Incredible contribution, you've clearly stated the problems with this deck in such a positive and constructive essay.
- ClemontsFuture
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Member for 9 years, 2 months, and 6 days
Last active Thu, Sep, 10 2015 10:23:56 -
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LunacyHS posted a message on Legend Hunter ! (2-3 hours farming)Posted in: Legend Hunter ! (2-3 hours farming) -
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Ness posted a message on LEGEND 43 - UPDATE WITH NEW CARDS - Ness's All Around DruidPosted in: LEGEND 43 - UPDATE WITH NEW CARDS - Ness's All Around Druidazure drake has never been a staple in druids, specially now in this fast paced meta.
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Nantrix99 posted a message on Road to legend with... MURLOCS!?Posted in: Road to legend with... MURLOCS!?One of the worst decks ive ever tried to play. 3x legend player and this deck is so rng based its not even funny.
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nachomm posted a message on TempoMage #1 Legend S15 - TheEnclasePosted in: TempoMage #1 Legend S15 - TheEnclase17-5 XD
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nachomm posted a message on TempoMage #1 Legend S15 - TheEnclasePosted in: TempoMage #1 Legend S15 - TheEnclase17-4. Perfect.
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kapteinhaddock posted a message on EU Legend #1 (S15) Malygos LockPosted in: EU Legend #1 (S15) Malygos Locktook out 1 bgh and added alex. you guys should really try it it is s good with alex in for more dragon synergy and being able to close out games
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sneezyo posted a message on Kreek's Fast/Control Zoo [GUIDE] [ASIA Server High Ranking Deck, Highest Rank 1 with 3 Stars]Posted in: Kreek's Fast/Control Zoo [GUIDE] [ASIA Server High Ranking Deck, Highest Rank 1 with 3 Stars]THANKS FOR THE INFO
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Kreekakon posted a message on Kreek's Fast/Control Zoo [GUIDE] [ASIA Server High Ranking Deck, Highest Rank 1 with 3 Stars]Posted in: Kreek's Fast/Control Zoo [GUIDE] [ASIA Server High Ranking Deck, Highest Rank 1 with 3 Stars]The reason I use Zombie Chow is because it is much better at controlling the board because of its high stats. It may give the opponent more HP but I find it a reasonable price to pay for the ability to control the board much more efficiently. Of course you have to know when it is right and wrong to play down the Zombie Chow.
There are many different variations to zoo and this is just my attempt at making one with a few changes more suited to my personal play style. May work sometimes, may not. People should feel free to work with something else if they feel another type of zoo would be better suited for them or the meta they are facing :)
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sudajalem posted a message on Janos - Season 14 Rank 5-legend BEST Tempo MagePosted in: Janos - Season 14 Rank 5-legend BEST Tempo MageWhy you always such an asshole?
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Drakolog posted a message on [Legend S12] Lykan's Ramp DruidPosted in: [Legend S12] Lykan's Ramp DruidI would recommend an other Sludge Belcher since it destroys your opponends tempo.
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Judging by people reactions, im sticking with the old deck. Going on a 6 game win streak on rank. Rend really comes in handy.
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Replaced ChillMaw with light bomb. If it curves early its great.
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I've been running Janos's list for about a month or so. This deck just looks like you pulled out an azure drake and added a flame strike. Either way, flame strike looks like a good add.
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Anything with alot of hard removal really. Kill all their early threats. And they will run out of steam. Save your BGH for Rag or Dr. Boom. Unless they get a god hand. Almost anything is winnable for the deck.
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Playing the exact deck except swapped out Kezan Mystic for Polymorph. Paired with flamewaker its been good.
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Had a few hilarious results with this deck. Hunter, Druid and Shaman were more easier match ups. If they deal with your early game threats, you tend to run out of steam though.
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Doing well against most decks, except for hunter. They just speed by. Then kill command.
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If you notice, everything in this deck is face. Hunter doesn't trade. It forces its opponents to trade since you can outrace them with your hero power. Loatheb just insures your turn 5 doesn't get blown up by a sweeper and boom is there if your early game went horribly wrong.
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Where dem owls be? They drop big taunt, you screwed yo.
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You don't want to sub it out. Its a core card. Its what makes your combos on turn 8 string together. You'd need alot of mana to play tinker's into other cards without it.