decent stats with a huge upside. Problem is this card needs more support and for treant druid to be a better deck.
Like I think they just need to print a 1 mana 2/2 treant card and the deck will really start coming together.
Turn 1 treant, turn 2 this guy, turn 3 double treat, turn 4 wispering woods, turn 5 soul of the forest, then you start dropping rushing 8/8's for free.
Also need a good treant buff payoff card like 3 mana give your treants + 2/2 or something like that.
- CodeTwister
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Member for 7 years, 9 months, and 24 days
Last active Mon, Dec, 27 2021 20:25:05 -
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shiang20171 posted a message on DendrologistPosted in: Dendrologist -
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Prossi35 posted a message on Tinkmaster OversparkPosted in: Tinkmaster Oversparkthis card should be epic. because as long as blizzard doesn't remove the beast tag from hadronox, we need two of these. witching hour is way more broken than old brann doomcaller c thun combo.
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exoticverydance posted a message on Yogg-Saron, Hope's EndPosted in: Yogg-Saron, Hope's End1 more hour and you go out of standard onto Wild and will be of the past forever, I love you my dear you da bestest. <3 ( I bet you single handedly brought Blizzard the most money they ever earned and they still killed u off)
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That_mAntis posted a message on Yogg-Saron, Hope's EndPosted in: Yogg-Saron, Hope's Endthey better revert yogg when witchwood comes or i be mad...
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Nivmohnd posted a message on Yogg-Saron, Hope's EndPosted in: Yogg-Saron, Hope's EndYogg is rotating out of Standard, so BETTER YOU UNERF THIS DUDE BLIZZARD!
For fuck's sake, this used to be the most fun card ever to play in the game, but you just killed it for no reason.
I miss Yogg so much, please. It is supposed to be powerful as C'Thun or N'Zoth but it always kills/transforms himself with the second or third casted spell.
Please Blizzard, there is complete unfair jade, pirate and cubelock shit spreading the misery and destruction all over the game! I think that Yogg would have sort of heroic comeback.
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DoggPound posted a message on Yogg-Saron, Hope's EndPosted in: Yogg-Saron, Hope's EndI'll sacrifice myself to Yogg to un-nerf this card. This card is so fun, I can't remember the last time I lose the game and still laughing. Thanks for everything Yogg, you and your Old Gods friend will be missed SO MUCH
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Megaiwer posted a message on Yogg-Saron, Hope's EndPosted in: Yogg-Saron, Hope's Endah... my golden Yogg-Saron, Hope's End is going to leave standard forever... well I am a wild player anyways but still... I absolutely love that bastard.
After the nerf he became a risky and fun rng simulator. He saved me a lot of the times... but sometimes he just casted Purify on himself... well here's a funny story
Not so long ago I decided to bring Yogg into my Warlock deck just in case. I fought another warlock and it was a really hard battle I ended up with 5 health when my opponent had 7... the problem was he had 7/7 with taunt and another minion on the board wile I only had The Black Knight It was not looking good... I had only one choice... I deployed the god of RNG on the board hoping for some boardclear... it did not happen... however everything changed when I got Misdirection! "This is my chance" I thought Sacrificing my Knight to increase my chances of survival.
As I ended my turn I was forced to watch 7/7 Attack The crosshair appear and travel in a random direction and then
BAM!Deadly 7/7 betrayed his owner and effectively killed him winning me the game... I was amazed! I was in shock!
Yogg may not be the most consistant minion... but sure he is fun Yogg-Saron, Hope's End will always have a special place in my collection and my heart -
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Posted in: DevolveUsed Devolve against a Hexed (0/1) minion that got buffed by a Bonemare, turning into a 4/5 and, since you can't go below 0, the Hexed minion maintained its frog form and the buff... Dunno if bug or intended, but I think it should turn into another 0-cost minion, or at least lose the buffs, since all other mana cost minions lose their buffs...
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Remus88Romulus posted a message on The Lich KingPosted in: The Lich KingYes. Absolutely.
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Agreed; the ability to export my deck easily (granted deck strings are a thing now...) and have my collection automatically tracked/uploaded by the site was my main reason for using this site. It's still useful without it, but not nearly as much. What is so hard about keeping this app up-to-date anyway? Unless something changed and it's unable to read the collection (obviously not the case since HDT can still do it), it should be a fairly simple application, right? Sigh
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one of my friends will miss this card badly. It was a key part of his "my Lord and Savior RNGesus" deck, alongside Tome of Wonders. As for them "killing it off", I personally feel like this card is balanced enough it should be inducted into the core set, perhaps as the start of a new set alongside "classic". It would make a good "replacement" for (one of) the legendaries that have been inducted into "Hall of Fame" over the past 2 cycles
Edit: apparently hearthpwn still thinks it's "patches Nerf". In case that doesn't automatically "correct itself", note that this was posted the day after WW's release date
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personally, I think the only problem with the card was when it could keep casting spells when it wasn't Yogg-Saron anymore. Sure, the spells it casts can be game changing, but since targets are random, this can go either way, and each spell cast requires another spell to have been cast before. Frankly, I think you're either in "Da Nile" (denial) or maybe a bit East into Israel's iconic sea (salty, as in the Dead Sea)...
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try playing The Lich King against her. You could say the pun... bites
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I thought this game was supposed to be fun? There is nothing fun about being on the receiving end of this card, and yet it's not even Epic in rarity! At least mass dispel, while annoying, has a (non-luck-based) failure condition: inherently bulky minions. Nerf please!
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I had a comment here. It's gone now
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well you could still use it for tavern brawls? those are usually wild, after all.
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you built this or at least edited it after gadgetzan, yet you didn't think to include Jade Idol to negate the effects of overdraw/fatigue?
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Nice deck :-)
While I'm missing quite a few of the classic cards (and x1 fiery bat, which I replaced with its 2-mana cousin, Huge Toad), my substitutions seem to be doing the trick for now, and in time/with enough gold, I'll get the other cards
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A common classic card? Well, at least you picked a good one, I guess