I just threw it in. If a card looks bad in a theorycraft when only a few cards were revealed then it can be replaced by a new, better card.
I was thinking since you get a dude every other turn, having even cost cards that buff could work. Although Dinosize is way funnier than Bonemare I think I'll change it to that,
I had the same idea except i couldn't figure out how to make it work without backstab,shadowstep and keleseth. I really like the idea of having the rogue hero power basically become steady shot x2 so i hope this deck gets a little support with the new cards.
Also if you're trying to make a post rotation standard version you should take out the swashburglars. (didnt notice the other comments lol)
Looking at the deck now, it seems more like the kind of deck that wants to synergies with having 1/1s every other turn rather than Silver Hand Recruits specifically.
I think the main strengths of this deck would actually be a very consistent Dark Conviction on 2 and the Sea Giants. If they introduce powerful buffs and minion spawning tools for paladin I definitely think capitalizing on those will be better for a deck like this
I was thinking that if you have both copies of explore ungoro before you swap, you can have another out if you miss coldlights or something. Also having both buffs the consistency of drawing the combo on turn 10 because even without geist some decks lose if you transform their deck fast enough. For example, quest mage might lose Toni and concede on the spot or Raza Priest might lose Anduin and struggle with warrior's natural armor gain. This deck is definitely up for experimentation though because of the unfairness of removing your opponent's deck.
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Done
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I didn't even notice they didn't update the cards lol
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I just threw it in. If a card looks bad in a theorycraft when only a few cards were revealed then it can be replaced by a new, better card.
I was thinking since you get a dude every other turn, having even cost cards that buff could work. Although Dinosize is way funnier than Bonemare I think I'll change it to that,
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Can you can my name to CrankyKong to match my battletag?
Thanks!
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Try Void Ripper to work with Glitter Moth. Should be a good meme. (idk what to replace though)
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I had the same idea except i couldn't figure out how to make it work without backstab,shadowstep and keleseth. I really like the idea of having the rogue hero power basically become steady shot x2 so i hope this deck gets a little support with the new cards.
Also if you're trying to make a post rotation standard version you should take out the swashburglars. (didnt notice the other comments lol)
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Looking at the deck now, it seems more like the kind of deck that wants to synergies with having 1/1s every other turn rather than Silver Hand Recruits specifically.
I think the main strengths of this deck would actually be a very consistent Dark Conviction on 2 and the Sea Giants. If they introduce powerful buffs and minion spawning tools for paladin I definitely think capitalizing on those will be better for a deck like this
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Battletag: CrankyKong#1989Region: NATrade Only?: Yes, you go firstDone
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Battletag: CrankyKong#1989Region: NATrade Only?: YesDone
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i just realized geist destroys your choose paths as well so forget that first part; 2 copies just for consistency.
edit: nvm you can explore un'goro post geist
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I was thinking that if you have both copies of explore ungoro before you swap, you can have another out if you miss coldlights or something. Also having both buffs the consistency of drawing the combo on turn 10 because even without geist some decks lose if you transform their deck fast enough. For example, quest mage might lose Toni and concede on the spot or Raza Priest might lose Anduin and struggle with warrior's natural armor gain. This deck is definitely up for experimentation though because of the unfairness of removing your opponent's deck.
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You can rig it to, like say... "Only Savannah Highmane has been died.. uh so far"