Seems pretty bad. Assuming you run 2 brrloc, 2 glacial shard, 2 cryostasis and 2 voodoo hexxer I could see you freezing about 10 or 11 things throughout the match to make this free. However, it takes much more time to work this down to a playable mana cost than something like arcane giant which often enough gets coined out on turn 6 or so. If you draw this prior to turn 8 or 9 it's probably just a dead card because you haven't drawn enough freeze effects to reduce it by enough mana. Besides, does shaman really want 1 big minion on the board?
Improved consistency in control warrior because if you whiff on win axe you can just tutor it out. Otherwise it can be used turn 6 or so to tutor Gorehowl.
1/5 taunt poisonous. Pretty good at protecting your Fandral. I see Fandral + Innervate + druid of the swarm on turn 4 and following up with nourish being a really strong turn 4 into 5. Not many classes will be able to plow through a 1/5 poisonous taunt AND kill Fandral on turn 4. And hell, druid can probably pull this off on turn 3 a lot of the time thanks to wild growth.
Having 8 mana on turn 5 with 3 cards in hand and a Fandral on board is a pretty explosive start to the game.
The value of the card isn't with the exodia effect but, rather, with the fact that you are now pumping out 2/2s that don't die to most hero powers and your opponent has to constantly trade into them or burn removal to prevent you from winning by exodia. Paladin is already a class that you have to overreact to harmless minions against. Everybody reading this has used a 4/4 to kill a 1/1 on turn 6 against paladin, I promise you that. This will be that level of paranoia on steroids.
I'd put twilight drake and nozdormu into the "not bad" category. Nozdormu isn't really a good card, twilight drake is just a situational as book wyrm and midnight drake.
Nice stats for a deathrattle because it doesn't die to any aoe spell in the game. Important for when you bring 2 of this dude back with N'zoth. Damn that's a lot of N'zoth value.
Have one charge of the blood razor banked, play rotface, swing weapon, sleep with fishes. Clear enemy board, summon 2 legendaries, still have 4/2 Rotface that must be removed in one shot or it summons another legendary. Can't wait for Trolden video of Rotface summoning Rotface.
Discolock is going to remain a dead archetype until they start building some type of discard protection into the key cards of the set. I'm not saying it has to be discard immunity necessarily, but maybe targeted discard effects. "Discard the highest/lowest attack minion in your hand." "Discard the highest/lowest cost card in your hand." This kind of thing would enable skilled discolock players to abuse mechanics like silverware golem, clutch mother and dinomancer without running the risk of discarding Lanathel or Jarraxxus or even Doomguard.
Way easier to pull off than Chansey Priest and I still managed to win with that deck. With Chansey Priest you had to play Raza the Chained and then draw Garrison Commander, Shadowform, Sir Finley and Spawn of Shadows and play all 4 of those cards as a combo to hero power 6 times. Compare that to, play Raza, Play Anduin DK, then when you have Velen, Radiant Elemental and Mind blast in hand you go hero power, Velen, hero power, radiant, hero power, mind blast, hero power = 2+4+4+10+4 = 24 damage to face. Okay, in a singleton deck you probably already played radiant elemental for early board control, so how about Alex followed by hero power, Velen, hero power, mind blast, hero power. 20 damage. Hell, do you even need Velen to make this insane? We've all seen priests go nuts with Lyra and play 10 cards in a turn. Now imagine they do 2 damage to your face every time they play a card. I can't wait for this card. I hope to god we get to choose our free DK.
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Seems pretty bad. Assuming you run 2 brrloc, 2 glacial shard, 2 cryostasis and 2 voodoo hexxer I could see you freezing about 10 or 11 things throughout the match to make this free. However, it takes much more time to work this down to a playable mana cost than something like arcane giant which often enough gets coined out on turn 6 or so. If you draw this prior to turn 8 or 9 it's probably just a dead card because you haven't drawn enough freeze effects to reduce it by enough mana. Besides, does shaman really want 1 big minion on the board?
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Improved consistency in control warrior because if you whiff on win axe you can just tutor it out. Otherwise it can be used turn 6 or so to tutor Gorehowl.
0
Hot damn.
1
Dude...the German word for warlock is Hexenmeister? That is such an awesome word.
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The value of the card isn't with the exodia effect but, rather, with the fact that you are now pumping out 2/2s that don't die to most hero powers and your opponent has to constantly trade into them or burn removal to prevent you from winning by exodia. Paladin is already a class that you have to overreact to harmless minions against. Everybody reading this has used a 4/4 to kill a 1/1 on turn 6 against paladin, I promise you that. This will be that level of paranoia on steroids.
8
It's not just from hero power heals though. Presumably this works with lifesteal as well.
4
What a waste of good card art.
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I'd put twilight drake and nozdormu into the "not bad" category. Nozdormu isn't really a good card, twilight drake is just a situational as book wyrm and midnight drake.
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Nice stats for a deathrattle because it doesn't die to any aoe spell in the game. Important for when you bring 2 of this dude back with N'zoth. Damn that's a lot of N'zoth value.
3
Have one charge of the blood razor banked, play rotface, swing weapon, sleep with fishes. Clear enemy board, summon 2 legendaries, still have 4/2 Rotface that must be removed in one shot or it summons another legendary. Can't wait for Trolden video of Rotface summoning Rotface.
7
Discolock is going to remain a dead archetype until they start building some type of discard protection into the key cards of the set. I'm not saying it has to be discard immunity necessarily, but maybe targeted discard effects. "Discard the highest/lowest attack minion in your hand." "Discard the highest/lowest cost card in your hand." This kind of thing would enable skilled discolock players to abuse mechanics like silverware golem, clutch mother and dinomancer without running the risk of discarding Lanathel or Jarraxxus or even Doomguard.
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6 mana for a 5/5 Sylvanas. The value!
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Totally okay with power creep if cards that never see play are improved upon.
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Way easier to pull off than Chansey Priest and I still managed to win with that deck. With Chansey Priest you had to play Raza the Chained and then draw Garrison Commander, Shadowform, Sir Finley and Spawn of Shadows and play all 4 of those cards as a combo to hero power 6 times. Compare that to, play Raza, Play Anduin DK, then when you have Velen, Radiant Elemental and Mind blast in hand you go hero power, Velen, hero power, radiant, hero power, mind blast, hero power = 2+4+4+10+4 = 24 damage to face. Okay, in a singleton deck you probably already played radiant elemental for early board control, so how about Alex followed by hero power, Velen, hero power, mind blast, hero power. 20 damage. Hell, do you even need Velen to make this insane? We've all seen priests go nuts with Lyra and play 10 cards in a turn. Now imagine they do 2 damage to your face every time they play a card. I can't wait for this card. I hope to god we get to choose our free DK.