*Spends 10,000 dust on this deck.. loses horribly first match.. laughs nervously*
- CorneliusBrutus
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Member for 8 years, 6 months, and 29 days
Last active Tue, May, 21 2019 01:48:04 -
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HeyZeus_ posted a message on Slavik's Big Control Pally - 90% WRPosted in: Slavik's Big Control Pally - 90% WR -
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twilitez posted a message on New Card - Exotic MountsellerPosted in: Card DiscussionIm testing this girl out in aggro secret paladin that runs 8 secrets + 2x the new twinspell, plus 2x might and 2x kings, and 2x blessing of wisdom for draw. Obviously even then draw is still sometimes an issue, and the 2 acolytes im also running feel questionable, but she does make playing secrets out much much better lategame and you dont feel bad for not activating a spy or blade when on turn 9 you simply put like 11-14 worth of stats out along with secrets.
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Nargacuga15 posted a message on Netdecking in CasualPosted in: General DiscussionQuote from user-14157642 >>Ok, just to go back and be sure: You are still insinuating that a casual mode where the opponents decided for each other if the match counted is a good system? You think this system won't be abused, and you think more often than not it will prove to be a better format than casual is now?
As I said that doesn't qualify as an "abuse". Such an outcome is the intention of the system.
I'm trying to understand how you rationalize that losing a game to a try hard and moving on is worse than someone losing to you and getting mad they lost so they strip you of all your rewards for that game- gold, xp, quest progression, etc... all because they have the power you want to give them to say "this game wasn't what I deem fair, doesn't count"... I'm sorry but I stand by it and I think most others do too that the internet is the internet and this system would be just straight destructive to the game.
Isn't it obvious? We want people to have fun and if someone would be so "mad" that they want to "punish" the other they're clearly not having fun and with such a system people are more incentivised to make the game play out more fun for everybody. To be fair, maybe we would need a better communication system as well, but it's clearly better in principle if we want everyone to have a great time. (In case you missed it again: I'm talking only about casual. Not everything need to be as tryhardy competitive as ranked IMO.)
But I want to clarify some details. I think XP and quest progression towards anything that doesn't require to win should go completely uneffected. It should only strip away the win. And I think it would also be important that you can change your "rating" after you received yours. So that if you want to "punish" the other it's very likely they will just do the same to you. But since we're in casual it shouldn't matter much because casual should be the place to just have fun and where you don't care that much about winning. That's the reason why I suggested it. Maybe you want something more like "unranked" which is exactly how "casual" is right now. But I for one would like to have a "true casual". Hopefully that makes it clear.
You clarified your point, but I was praying to anything that would listen that you weren't making the point you are. At this point I don't know if I'm getting trolled or what...I'm honestly baffled.
On the positive side, I'm definitely glad your point is only going to affect the win at the very least if there's no convincing you otherwise. I take your point to be inclusive that minion based quests (summon x, y, z, minions or summon x amount of y cost minions) go unaffected by this idea as well. Thus I'm responding assuming that we found some true clarification that ONLY the win-related quests can be denied by this supposed "format". To close on that clarification, at least that's not absolutely dreadful. What you're suggesting has the possibility to make the opponent think: "Ok I tried to go for the easy 3 Druid win quest in casual with Token, but I see my opponents are going to keep denying me wins because I could just as easily take this to ranked considering its current power level". To that extent, at least the idea is a bit less fantastical.
However, at the core this requires sooooo much back-end... not only do you both get to rate the match and decide the final outcome after playing, but then you get a notification that your opponent chose the negative outcome and thus you now have the right to change your mind because they chose the negative outcome for you. (Any other permutation of this idea would go into an infinite loop of pop up questions, so I'm assuming this is the way you'd suggest it go.) On top of that the point still stands that there is no way built into your system to decide if the player didn't have fun because they lost, or didn't have fun because they faced a net-deck. There has to be some way to build accountability and there isn't. What I've been trying to explain to you is your idea allows anyone unhappy to ruin it for others by jumping into games and slamming the "negative" option regardless of the cards played, difficulty of the deck, or its popularity.
You simply cannot create a mode where the user has all the power. MAYBE some of the netdecks go away because the stubborn players that try to Tier 1 your casual mode realize it doesn't benefit them to be there. But MANY MANY more will just queue in, finish the game, and vote all their opponents negative out of defiance sake alone. People are terrible to each other- just look at this thread... it's 9 pages deep and half of it is us and three other people arguing. It simply. Won't. Work.
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vsrager posted a message on Rise of Shadows on a Budget - Five Decks That Won't Break The BankPosted in: NewsNo need to waste dust for crafting anything if u new player, hit rank 25 and craft whizbang then save dust for really good deck by your oppinion.
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kiwiinbacon posted a message on 65%+ WINRATE GIANT KHADGAR MAGE [ROS]Posted in: 65%+ WINRATE GIANT KHADGAR MAGE [ROS]After playing this deck for a few more days, I can say it, I'm hooked! I love maximizing the value from calling. and yes of course getting multiple rag while quite hard is insanely satisfying. I made an update video shwocasing the new version of the deck, I really hope you enjoy.
