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    posted a message on New Rogue Secret Card Reveal: Evasion

    This is quite different than Ice Block. If your opponent can kill you with one attack or spell this secret won't save you because it doesn't prevent the damage.   

    So unlike Ice Block which will always guarantee you  one extra turn, this only bides you time if you play it at the right time. If you play it at the wrong time (when your opponent is only attacking you with one minion or has no minions but can ping you) it won't do anything and you've wasted it. Essentially this card works as absorb/prevent damage card, not a gain an extra turn card, and it depends VERY heavily on the skill of the player to be good.

    Posted in: News
  • 0

    posted a message on Awsome Mill Paladin

    running Dr. Boom in a Mill deck.. disgraceful 

    Posted in: Awsome Mill Paladin
  • 0

    posted a message on Kabal Songstealer
    Quote from zakanyimen >>

    Not dies to a 2 drop

     I +'d this despite the bad grammars
    Posted in: Kabal Songstealer
  • 0

    posted a message on Crystalweaver

     You'd have to use Krul first because this only buffs the demons once they're on the board. 

    Posted in: Crystalweaver
  • 0

    posted a message on Alleycat

    Wouldn't you play Fiery Bat over Alley Cat? 

    Edit: WHAT.. BATTLE CRY!?

    Posted in: Alleycat
  • 1

    posted a message on Alleycat

    How does if have anti-synergy??  
    edit: oh yes, you're right. Camel doesn't get much play anyway though

    Posted in: Alleycat
  • 0

    posted a message on Call in the Finishers

    I like it. Not giving midrange shaman another card and making Murloc Shaman that bit better.  
    Morgl playing with murloc decks just makes sense doesn't it??!

    Posted in: Call in the Finishers
  • 0

    posted a message on Jade Swarmer

    Without any other Jade Golemn synergy it's a stealthed Possessed Villager for 1 extra mana in Rogue.
    So yeah..  it's pretty useless without Jade Golemn synergy. 

    Posted in: Jade Swarmer
  • 0

    posted a message on Knuckles

    Cobra Shot can be played directly from hand for control. This card puts threats on the board for the opponent to deal with. Though Cobra Shot wasn't used much anyway.

    Posted in: Knuckles
  • 0

    posted a message on New Warrior Card - Thorium Knuckles

    Magnataur Alpha is good now.
    6/4 doesn't die to Waraxe or Frostbolt...

    only Truesilver, or 3 damage and a ping, or lots of other stuff.

    Posted in: Card Discussion
  • 0

    posted a message on New Warrior Card - Thorium Knuckles
    Quote from Thomasvicfelix >>

    Plz some control weapon. This may good vs aggro or midrange stuff but no control

       Warrior has Gorehowl!! What do you want exactly are you looking for in a weapon? 
    Fiery War Axe for the early game.
    Fool's Bane for the early/mid game, it's pretty versatile.
    Gorehowl for mid/late game, one of the best control weapons conceivable.

    also
    Tentactles for Arms to out fatigue/value your opponent in the really late game. 
    Arcanite Reaper if you just want more weapons in your deck.
    Cursed Blade if you hate yourself. 

    Posted in: Card Discussion
  • 0

    posted a message on Dispatch Kodo

    we can just use Starving Buzzard for Hunter card draw (ahahahahHahahaHAhaha), I generally use infest to make up for my lack of card draw, or sometimes throw in a Curator or Coldlight. Hunter can still do decently without that draw

    Posted in: Dispatch Kodo
  • 2

    posted a message on Dispatch Kodo

    It's just as reliable. The new Paladin buff cards offer more stat value though. 

    Posted in: Dispatch Kodo
  • 3

    posted a message on Dispatch Kodo

    I'm going to play it.
    Whether it sees a lot of play depends on if there will be a good hunter deck in the meta.

    It's a very solid card though. The 2-damage battlecry is very valuable for controlling the board or just hitting the face, with potential to be increased beyond 2; not the strongest stats, but with the beast synergy and the battlecry it makes up for it; Hound Master or Shaky Zipgunner makes it a pretty solid 4-6 [taunt]. 

    Posted in: Dispatch Kodo
  • 0

    posted a message on Dirty Rat

    If your opponent already had a board then.. maybe? it'd be worth it

    Posted in: Dirty Rat
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