Murlocs are smarter then you think. They sign class exclusivity contracts for each expansion.
- CodeDmitry
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Member for 8 years, 7 months, and 27 days
Last active Tue, Oct, 18 2016 23:47:14 -
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IONDragonX posted a message on New Card - Light's ChampionPosted in: Card Discussion10 Pages and comments and its kinda sad, Demons just don't have any notoriety. Kinda sad that these commentators don't have more imagination.
This card silences Imp Gang Boss, Voidwalker, Dreadsteed, Floating Watcher, Mal'Ganis, Voidcaller, Illidian Stormrage, Felguard, Void Terror, Mistress of Pain, buffed Demons from Demonfire and buffed Demons from Demonheart.
If you are silencing your own Demons, you have Wrathguard, a Demon buffed with Power Overwhelming and Frozen Demons.
With Inspire mechanics being a thing now, I'm pretty sure that this tech is to counter Bane of Doom and Floating Watcher.
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Fayt posted a message on New Card - Light's ChampionPosted in: Card DiscussionHave to counter that Demonfuse
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Kill_Dash_Nine posted a message on New Card - Light's ChampionPosted in: Card DiscussionQuote from Kill_Dash_Nine jumpWhat's next a card that silences a murloc?
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Kill_Dash_Nine posted a message on New Card - Light's ChampionPosted in: Card DiscussionThis card is epic because it will be used to counter this card!
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Kill_Dash_Nine posted a message on New Card - Light's ChampionPosted in: Card DiscussionQuote from Mister_Smith jumpQuote from Kill_Dash_Nine jumpThis card is epic because it will be used to counter this card!
No tag, no demon.
Dohhhh!!!!
Ok, fixed now!
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Tinkerture posted a message on Classic Card -Mountain GiantPosted in: Card DiscussionI don't really understand why you all are discussing cards before all classic cards are released? Pointless really.
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Raiga3197 posted a message on the new Legendary Voting is outPosted in: General DiscussionI would imagine playing Varian with Garrosh as your hero would be somewhat awkward...
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TundrazZ posted a message on Why do people hate Face Hunter?Posted in: General DiscussionBecause nerds get salty when someone beats them without playing a bunch of pay to win cards.
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I thought that for a bit, but thats not true. The matchmaking is rigged for the first 10 games when u switch a deck. When I switch to freeze mage i have increased odds of seeing warriors. When I play hunter, I am going to see nothing but priest for the first 3 games. If I play control warrior, I'll see only secret paladins. I've had a time when I switched to handlock only to face 3 mill rogues in a row... nobody even plays mill rogue.
The pool of players is so high that the matchmaking can afford to queue you into counters to simulate skill, eg it punishes you for switching decks, and winning too much (this seems to affect you less the more you stick to the same deck).
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Why is haunted creeper a 1 of, whereas juggler and minibot are 2 of?
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If you have a full board and want to hero power not for totem but inspire trigger, too bad, you can't press the hero power so you can't get the totem buff.
Lame design
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Umm, where's the Loatheb O.o
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Got crushed by a druid first game I played with this deck V_V
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People say it's good but I'm conflicted.
It fails the vanilla test, a 6 mana 6/5 is weak, sure a darkbomb attached is "2 mana", but that "2 mana" is not its own spell, that means you lose a lot of flexibility attached to having that "lightning bolt with no overload", and it doesn't scale with malygos nor azure drake.
How much would a 6/5 cost?
* Would pass vanilla test at 5 mana, while being the only minion in this bracket with such stats.
* Cobalt guardian is not played at 5 mana, but it's in a class that doesn't want cobalt guardian.
* Hard to valuate the body by itself because a 6/5 is not particularly good stats for trading, and since it has no charge, it's an unimpressive body. I would imagine it would start seeing competitive play at 4 mana, as 6/5 eats shredder while threatening face.
The power of this card is similar to SI agent, southsea kraken and bane of doom: they kill a weaker minion, and, sometimes potentially threaten a larger minion. This is a weak effect against single large minion boards, and against boards of weenies.
I do not see this card as "great", I see this card as "above average". While a regular 6/6 or 6/5 for 6 is pretty bad without deathrattle, in a class with limited draw, you don't want to run darkbombs usually, and cards that function as multiple cards let you fight on board as if you had more cards in hand than you actually do, eg one card lets you put a 6/5 on board and deal with an si agent or shredder's first form is better in shaman than lightning bolt + sideshow spelleater.
That being said, this is not to say that classes with effective draw that can actually have the REAL flexibility of playing a minion + 2 mana 3 damage in one turn have less frustrating time as a deck. So I am conflicted whether a deck full of draw + flexibility is as good as a deck with double-impact cards such as fire elemental.
Sometimes you just want to frostbolt a knife juggler, fire elemental can't let you do that on turn 2. Sometimes you want to double frostbolt on turn 6, again 2 fire elementals cost 12, 10 with emperor tick. Basically, it isn't REALLY as good as 2 cards, as the flexibility is SIGNIFICANTLY reduced in the fact that it is a single powerful card. That being said, it is a better lategame topdeck, since it functions as 2 specific cards you want to get on board...
Basically, It's a good card, but I don't think it's as good as people make it seem to be. The value you gain from this card is countered by the tempo loss of playing this card.
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I love this deck, it's by far the most effective priest control-based deck i've played. Are there any changes to this list since TgT?
Was also thinking if this can be revamped into "Injured Kvaldir priest" to exploit the early game synergy of injured kvaldir with northshire cleric/pyromancer circle, allowing that additional draw. I found it somewhat effective but it's tricky to see whether it's good or not.
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I honestly forgot his name, but after remembering all that Dalaran spam... it's hard to forget him.
Rhonin yells: Citiziens of Dalaran, raise your eyes to the skies and observe.
Rhonin yells: Today our world's destruction has been averted in defiance of our very makers.
Rhonin yells: Algalon the Observer, Herald of the Titans has been defeated by our brave comrades in the depths of the titans city of Ulduar.
Rhonin yells: Algalon was sent here to judge the fate of our world.
Rhonin yells: He found a planet whose races had deviated from the titans' blueprints. A planet where not everything had gone according to plan.
Rhonin yells: Cold logic deemed our world not worth saving. Cold logic however does not account for the power of free will!
Rhonin yells: It's up to each of us to prove this is a world worth saving! That our lives... our lives are worth living!
I won't hesitate to silence him anytime I see him, just to make him stop spamming my chat.
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play this as a warrior against an oil rogue, and watch them quickly, if not immediatly run out of win conditions.
It turns warrior's hero power into a cardless counter to eviscerate. 3 hero powers counters 2 fireballs.
There are people, including streamers who do not put this card in their control warrior deck. The idea of not running this blows my mind.
Furthermore, if you are not already golden warrior, you can just craft golden version of justicar, spend $9.99 on magni skin, and you are golden hero power and golden hero.
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The concealed murloc is the deadliest.