75% of the full card base for standard and at a rate of 1 legendary per 17 packs to account for free packs from tavern brawl and gold per 3 wins. To earn that many packs would take 510 days at the current rate of a pack every two days on average. That's a full year and a half of playing every single day if you are just starting. Lets say you buy the $50 pack deal before an expansion and spend another $50 for 90 packs in total purchased, and that you already have all that you want from the base set taking into account Hall of Fame legendaries. That brings the total amount of packs required to 663 and for the full hearthstone experience if you are earning the rest of the packs on your own to approximately *EDIT* In order to account for dust I'm taking an additional 25% off the amount of time required *EDIT* 248 days. Two thirds of a full year. That's absolutely absurd, and you would still be grinding for packs well into the next expansion. I understand this doesn't take into account arena, and some people play only play once every 3 days but its not like the number of days required isn't already abhorrently excessive. Ask yourself, do you really enjoy Hearthstone that much or is it only fair that Blizzard made the free to play experience a little better? -
8
LeviathanHS posted a message on The Lich King Boss Guide - The Frozen ThronePosted in: Frozen Throne AdventureProbably the worst boss I've faced in my history of video games. Holy shit what an absolute pile of RNG fiesta packed with pointless artificial difficulty. Adventure bosses should require to be restarted if the boss has the absolute nuts, like Maloriak, but in this case YOU need to have the one-in-a-million hand AND the boss has to have literally nothing. Restart ad inifinium until it happens, do that nine times.
Just make him purchasable with money as well, I don't have time for this restart simulator. -
4
EternalFinality posted a message on All-Star Squad is This Week's Brawl!Posted in: NewsThis is the worst brawl in the history of tavern brawls. Every deck must counter Patches (which wins turn 4), and a Mind Blast Priest (which wins turn 5) counters anything that counters Patches.
-
-5
fordagame posted a message on Rogue Quest Nerf Incoming! Un'Goro Q&A this Friday!Posted in: NewsThis is stupid nerf. It totally kill this card. I dont care personally, because it is too boring to play with it. Lets be honest, this deck is long time not cancer deck in the ladder. The problem with it is that it either kill opponent if it is pretty lucky or it die slowly if rogue is not lucky, and win rate is pretty much not more than 50% winrate. Yesterday I beat all quest rogues with miracle rogue and hunter (which are midrange decks). Main problem of the deck is that actually it doesnt matter to much from the opponent deck and it doest matter what you do if your quest is done on 2-3 turn. But this is with perfect hand of quest rogue. With bad hand this is turn 5, with really bad hand it is about turn 7-8. By turn 7-8-9 rogue is almost dead to every single other quest. Taunt warrior and jade druid will have bigger minions and taunts/heals/armor, agro decks will over agro it, mid range will have better board for turn 5.
So what actually nerf is doing? If now rogue is doing quest in best situation 2nd turn and worst in average 5.5. Now quest rogue in good situation will do it on turn 4 and average situation 7-8, on worst situation rogue will never do it. Of course everyone is wining that rogue will easily do it even with 5 minions, but real problem is not that quest rogue is doing quest too fast, the problem is that actually it is pretty anoying, because noone can do anything against it if rogue do it on 2nd turn. I am absolutely sure, that chance to do it by 2nd turn is not pretty big. Maybe you have bad luck with rogue's draw, but you can have bad luck with yog saron as well. Bad luck can be always, but come on, do you really think that rogue do this quest by turn 2 always? I doubt this,
For me this is the way to refund player with dust, and remove rogue quest, if they wanted to do a nerf, they should change effect of crystal core to do all minions 4/3 or 3/3. TO be honest 3/3 is a bit low, and the only chance for rogue to win is if it do it by turn 2-3. On turn 5 minions 3/3 is too easy to be killed and not enough to push. Most time when I die by quest rogue, I needed 1-2 more turn to win or to clear board and -2 atack this is 40% less damage so at least 3-4 turns more in advance prior dieing from quest rogue. 4/3 maybe will be a bit more balanced, this will give 1/2 extra turn to opponent to control the rogue and to kill it. Definitely this will boost all midrange decks. Agro decks are playing fine against rogues, actually there are pretty much who will get better hand anyway. Even possible nerf is to remove charge from all minions in the deck. This will stop OTK combination with 2xboar 1/1 => 5/5 and 2 shadowsteps ( I know it is 20 dmg, but lets say , that you may have 1-2 other minions or opponent may already lost 5-10 dmg). There are plenty of nerfs, which actually will not kill the card, but made it more balanced and push it more to mid range decks. As well even if they do that quest is 6 mana and is not spell, but minion 0/1 with battlecry with the same effect will negate the effect of preparation + quest.
So many more balanced nerfs in my opinion.
-
-7
Vile_thinker posted a message on Crystal CorePosted in: Crystal CoreI just want easy wins, thanks for helping me
-
13
Wildshibe posted a message on The Caverns BelowPosted in: The Caverns Belowthis guy doesnt know how to count...
-
3
BeholdPotatoes posted a message on Humongous RazorleafPosted in: Humongous Razorleaffinally purify is viable kappa
On a serious note, a 3/5 mana 4/8 sure has value but it does take 2 cards off your hand which is what cripples silence priest heavily. In addition, its not only a 5 mana 4/8 with discard a random card but it "discards" a card that is usually one of the most useful in many situations if your a silence priest. Even worse, you require purify/silence to play this card properly. no matter how blizzard tries to promote silence priest, it probably wont work unless a 0 mana 12/12 cant attack is released. This card has inner fire or synergy, sure. But imo, it'll probably need lots of a card draw for that to happen. removal cards are usually 5 mana, discounting some such as natrualize or mulch. A 3 mana for 5 mana a efficient mana trade, yet it trades 1 card for 3 cards. In addition. if you can get inner fire, silence/purify and this card at once, its likely your opponent can draw a hard removal card. Thus, silence priest is unlikely to become viable. Other forms of preists may be significantly buffed though.
-
9
Fishtard posted a message on Force of NaturePosted in: Force of NatureThese guys all die to a card like Consecration or Holy Nova whereas Kara Kazham! leaves you with a 3/1. also kara allows you to trade better into uneven health pool minions. a 5 hp minion? put in 3/3 and 2/2, rather than 3 2/2s!
-
3
fanglies posted a message on Force of NaturePosted in: Force of Naturecan someone explain to me why this card is worse than kara kazham!. Am i missing something because essentially they are both 5 mana spells that give you 6/6 stats worth of minions in total
- To post a comment, please login or register a new account.
5
1
So you have legendary card but don't have 100 dust for rare?
-8
-2 Bittertide Hydra +2 Mortal Strike
-1 Southsea Captain +1 Phantom Freebooter
5
Who voted for dust it? :/ It is a great card for every deck, it has no downsides, even without fandral it is either 10 mana 7/7 which helps you to survive pyroblast or 0 mana 7/7
-16
It's druid card...
9
Understandable for class card
2
(7) 6/9
Taunt
Can't be targeted by spells or Hero Powers
Better value than Soggoth lul
7
8/8 for 8 is not bad. All 8/8 with low cost have their own Achilles' heel which can lose you game (burn cards from your deck, damage you, etc). This card is slow but don't have any negative effects.
0
Interesting card, has lifesteal vs. tokens and deathrattle vs. control, it's like a better version of Sylvanas.
2
This card has too big manacost for exodia mage, it's good only for copying arcane giants