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Junus10000 posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2Posted in: General Discussionbecause i didnt tech in weapon removal in my 'just for fun' casual deck, that means i deserve to lose.
god damnit. i am so trash. i hate myself more than anything else. hopefully i wont wake up.
Kaladin my dude, i love reading your posts in this thread, i'm addicted to read them daily. Still, i hope you dont mean what you say.
Come in this thread, vomit all your salt and move on :)
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LatinDovah posted a message on E.V.I.L. Essentials - Rise of Shadows Starter Decks & Introduction to the ArenaPosted in: NewsFaceless Rager might be the first rager that will see competitive play
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Deck_Fiend posted a message on Token Druid is King - The Best Rise of Shadows Deck For Each ClassPosted in: NewsOK so maybe craft oblivitron for other decks. I should have been more clear. don't craft oblivitron for that deck. there are better bomb hunters now.
oblivitron goes in death rattle hunter anyway if I'm not mistaken.
sorry if my comment was misleading. -
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MintMurderMedia posted a message on Too much RNG!!Posted in: Standard FormatTbh a game is entertaining for players and their viewers whenever they get lucky or unlucky. I've had some amazing RNG and I've lost to RNG. Give and take. Some people count sides and think just because they lose more its unfair. Luck man.
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Remster101 posted a message on Is "Tempo" rogue a pure aggro deck now?Posted in: General DiscussionOh yah nothing says aggro like a 3 mana 1/5 you need to combo.
It's a tempo deck with aggro cards in it. Cards like Sap and SI:7 can be used in both ways, and that's been true since the beginning of hearthstone. I'll agree that waggle pick is a great aggro card when you have cards like deadly poison, but just like truesilver in even paladin, it's used to gain a lot of tempo advantage as well.
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That's literally what the community was asking for. Away from rampant OTK and win conditions out of hand and back towards the board actually mattering and fighting for the board.
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Not only is this a ham-fisted idea it also completely contradicts the name and flavor of the card.
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Dude, you're the one who's taking it literally. The Year of the Dragon's first set already has thematic layers through Dalaran and the Kirin Tor's connections to the red/blue dragonflights (including Kalecgos on the god damn council of six), and more connections probably to be revealed in future sets. But you're using a literal measure (availability/amount of dragons) to judge how appropriate it is. AND there's already multiple dragons in this set, TWO legendaries, what's the threshold where you're satisfied?? Is this some weird dragonkin fetish thing we're not in on?
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Mammoths during Year of the Mammoth? Exactly 1 as I recall.
The "year" has a vague thematic connection to some of the sets that year: for example the Raven was a thematic element in the Witchwood, the Kraken could be tied to the Old Gods and their followers aquatic/squid designs, but nothing is owed to you. We're already seeing 2 legendary dragons and dragon synergy for the Paladin class, which is a lot by current precedent. Maybe since this is the first year with more narrative content, we'll see some more things revealed as that unfolds that relates to the Evil League targeting dragonflights, but for now enough with the complaints. They're not going to print a whole set of dragons for you virgins!
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"Pure void" expansions? Which ones were those, exactly? Witchwood, Boomsday, or Rastakhan's Rumble? The mental gymnastics here to try and get excited for totem synergy is so bizarre I'm actually kinda hyped too. I am also looking forward to our crystal ball/gold/candle/snake cards in this upcoming expansion based on other minor visual details.
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What? Dude, it's just some imagery to tease Hagatha's involvement. None of these videos have any bearing on the card content of the set. Please restrain your totem fetish at least a little bit.
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1. I think the prevailing wisdom places the first one either in Dalaran or Shattrath. I would be fine with either! Dalaran makes a lot of sense if the story's "character" is a Mage, since they could start there as a trainee or Kirin Tor member/
2. I think something in Mists makes a lot of sense here, but I disagree that this would be a good time to add Monk: the most logical time to me would be a the beginning of a rotation year, rather than a second expansion. Monk would then be basically playable in Standard but would be light on cards for Wild for a little while. But, I kinda doubt they'll add any new classes at all at this point, as much as it pains me to say.
3. Based on the charring I do think Iron Horde or maybe something vaguely Cataclysm related makes sense. Generals as hero cards makes sense but they're just as likely to do the Loa thing and have them be class legendaries. There's a lot of different formats for them to play with here.
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And yet if there were frequent balance changes targeting Wild we would hear an even more vocal subset of that playerbase complaining about how they can't play their favorite evergreen decks. There's no victory here.
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This ain't it chief
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Nourish wasn't a staple until it became one out of circumstance. Until Ancient of Lore was nerfed, Nourish was an inferior option for card draw. As far as ramp goes -- that's a thing you don't want to have too much of in your deck, and you need to strike a balance. Everyone ran Wild Growth because it was the best ramp option. Cheap, and if you draw it late you can cycle it for a pretty low cost. There were also great ramp cards available through multiple rotations -- Darnassus Aspirant, Mire Keeper, Jade Blossom, etc. Running Wild Growth + these cards + Nourish is way more ramp than you could reasonably need. Thus when the recent ramp cards were underwhelming and a more expensive ramp card became viable due to improved armor gain, Nourish had the spotlight. Their whole point is that if there are great ramp cards, they should be released in sets so there's a natural expiration date.