Mercs is officially dead. 30 minutes at 10% for a total of 31 points on the reward track. They didn’t just reduce the xp , they killed it. They might as well remove the mode now and replace it with something else.
- Cleedek
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Member for 5 years, 10 months, and 25 days
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Jd1975 posted a message on Showdown in the Badlands Launch Day - Everything You Need To Know!Posted in: News -
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Hearthsam posted a message on 28.0.1 Patch Notes - Battlegrounds, Arena, Majordomo Change Reverted & Bug FixesPosted in: NewsMagister Dawngrasp hero power is still instantly crashing the game. Really frustrating as I have a duels run with the card in it.
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Twitchy posted a message on Introducing Battlegrounds Duos!Posted in: NewsWith all respect but it often seems like people who only play standard are completely clueless on how many people play Battlegrounds and thus assume it doesn't deserve to get any updates. There are no numbers available but when looking at Twitch streamers it's often 90% Battlegrounds.
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BourbieSpeedrun posted a message on Reno, Lone RangerPosted in: Reno, Lone RangerYeah it's gonna be a fun otk
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omnicide11214 posted a message on Reno, Lone RangerPosted in: Reno, Lone RangerSo, if I'm correct about this, one of his hero powers does infinite damage with Coldarra Drake
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Rorrypower posted a message on First Neutral Legendary Hero Card Revealed - Reno, Lone RangerPosted in: NewsWell, the old one is not highlander restricted, but of course the new one is still soooooo much better
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Noran7 posted a message on First Neutral Legendary Hero Card Revealed - Reno, Lone RangerPosted in: NewsSays swap each turn, so it should work
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BourbieSpeedrun posted a message on First Neutral Legendary Hero Card Revealed - Reno, Lone RangerPosted in: NewsColdarra Drake with the arcane bullet is instant lethal Pog (maybe too slow but still fun)
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LockAndLoad posted a message on New Warrior Legendary Card Revealed - Boomboss ThogrunPosted in: NewsThe card text says it blows up a CARD in the enemy hand, deck and battlefield. Now, we're all certain that this means you can blow up spells and locations in hand and deck. But... the wording "blow up an enemy CARD in the battlefield" could even imply that this could destroy locations on the battlefield. I wonder if that's what they intend to say. Would be a unique mechanic if so. I don't think there's a precedent for such wording.
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metyou posted a message on 27.6.2 Patch Notes - Nerfs to Druid, Yogg-Saron, The Jailer, Tony King of Piracy - BG and Duels Changes Too!Posted in: News+4800 dust
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This card is so stupid. Nerf please
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That's genius idea!
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Honestly, looks like Undead in BG's is going to be pretty unplayable, but I understand potentially removing the Eternal Summoners cause there is not really way how to change it (maybe I just don't see it). Anyways, I'm looking forward to be able to play another tribe without losing to undead in TOP 2 most of the time.
Here is the post from other guy here, but I linked the cards (also fixed many of the names in process), so you can actually see the current state of the card (cause I don't remember all cards by name anymore) :D
Nerfs
Wildpaw Gnoll Gnoll now only gets discounted by non-Rogue cards. Maestra no longers works to discount this card
Sinstone Graveyard Ghosts no longer have stealth.
Final Showdown 1st stage requirement has gone from draw 4 cards in a turn to draw 6.
Sinful Brand 1 mana → 2 mana
Astalor, the Flamebringer Manathirsts have gone up from 4/7/10 to 5/8/10, Final stage now deals 7+7 damage
Shockspitter from 3 mana to 4 mana 3/3
Buffs
Bonecaller 2/4 → 2/5
High Cultist Basaleph 5 mana → 4 mana
Haunting Nightmare Base minion and Token from 3/3 to 4/3
Unholy Frenzy from 3 mana to 2 mana
Battlefield Necromancer and Boneguard Commander Tokens from 1/2 Taunts to 1/3 Taunts
Vengeful Walloper 7 mana to 6 mana
Wither from 2 mana to 1 mana
Shallow Grave from 2 mana to 1 mana
Last Stand From 4 to 1 mana, Now reads: Draw a Taunt minion. Manathirst (8) double the stats.
Remornia, Living Blade From 4/10 to 5/10
Asvedon, the Grandshield Now 4/3 with taunt
Infantry Reanimator From 6 mana to 5 mana
Nellie, the Great Thresher Reduces Pirates cost by (2). From (1)
Timewarden From 4 mana 3/5 to 3 mana 3/4.
Vast Wisdom From 3 Mana to 2 Mana.
Energy Shaper From 4 mana 3/5 to 3 mana 3/4
Dar'Khan Drathir From 8 mana to 7 mana
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I got 42069 golden cards.
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Classic imp-lock player
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So fucking tired of implocks! Nerf this cancer deck - it currently has highest winrate by HSreplay and it's really annoying to play against it. You can't really do anything.
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I think it should be 5 mana.
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Hate this secret already
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They need to change the logic of Theotar, the Mad Duke to discover duplicates also (right now if you have 2+ same cards in hand, it will be shown as 1 of 3 options in discovery). Also as someone else mentioned, the card you will swap from your hand should be random. I think, that people would be satisfied with this change and it could stay 4 mana even.
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Maybe the health to 35. But honestly, I don't see any need for nerfing this card.