• 3

    posted a message on New Legendary Shaman Card Reveal - The Storm Bringer

    Just on the board

    Posted in: News
  • 0

    posted a message on New Card Reveal - Subject 9

    Summon a 1/1 is the worst hero power for aggro/tempo, it does nothing for you the turn you play it. It's also one of the best hero powers for control because of the value it can bring - it can build a board without costing you cards

    Posted in: News
  • -5

    posted a message on Ben Brode Explains Why Even "Simple" Solutions Take Time - Ladder Revamp
    Quote from Unknown27 >>
    Quote from Juxtapose90 >>

    Better rewards.

     Do they owe you anything???lol
    If you find the rewards are the only cause to climb,and on top of that find the rewards bad,then don't rank up!
     Better reward system maybe. Getting 5 stars rewards 5 dust most of the time. Except if its from rank 6 to rank 5 - for that you get 280 dust. And then you stop bothering because getting to legend awards you with 25 dust.
    Posted in: News
  • 0

    posted a message on Vote for your Favourite Community Created Spell Counter Cards

    Grounding totem is my vote on this one. It makes me wonder how a similar card isn't in the core set. It's such a good throwback to the grounding totem of WoW where you can kill it with a spell or with physical attacks and would work so well in hearthstone.

    Misspeller is a close second because of the flavor as well as implications in the game.

    Posted in: News
  • 2

    posted a message on Vote for your Favourite Community Created Spell Counter Cards

    Raven is by far the worst designed. 2 mana 1/1 plus a 3 mana secret or just used for the double spell cast on your turn. Countering "secretly" just makes it a secret so it makes no sense putting it in druid (the "choose one (secretly)" mechanic makes sensewhen it's a deathrattle effect). It shares problems with living counterspell but at least its implications are more complex and the decision is impactful. 2 mana to double your nourish, jade blossom or idol or literally any spell you would put in your deck is ridiculous.

    Posted in: News
  • 0

    posted a message on Kobolds & Catacombs - Hearthstone's Seventh Expansion

    Most of the weapons won't be utilisable by warrior so it might actually be a nerf

    Posted in: Guides
  • 3

    posted a message on New Warrior Legendary Reveal: Geosculptor Yip

    They didn't make this card after releasing KTF and seeing i wasnt competitive. Most cards are planned 8 months in advance and tweaked and tested until release. This is only the third warrior card revealed and there might be enrage synergy cards yet. And lastly, making 3 warrior legendaries in two consecutive sets that build around the same mechanic isn't something that should be done (poor warlocks).

    Posted in: News
  • 0

    posted a message on New Paladin Card Reveal: Call to Arms

    Ignoring the slow part, how does recruit a 1/1 make the spell any better? It's anti-synergy

    Posted in: News
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