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    posted a message on BAN SWITCHEROO!!!11!

    I really don’t think that’s necessary….if you’re mainly upset about the boar priest deck then it’s win rate is painfully low so I’ll take the free win 4 out of 5 games I face them. 

    Otherwise I don’t understand why people are so irritated with it…

    Posted in: Standard Format
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    posted a message on 17-5 To Legend Control Warrior

    This was day 1 of release he played this so it was really good that day because Druid wasn’t popular day 1 yet. 

    Posted in: 17-5 To Legend Control Warrior
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    posted a message on Bets for first nerfed deck?

    Honestly though, I’ll always run agro decks as long as there are decks like the freeze shaman. 

    Posted in: Standard Format
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    posted a message on Bets for first nerfed deck?
    Quote from Rixas15>>

    For the first time in ages there is nothing truly breaking the game but its obvious that the Two mech decks (Mage/Paladin) and Pirate Warrior package is just too strong because they don't run out of resources.  Pirate Warrior though is the obvious target because its an "old deck", its probably the strongest deck of the Tier 1 decks and Blizzard does like to nerf "old" decks to sell new packs.

    You can hit all these 3 decks by making amalgam of the deep 3 mana 2/4 which will cause a 3 drop gut in the current deck lists and that alone will really knock down the resource spam for these 3 decks.

    That being said I could see pirate warrior questline requiring yet another step for its final stage (up to 3).  Personally I don't think Mr. Smite should exist like it does in it current state but that is too much to change but adding another step should slow down the deck.

    I don't think shark is a problem in Mech Mage at this point.  The problem are the neutrals spamming unlimited resources before dropping the shark. I rather hit the neutrals that fuel the resource spam before getting into the class cards.  That being said I do wish they add some "pack filler" mechs/pirates to the core set, not for viability, but to dilute the chances of chain pulling Mr. Smites/Sharks due to the lack of cards but that won't happen but I could dream.

    Other than that I don't see anything to blatant for standard but I really wish Boar be dispatched once again...that thing keeps causing so many issues and like the Mr. Smite example above, only this time on steroids, shouldn't even exist for wild due to turn 2/3 kills 



     

    completely agree. The mech decks have nothing that are game breaking. Like I said at the start, what makes them so awesome is their never ending resources. It’s the never ending boards that make it so strong because can’t control keep up. I do agree that we finally have a deck that each type can play atleast. It makes it pretty exciting.

    Posted in: Standard Format
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    posted a message on Bets for first nerfed deck?
    Quote from TMRobinson >>
    Quote from Shipmen >>

    Question. 

    Is it not crazy that after every release, expansion and middle set, we are always waiting for the nerfs?

    I mean, the game is already out and everything should be already in balance, tested and working. 

    This is a thing that makes me mad about this game. Have you in mind other games-companies that sell their games, make the consumers test these games and then nerf everything? I don't have any in mind. Testing is a company's cost and not a consumer's cost. Yes, because this is a cost for consumers, in time and because when you craft something you always risk finding the deck destroyed for a one-card nerf. And even worst this seems a marketing strategy. Releasing obviously broken cards in order to increase the sale and then nerf everything. But I mean, who purchased, bought the broken cards, not the nerfed ones.

    For me is crazy this behaviour, one time can happen, but not in every expansion and middle set within 2-4 weeks. 

    Just because we take nerfs for granted, given the past, is madness.

     That is a product of a live service game. more content usually means more balancing. The response time of the balance changes haven't been as good as they once were 2 years ago. I'm sure once the meta settles we will see what needs nerfing. I hope they do some buffs as well because there are some classes that have the cards for unplayed archetypes that need a little bit of help to become viable.

     Honestly I think everyone has a playable deck. Hunter has 2 with big and quest. Shaman has freeze. Druid has token and spell. Mage has mech. Paladin has mech. Warrior has pirate. Rogue has pirate. 

    now warlock and priest don’t have any crazy A tier decks atm, but still playable. And let’s tbh, the hearthstone never loses their shit more then when a priest deck becomes meta haha. 

    Posted in: Standard Format
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    posted a message on Bets for first nerfed deck?
    Quote from mukadelheid01 >>

    Maybe curse warlock. Braindead deck. Doesn't require any player interaction.

     I doubt it. B tier deck at best and I’d put it C tier tbh. It’s just super slow and it’s healing comes to late to deal with agro. With control priest will always out heal it, spell Druid out does it with armor, and control warrior the same. 

    Posted in: Standard Format
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    posted a message on Bets for first nerfed deck?
    Quote from Zhenia01 >>

    Mech mage is countered well with freeze shaman.
    Quest hunter can eventually run out of value due to weak draw or armor/healing.

    But, hell, Mr. freaking Smite drives me crazy... A charge is just too broken imo 

     

     100% agree. Freeze shaman a top tier deck right now for sure. Hard counters all the Agro decks.

    Posted in: Standard Format
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    posted a message on Bets for first nerfed deck?
    Quote from sPacEtiMe19 >>

    The problem is resources, and nothing else. The top decks (pirate warrior, mech mage, mech Paladin) are all tempo/Aggro decks. 

    Back in the day, tempo Aggro decks could be grinded out by control. But now you have amalgam, gorilla bot, radar for Paladin, dredge draw for mage, pirate quest, etc that provides endless gas. 

    When fast decks are able to develop 2-3 minions a turn, and go down MAYBE one card in hand size, if any, you have a problem. 

     100%. No matter what anyone did to my board I always had another board to fill it with lol. Most games I never had less then 5 cards haha

    Posted in: Standard Format
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    posted a message on Bets for first nerfed deck?

    My bet is on mech mage. Man this deck is fast as fuck AND it never runs out of resources. Definitely fastest legend I’ve ever done haha. Great board control as well: there really is no weakness lol.

    Posted in: Standard Format
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    posted a message on Mill Sellfish Lock

    Omg yes!!!  Can’t wait to have fun with this hahaha

    Posted in: Mill Sellfish Lock
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    posted a message on When does update go live?

    I think subject line is pretty clear, but what time does the update go live so we can play the new cards?

    Posted in: General Discussion
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    posted a message on Dun Baldar Dragons

    Overall, really enjoyed the deck. I didn’t fha get anything tbh. My favorite play in the whole thing was bridge into the 10mana dragon hahahaha. Ended up getting d2 before I stopped playing to save my quests

    Posted in: Dun Baldar Dragons
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    posted a message on Share Your Voyage to the Sunken City Pack Opening Screenshots & Results!

    3 legendaries in 85 packs lol…..gg to me

    Posted in: General Discussion
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    posted a message on Dun Baldar Dragons

    So strange….I’m sure they put something in to start moving all to wild in preparation for rotation since everyone was building stupid theoryxraft decks and calling them standard when they weren’t.

    Posted in: Dun Baldar Dragons
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    posted a message on Sir Finly the most OP Hearthstone seen?

    Yeah I played 2 Finley in a row after the patch and haven’t played duels since so haven’t played any Reno. Idk, I’ll just go back to playing BG now.

    Posted in: Duels
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