This is quite different than Ice Block. If your opponent can kill you with one attack or spell this secret won't save you because it doesn't prevent the damage.
So unlike Ice Block which will always guarantee you one extra turn, this only bides you time if you play it at the right time. If you play it at the wrong time (when your opponent is only attacking you with one minion or has no minions but can ping you) it won't do anything and you've wasted it. Essentially this card works as absorb/prevent damage card, not a gain an extra turn card, and it depends VERY heavily on the skill of the player to be good.
I like it. Not giving midrange shaman another card and making Murloc Shaman that bit better. Morgl playing with murloc decks just makes sense doesn't it??!
Without any other Jade Golemn synergy it's a stealthed Possessed Villager for 1 extra mana in Rogue. So yeah.. it's pretty useless without Jade Golemn synergy.
Cobra Shot can be played directly from hand for control. This card puts threats on the board for the opponent to deal with. Though Cobra Shot wasn't used much anyway.
Plz some control weapon. This may good vs aggro or midrange stuff but no control
Warrior has Gorehowl!! What do you want exactly are you looking for in a weapon?
Fiery War Axe for the early game. Fool's Bane for the early/mid game, it's pretty versatile. Gorehowl for mid/late game, one of the best control weapons conceivable.
also Tentactles for Arms to out fatigue/value your opponent in the really late game. Arcanite Reaper if you just want more weapons in your deck. Cursed Blade if you hate yourself.
we can just use Starving Buzzard for Hunter card draw (ahahahahHahahaHAhaha), I generally use infest to make up for my lack of card draw, or sometimes throw in a Curator or Coldlight. Hunter can still do decently without that draw
I'm going to play it. Whether it sees a lot of play depends on if there will be a good hunter deck in the meta.
It's a very solid card though. The 2-damage battlecry is very valuable for controlling the board or just hitting the face, with potential to be increased beyond 2; not the strongest stats, but with the beast synergy and the battlecry it makes up for it; Hound Master or Shaky Zipgunner makes it a pretty solid 4-6 [taunt].
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This is quite different than Ice Block. If your opponent can kill you with one attack or spell this secret won't save you because it doesn't prevent the damage.
So unlike Ice Block which will always guarantee you one extra turn, this only bides you time if you play it at the right time. If you play it at the wrong time (when your opponent is only attacking you with one minion or has no minions but can ping you) it won't do anything and you've wasted it. Essentially this card works as absorb/prevent damage card, not a gain an extra turn card, and it depends VERY heavily on the skill of the player to be good.
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running Dr. Boom in a Mill deck.. disgraceful
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You'd have to use Krul first because this only buffs the demons once they're on the board.
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Wouldn't you play Fiery Bat over Alley Cat?
Edit: WHAT.. BATTLE CRY!?
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How does if have anti-synergy??
edit: oh yes, you're right. Camel doesn't get much play anyway though
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I like it. Not giving midrange shaman another card and making Murloc Shaman that bit better.
Morgl playing with murloc decks just makes sense doesn't it??!
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Without any other Jade Golemn synergy it's a stealthed Possessed Villager for 1 extra mana in Rogue.
So yeah.. it's pretty useless without Jade Golemn synergy.
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Cobra Shot can be played directly from hand for control. This card puts threats on the board for the opponent to deal with. Though Cobra Shot wasn't used much anyway.
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Magnataur Alpha is good now.
6/4 doesn't die to Waraxe or Frostbolt...
only Truesilver, or 3 damage and a ping, or lots of other stuff.
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Fool's Bane for the early/mid game, it's pretty versatile.
Gorehowl for mid/late game, one of the best control weapons conceivable.
also
Tentactles for Arms to out fatigue/value your opponent in the really late game.
Arcanite Reaper if you just want more weapons in your deck.
Cursed Blade if you hate yourself.
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we can just use Starving Buzzard for Hunter card draw (ahahahahHahahaHAhaha), I generally use infest to make up for my lack of card draw, or sometimes throw in a Curator or Coldlight. Hunter can still do decently without that draw
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It's just as reliable. The new Paladin buff cards offer more stat value though.
3
I'm going to play it.
Whether it sees a lot of play depends on if there will be a good hunter deck in the meta.
It's a very solid card though. The 2-damage battlecry is very valuable for controlling the board or just hitting the face, with potential to be increased beyond 2; not the strongest stats, but with the beast synergy and the battlecry it makes up for it; Hound Master or Shaky Zipgunner makes it a pretty solid 4-6 [taunt].
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If your opponent already had a board then.. maybe? it'd be worth it