• 2

    posted a message on Harbinger Celestia is finally useful!

    I will record the video soon.

    Posted in: Harbinger Celestia is finally useful!
  • 0

    posted a message on Harbinger Celestia is finally useful!

    I haven't thought any good deck for Dusk Aviana. Besides Alarm-o-Bot, no other cards can make her useful.

    Posted in: Harbinger Celestia is finally useful!
  • 0

    posted a message on Harbinger Celestia is finally useful!

    It took me like over 100 matches to get the combo working. It is hard only in the two turn before the OTK. :)

    Posted in: Harbinger Celestia is finally useful!
  • 3

    posted a message on Harbinger Celestia is finally useful!
    Quote from zeroxz >>

    i hate combo decks and the numb of peices this combo takes i mean no would i play this deck ,,however i vote up up purly cos i can respect how much thought this took :D +1

     Thank you bro. I was just take a glance at my wild collection and thought of this. She was beautiful but no one loves her, :(

    Posted in: Harbinger Celestia is finally useful!
  • 0

    posted a message on rant?
    Quote from split_and_push >>

    What if someone is new and doesn't have wild cards?

     They are not allowed to played Wild if they have no Wild cards. Why should they played Wild if they are new? They should at least have bought old expansion and discover the artifacts.

    Posted in: General Discussion
  • 0

    posted a message on Casual is destroyed since the split of Standard and Wild

    Before the split, I was totally have fun with Casual mode. Experienced from Medivh Mage, Bomb Warrior, Yogg Mage, Mill Druid, some weird OTK version of Magma Rager and many more decks. Now Casual in Standard and Wild is polluted: Standard Casual is filled with netdecks from Rank, Wild Casual even has Standard decks, which doesn't even have a card from the past. Why playing a Wild without any card from the past?

    I hate the definition of Wild-"Anything can be played". Players should earn at least a specific amount of cards from each expansion in order to participate in Wild mode. Blizzard should merge both Casual mode, this mode still rewards gold and create a new mode called Roaming where no reward is offered, folks from around the world gather and have fun.

    Somebody will ask me why I whine about this. It's because I want the game to be at better state, I encourage everyone to build their own decks to experience, develop the art of deckbuilding, not just copying code and play.

    Posted in: General Discussion
  • 0

    posted a message on Control players are not superior to any other
    Quote from Bee >>

    Control players are the most annoying.

    Whenever I want to climb I hate queueing into control decks, mainly because the games are 2 to 3 times longer.

    ESPECIALLY ResidentSleeper warriors.

    They need to think more, they optimize their play. They do the right way of enjoying the game.
    Yesterday, I played as Big Warrior and faced an Odd Warrior. The match lasts 25 mins and I was really having good time finding out the best solution for each turn, unlike flooding board each turn and whining after being cleared by Flamestrike, brawl,....
    You hate thinking a lot, don't you?

    Posted in: General Discussion
  • 0

    posted a message on Control players are not superior to any other

    They need to think more, they optimize their play. They do the right way of enjoying the game.
    Yesterday, I played as Big Warrior and faced an Odd Warrior. The match lasts 25 mins and I was really having good time finding out the best solution for each turn, unlike flooding board each turn and whining after being cleared by Flamestrike, brawl,....
    You hate thinking a lot, don't you?

    Posted in: General Discussion
  • 0

    posted a message on Control players are not superior to any other

    Because the Quest and Jade Idol are badly designed. When you play control, you have to make so many decisions: clear board or not, play this card or not,... Unlike tempo play, which requires less skill, control play really offers fun and train your brain more than aggro and combo.

    Posted in: General Discussion
  • 0

    posted a message on Harbinger Celestia is finally useful!

    You can target your own Stealth minions. :)

    Posted in: Harbinger Celestia is finally useful!
  • 0

    posted a message on Dragon Boyz Legendary

    I consider myself a beta player. I love to build creative decks that offer fun when you play. I have a win rate of 51% with this deck and I am really satisfied that opponent adding me asking for decks. I appreciate the people that make new decks and spend their time testing new cards and finding ways to utilize them.

    Posted in: Dragon Boyz Legendary
  • 0

    posted a message on Harbinger Celestia is finally useful!

    Why you can't play Treachery on her?

    Posted in: Harbinger Celestia is finally useful!
  • 0

    posted a message on Why do dev team print Juicy Psychomelon?
    Quote from torchic44 >>

    I don't even think that they tested Juicy Psychmelon for wild, It enables Druid to do their Aviana/Kun combos so easily because you have 4 pieces of your combo (2 of them are vital for it).  Of course, that card isn't even seen that much in Standard.  I am not sure if they will nerf it (or nerf something in Wild because that's where all of the problems are.  

     It is the same as Naga Sea Witch. Before the buff, she was fair and square. After the buff, she was cancer.

    Posted in: General Discussion
  • 1

    posted a message on Rank 2 0 stars with Odd rogue
    Quote from DoubleSummon >>
    Quote from ConCuThanKy1292 >>

    You should not play Odd Rogue. You should play Control Warlock as it requires more thinking and helps you manage your resources better.

    sigh control elitist.. let people play what they want, odd rogue has other resources and other thinking to do.  "don't play that deck cause I don't like aggro" is a bad argument.

    I think the meta is very odd rogue and druid hateful though, so I would also not recommend play the "villain" deck that people tech against try to come up with a deck that counters your meta better if you are facing druids I would recommend playing deathrattle hunter it generates boards druid has hard time dealing with and has more sustain than turn 7 win/lose, if you aren't seeing warlocks anymore odd rogue isn't really the deck you want to play.

    If you want to keep playing rogue and you are facing a druid meta you could cut some cards that are weak against druid like fireflies in favor of fledgling, and if you don't run a second or at all, then a bloodknight is a good choice, also replace gigling with scalebane to buff less than 5 attack minions so they can deal with spreading plague better, you want to have more threats in your deck that have a lot of attack so druid can't punish you with his removal, or  with spreading plague.

    and yes I did recommend not playing odd rogue, but that's not cause I hate the deck, it's because when other players queue they EXPECT to play against your deck which is meta.

     I encourage him to play a good deck. Nothing about hating or not hating Odd Rogue here.

    Posted in: General Discussion
  • 3

    posted a message on Rank 2 0 stars with Odd rogue

    You should not play Odd Rogue. You should play Control Warlock as it requires more thinking and helps you manage your resources better.

    Posted in: General Discussion
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