Invulnerable - Invulnerable minions skip their next attack, their descriptions don't work and can't be damaged. Meaning as long Muradin is present, the effect stands. This also eliminates way to abuse Faceless Manipulator.
Muradin makes an okay low cost legendary due his ability to throw Storm Hammers at his opponents and great support for powerful minions so that Big Game Hunter for example can't take them down as easily. It might even save your Ragnaros from being destroyed during the next turn.
Dusting generally is counter-productive if you lack the cards. You might dust a card that is useful or you end up dusting something like Wisp or Angry Chicken only to find out that X upcoming card makes them viable.
This is a deck that performs well if you don't mulligan unless you have cards with mana cost of five or more! See the deck page for more detailed information. Beware salty Handwhatever players who get utterly destroyed (including their giants!) I got Handlock to fatigue and won with one health in my recent match.
This deck is "anti-meta control deck" which means it performs well against any decks as long you play properly. Though I can't guarantee 100% win rate even though streaking with this deck is easy.
I should mention that this is my main deck so it has been fine tuned so much that I can't simply change anything as expansions have yet to have any worthwhile cards to include without ruining it.
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Invulnerable - Invulnerable minions skip their next attack, their descriptions don't work and can't be damaged. Meaning as long Muradin is present, the effect stands. This also eliminates way to abuse Faceless Manipulator.
Muradin makes an okay low cost legendary due his ability to throw Storm Hammers at his opponents and great support for powerful minions so that Big Game Hunter for example can't take them down as easily. It might even save your Ragnaros from being destroyed during the next turn.
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Dusting generally is counter-productive if you lack the cards. You might dust a card that is useful or you end up dusting something like Wisp or Angry Chicken only to find out that X upcoming card makes them viable.
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Gazlowe?
I would have said Piloted Sky Golem too but it was already taken, or Sneed Old Shredder.
Edit: Definitely Gazlowe. First he has his claws, then he tries to call assistance, including blue mech that flies to give assistance.
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This is a deck that performs well if you don't mulligan unless you have cards with mana cost of five or more! See the deck page for more detailed information. Beware salty Handwhatever players who get utterly destroyed (including their giants!) I got Handlock to fatigue and won with one health in my recent match.
This deck is "anti-meta control deck" which means it performs well against any decks as long you play properly. Though I can't guarantee 100% win rate even though streaking with this deck is easy.
I should mention that this is my main deck so it has been fine tuned so much that I can't simply change anything as expansions have yet to have any worthwhile cards to include without ruining it.
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I would like to have multiple stages with these bosses. Kel'thuzard had a good start with that even though its non-heroic version screws himself over.
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Wisp could have battlecry and increased mana cost.
Battlecry - Place random "ancient" from your hand onto the field.
It would reflect their role as builders.
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They could rename "weapon" class to be "equipment" class and add stuff like 0/5/3 shield. Half a damage when your hero gets hit.
It would allow that slot to be more versatile etc for all kind of durability stuff like even potions.
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How so? That is like about 116 gold per card and unlike with card packs, you don't get too many of the same card due random factor screws you over.
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Adventures of course.
Let's say they want to add playable Death Knight class, I would gladly pay for an adventure that lets me unlock the said class.