• 0

    posted a message on Druid in standard

    Hey

    For maybe 4 years i play only wild. Today i thought i give it a try, just for fun. I was surprised not to find core cards like Swipe...that would be the first card i would mention, when it comes to druid identity. It already was in Warcraft before, if im not wrong.

    Yeah so whatever, i play some games...my opponent plays a Mini-Mage. He is playing some spell damage combo mage and discovered it. Haha, you know what? It stayed until fatigue. I cant remove it. If he doesnt hit me with it, its immune against druid. I also couldnt find Starfall.

    There is no card, that can deal with a lousy stealth minion in the druid repertoir. Thats fucked up. Is this real?

    I always considered standard somehow "limited", thats why i never liked it. But this just must be worng. Vorrect me please.

     

    Posted in: Standard Format
  • 0

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    WoW i just lost to an APM mage on his turn 4. Until then he did nothing but draw. Then coin into Sorcerer's Apprentice and Flamewaker to finish the game. Ok, that was surprising.

    Posted in: General Discussion
  • 1

    posted a message on Which was the bigger failure, Mercenaries or Duels?
    Quote from Andrei2007 >>

     it would be more interesting if you draft your first 15 in an arena-like style, then continue developing your deck as you go.

     

     No, please no:)

    Thtas what i like about duels. Its like "constructed"...your deck. You can build a deck by your ideas, with a strategy and try to build on it. The drafting part is, why i stopped play arena. I look forward to an arena run and the draft isnt even finished yeat and i feel like just conceiding in advance, cause of the random bullshit i got.

    Quote from hpwnusername >>

    No doubt mercs is BS money grabbing, haven't touched it beyond the free merch. At least duels' cards are available in multi formats, mercs is a closed mini game. 

     

    Quote from I_Feel_Ur_Pain >>

     Battleground was bigger failure 

    So, the most played mode, most viewed mode, utterly f2p, gets more attention from devs albeit f2p, is the failure. Troll crybaby much? 

     Maybe its his personal opinion. I feel the same way. This week i had after a long time a quest to finish top 4 in battlegrounds. Its was painful to play. One thing is the AFK part, the stuff fights for itself? The other thing is the bald dude between the game. I trade a minion and then i wait forever...and its just not ending. I dont know how long such a BG takes, but it feels like 20-30 mins. And my only part, why i have to sit at the computer is to pull a minion to my side from the bald dude. So actively i spent maybe 1 min form those 20 mins. Really?

    But then again, my friends also play BGs. Everyone likes something else. And i spent all my gold on duels, which they dont play :)

    Posted in: General Discussion
  • 0

    posted a message on I need counter-decks for Questline Warrior and Questline Hunter
    Quote from SirJohn13 >>
    Quote from Andrei2007 >>
    Quote from SirJohn13 >>

    C'Thun Druid demolishes Pirate Warrior and feels like it is around 50%-50% vs Quest Hunter. But be prepared to lose 100% of your games vs Mages

     As hunter, I never won a game against Armor Druid out of about 6-7, be it Cthun or Linecracker with 3k+ armor. Maybe if they don't draw any ramp I can win, but I think the matchup is heavily unfavored for Hunter.

     When I made this post I had just finished a game vs a Quest Hunter with my C'Thun Druid. I had a decent hand (but not the nuts), I played both Ferocious Howls with a full hand, I played twice Solar Eclipse + Branching Paths to get 24+18 armor (2nd time I also drew 1 card), and 3 times I found myself below 5 HP. I managed to kill the Hunter with C'Thun, the Shattered at the end at a moment were I was completely out of healing/armor and down to 7HP or so (so 100% dead next turn). I think they dealt around 80-85 total damage to me, it was insane. Pirate Warrior feels so much easier in comparison a you just drop some Spreading Plagues and you are set for a couple of turns

     Some days agi i tried play Odd Warrior. Thought it will be great against aggro. Lost against an APM mage when i had 30 HP & 40 Armor and 4 minions on board in an OTK. GG

    Posted in: Wild Format
  • 5

    posted a message on Which was the bigger failure, Mercenaries or Duels?

    I love duels. Duels and ranked, the only reason i play the game. I never understood whats attractive about battlegrounds and mercenaries. Since i started HS, i liked it because of the card game.

    When i try play Mercenaries and Battleground it feels like playing a different game.

    Posted in: General Discussion
  • 0

    posted a message on Quest Warrior
    Quote from kwikill >>
    Quote from CoKrokToPrd >>

    Im only playing wild and duels. The deck is pretty lame. Luckily in wild its not over represented.

     

     

     lolwut

    between the release of the United in Stormwind miniset and Fractured in Alterac, there were literally only three decks in Wild: Quest Warrior, Odd Quest Hunter and Even Handlock. Since Alterac, thankfully, Wild has gotten slightly more diverse, but Quest Warrior is still VERY prevalent and VERY strong.

     I have 65 games this season between the ranks D5-D10. 18% Warrior, 18% Hunter, 16% Shaman, 13% Druid..and then the rest

    To be fair, the control shaman shudderwock decks, where you just wait frozen the whole game, until it turns one way or another arent very exciting either.

     

    Posted in: Duels
  • 0

    posted a message on Quest Warrior

    Im only playing wild and duels. The deck is pretty lame. Luckily in wild its not over represented. It just feels bad losing against it.

    What i dont like in duels is, that when you just make a simple Quest Pirate deck, the treasures and card picks are always pretty much perfect. I did today a run as a warrior. I got Small Backpacks and Rally the Troops, which just fits perfectly for a tempo deck. Also the cards i get offered..always pirates. Perfect!

