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    posted a message on MECH MAGE S18! NO FEL REAVER

    Why only one clockwork gnome? It's a 1 mana mech that gives you a spell, that may or may not be insane(eg stealth).

    It lets you combo mech better, and gives a tempo mechwarper play.

    Feels so wrong to run only one.

    Posted in: MECH MAGE S18! NO FEL REAVER
  • 1

    posted a message on Kolento's OTK Warrior (30dmg in one turn)

    If anyone feels the need to have a "third" worgen slot. You can put Dragonhawk Rider, or Thrallmar Farseer. I doubt anyone will but still would be hilarious.

    Maybe it's possible to make a "launch" otk with emperor, by using warsong commander to launch a bunch of 2 mana windfury minions... Again probably less viable than this but maybe it is better :P

    Posted in: Kolento's OTK Warrior (30dmg in one turn)
  • 0

    posted a message on Vlps's Control Warrior (Top 5 Legend in Aug)

    Feels wrong to run Ysera over Justicar. Justicar wins mirrors, gives u better matchup vs midrange hunter, etc. Ysera just makes you lose to enemy's sylvanas shield slam, and does nothing against aggro or midrange. 

    My list runs Ragnaros, Justicar over Ysera, Harrison. 

    Then again, it's top 5 so, I guess he knows what he's doing.

     

    Posted in: Vlps's Control Warrior (Top 5 Legend in Aug)
  • 3

    posted a message on TGT MultiCombo Priest 75%win FULL GUIDE

    Addition  to counter cards: Thoughtsteal

    Posted in: TGT MultiCombo Priest 75%win FULL GUIDE
  • 6

    posted a message on Why are paladins so aggravating!?

    Just to let you guys know, flare does not work against these paladins. If you run flare, matchmaking will make sure that you never run into an opponent with secrets in their deck. This is a proven fact.

    Posted in: Paladin
  • 1

    posted a message on Spend dust to craft Mysterious Challenger now?

    I did, I crafted the guys as soon as I heard of the deck and originally I thought it was a gimmick deck and it was hilarious to just put deck of garbage, as i didn't believe it could possibly be good.

    After playing it for a while, I still don't think it's quite as consistant as face warrior or face hunter(since not drawing favor/challanger on time is gamelosing).

    That being said, the deck makes up for it's inconsistancy by literally biasing all the thinking on your opponent's side. It's your opponent that has to think hard, think through all of your secrets, choose to attack or not attack, do a lot of complicated decisions, only to still make mistakes, while you just pump garbage on curve while maximizing annoyingness of your turns.

    I've seen streamers literally think through the secrets and somehow the card "avenge" slips their mind, focusing on a lot of things at the same time is really difficult.

    Basically, you get a lot of wins from people just becoming overwhelmed by the amount of thinking needed, and just panic and fail to complete their turn by the end of rope, or doom themselves to loss next turn. Just watching garrosh step over a field of rakes only to scream "I CHOOSE DEATH" is priceless.

    I don't think it's overpowered, but I can imagine a lot of players simply feel cheated that you have to spend so much more effort to stabilize than it takes them to pump out annoying garbage.

    That being said, I don't mind it, it's hilarious to watch people's minds break down and step on the same rake multiple times... 

    The deck is cancerous though, eg alternative definition of cancer being a deck that uses a variant of "undertaker", also known as "undercancer", which is secret keeper

    I am not sure if it is Overpowered, I've had a secret eboladin draw out their whole deck while I had 11 cards left as fatigue mage, and that wasn't even turn 10. It's definitely a very restricting deck on the meta, as few decks can go toe to toe with it without getting robbed over and over. It feels broken to play, it feels broken to play against, but... it's inconsistant, if you don't draw favors/challanger on time, you just lose... It's a hard call for me.

     PS: flare does not work against this deck, because matchmaking will do everything in its power to prevent u from queueing into anyone with secrets if you have flare in your deck.

    Posted in: Paladin
  • 1

    posted a message on Fel Reaver has been updated

    this is such a big deal.

    Now you can bring new tech to tournaments/ladder without getting laughed at, and giving it away.

    you can tech in windfury for instance and not give away that u do if you have it milled in first game.

     It wont  force misplays as much though.

    Posted in: Card Discussion
  • 1

    posted a message on Majordomo Executus On TGT

    Well, to be fair Majordomo deck is considered to be a worse freeze mage, but freeze mage is absurdly overpowered right now, so it puts Majordomo deck as a reasonable deck.

    With coldarra/more tools to do combos, you take out the freeze shell, which is overpowered, so you want to retain that as much as you can while strengthening the combo framework.

    It needs thorough playtesting to see whether moving away from the freeze mage shell in favor of the combo is a good thing to do.

    That being said, the current Majordomo deck, while not as good as freeze mage or echo mage, is legend viable, so it is not unreasonable to think that solidifying the deck won't improve it. It's just hard to take out freeze shell to accomodate the combo.

    But you've made me want to try playing Majordomo mage to guess whether it will be recognized closer on par with it's other freeze mage relatives. If it will, it might also be bad because you have a big advantage for people laughing at you while you punish their lack of focus on the game.

     

    Posted in: Card Discussion
  • 6

    posted a message on Poisoned Blade

    Play this turn 4 with Mill Rogue, and opponent will be really confused.

    It will bait Harrison, which is GREAT for mill rogue.

    It discourages hitting creatures, which is already the case in mill rogue since you don't want to take life damage usually.

    It threatens lethal after a long time, which is basically what mill rogue goes for.

    It's a bad card for regular decks, but I see this to be really good interesting for mill rogue.

    Posted in: Poisoned Blade
  • 3

    posted a message on Cancer in a Nutshell

    I'd suggest cutting 2 jugglers for 1 leeroy and 1 worgen infiltrator, otherwise the list is solid.

    Sure juggler represents a lot of potential damage, but i've been doing a lot better without it recently, by cutting it it significantly improves most matchups because you force them to make less efficient use of their 2 mana removal on 1 mana minions or chargers over a juggler. Juggler is the only real card in the deck that is efficient to target with 2 mana removal. 

    Furthermore, 2 worgen infiltrators on turn 1 auto wins usually against patron and druid and similar, not only because they struggle dealing with multiple minions, but it often pushes them to use their combo pieces early(whirlwind) to deal with those, then you can just play wolfriders/more 1 health minions and they will not be able to keep up.

    Leeroy + Arcane golem is a really powerful combo on turn 8, and Leeroy alone wins me so many games I have no business winning that it's herecy for me not to run him. 6 mana, 8 with abusive, 10 with hero power, it enables so much burst, which is what you need to do before they taunt up or before they can combo off to force them to use their removal inefficiently.

     

    Posted in: Cancer in a Nutshell
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