    But when i try to be creative and i make a Quest Priest, or Spell Druid, the game just cant read the deck and offers some brutal whack ass shit. Like buffs for minions and deathrattle stuff, when my deck consists only of spells.

    I think thats the problem, why there isnt a lot of variety in duels. Because you get punished for it.

     

     

    Posted in: Duels
  • 1

    posted a message on I need counter-decks for Questline Warrior and Questline Hunter
    Quote from Xssx >>

    Although it is wild, there shouldn't be 2 decks ruling for months. And even in duels you can't get rid of this pirate-quest-warrior shit, pirate synergy is too strong.

    Whenever it turns out that cards are too strong in wild, they need to ban them, or to design a counter for wild only.

     I havent found myself yet a deck that would be succesful against pirate warriors in wild. Sometimes i get a decent starting hand and feel like this time it will work and then i still get crushed on turn 5 lol. They just draw and refill their hand to fast. Combined with those cannons...

    You know like sometimes you wish that your opponent doesnt draw a certain card...well for pirate warrior, if you think about it, it almost doenst matter. Every card is just painful.

    Posted in: Wild Format
  • 1

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    fuck Mr. Smite, fucking shit card. WTF

    Pirate Warrior was bad enough before. But fuck man...every time i somehow start to control the game Mr. Smite just ends it...

    Its so motherfucking much dmg on turn 6. On turn 5 you have the mandatory Cap'n Rokara..when you manage to deal with it on turn 6 you have a weapon, fucking 2*2 dmg from cannon and a random pirate that gets charge from Mr. Smite.

    Even if its a shitty weapon and a shitty minion thats around 14 dmg. Really just fuck that shit.

    Posted in: General Discussion
  • 0

    posted a message on Ignite Mage in Wild

    I dont get it how people can cast so many spells in one turn. When i play Ignite Mage or APM mage, i lose like 25% of my games, just because of all the animation and blabla shit that doesnt let me cast stuff quick enough. So how you do it?

    I feel like one turn before lethal im ready like if going for a race...but still doesnt work out.

     

     

     

    Posted in: General Discussion
  • 0

    posted a message on Which nerf is more likely for pirate warrior quest? vote.

    For Hunter and Warrior it would be just reasonable to slow down the progress. Its sooooooo logical. But since they havent dont it yet, since its obviously its pathetic and retarded, i think they also wint and also dont give a shit.

    Even with 3/3/3 it would be still easy, especially for warriors with the adition of Defias Cannoneer. When you finish step 2 and have this on board and gives you so much tempo advantage its beyond stupid.

    Posted in: General Discussion
  • 0

    posted a message on Nerf Mage or limit the time allowed to play

    For me it's the opposite. When I play long combos I just run out of time and lose a game that I would have won because of stupid punk ass animations. That's why I don't play such decks. It makes me so angry when I want to play and it doesn't let me because of this animations trash.

    Posted in: Wild Format
  • 0

    posted a message on Balancing wild format
    Quote from pentadrone >>

    I think that 2 recent otk decks (anacondra druid and sanctum chandler mage) are problematic because there is not a single way to stop them if the right cards are drawn and they are utter shit if the filler cards are drawn which in my opinion makes for an unsatisfying and uninteractive playing experience (unless you are the kind of person that likes flipping a coin). It's exactly like barnes/kael'thas back in the day (even worse) so yes I think there will be nerfs needed at some point.

     Who plays these decks? I played this season from Bronze to D3 so far and didnt meet a single Ignite Mage and maybe 2 times the OTK druid deck.

    These decks get fucked up by Quest Warrior and Quest Hunter...they are way to fast that any OTK deck could consistently work. Yeah, you might get lucky sometimes. OTK decks mostly dont have any board, so quest warrior will rape you even before they finish their quest with all the cannon ball shooting atm. Hunter is the same...additionally Odd Quest Hunter runs double flair so any OTK mage deck, which relies on ice blocks just has no chance to win.

    Defias Cannoneer is absolutley nuts in Q Warrior. As an example, when you finish step 2 of your quest and you have a weapon (which you have almost 100%) you do already 10 dmg with cannon balls by using a 1 mana pirate...mostly you will be on turn 4 and still have 3 mana left...its insane. Nothing can keep up with such a tempo of dmg & synergy & drawing!

    Posted in: General Discussion
  • 1

    posted a message on To many bugs...it cant be that hard to fix?

    Lately there are a lot of bugs...obvious ones...

    Im not a programmer, but when a card does something wrong, does it need 2 weeks until its fixed?

    Example:

    Jerry Rig Carpenter...first it gave you the 0 mana 6/6 taunt. I guess they fixed it. Now when i played it in duels, it cant be played, but it wants me to target something first...for no reason.

    Zephrys the Great...everytime i play it, i disconnect. Also when my opponent plays it, i disconnect. Maybe since a week now. I wont be the only one. I already won a couple of games, when my opponent played it, i disconnected and when i returned i won, because my opponent left.

    I mean, that they fail to balance things is one thing...but at least fix your obvious bugs...

     

    Posted in: General Discussion
  • 1

    posted a message on Balancing wild format

    I dont know if i can call myself an experienced wild player. As i read the title, i felt like, yeah...wild needs some balancig. But i didnt think of the cards you mentioned.

    The only 2 retarded cards atm are the hunter and warrior quests. To fast, to simple, to strong. Remeber how HL Priest used to be "to strong" with the 0 mana hero power? Haha yeah, at least you needed like 15 turns to make the combo even possible. Hunter quest can do this in 6 turns. The warrior quest deck is just to powerful. The thing that makes it so strong imo, is the ability to draw and add stuff to your hand all the time. Its almost impossible to run out of steam.

    Posted in: General Discussion
  • To post a comment, please login or register a new account.