I got this kind of rather unique build for me, but my opponents were so weak, that they did not even kill anything other than Leeroy. In these games, I really wish I could see the full potential of this build at least once.
Honestly, looks like Undead in BG's is going to be pretty unplayable, but I understand potentially removing the Eternal Summoners cause there is not really way how to change it (maybe I just don't see it). Anyways, I'm looking forward to be able to play another tribe without losing to undead in TOP 2 most of the time.
Here is the post from other guy here, but I linked the cards (also fixed many of the names in process), so you can actually see the current state of the card (cause I don't remember all cards by name anymore) :D
Nerfs
Wildpaw GnollGnoll now only gets discounted by non-Rogue cards. Maestra no longers works to discount this card Sinstone Graveyard Ghosts no longer have stealth. Final Showdown 1st stage requirement has gone from draw 4 cards in a turn to draw 6. Sinful Brand 1 mana → 2 mana Astalor, the Flamebringer Manathirsts have gone up from 4/7/10 to 5/8/10, Final stage now deals 7+7 damage Shockspitter from 3 mana to 4 mana 3/3
Oh my god, fuck big priest and especially Neptulon. As it wasn't enough to have it in Wild - now we have to deal with this BS in standard too? Blizzard, change Neptulon or ban him totally.
0
<audio class="audio-for-speech"></audio>
3
This card is so stupid. Nerf please
0
Pretty average build today :D
0
It's a bug for sure.
0
2nd place with this insane build? Definitely possible when opponent has 10 amalgadons 🙈
0
I had one interesting Rylak game recently. This is how it went. :D
3
That's genius idea!
0
This card is fucked up
0
Catrina Muerte is one of the most PTSD card for me.
0
Just had an insane game with new hero. Such a nice interaction with Goldrinn (reborned tount). 1st place obviously :)
0
Fuck this card
3
Honestly, looks like Undead in BG's is going to be pretty unplayable, but I understand potentially removing the Eternal Summoners cause there is not really way how to change it (maybe I just don't see it). Anyways, I'm looking forward to be able to play another tribe without losing to undead in TOP 2 most of the time.
Here is the post from other guy here, but I linked the cards (also fixed many of the names in process), so you can actually see the current state of the card (cause I don't remember all cards by name anymore) :D
Nerfs
Wildpaw Gnoll Gnoll now only gets discounted by non-Rogue cards. Maestra no longers works to discount this card
Sinstone Graveyard Ghosts no longer have stealth.
Final Showdown 1st stage requirement has gone from draw 4 cards in a turn to draw 6.
Sinful Brand 1 mana → 2 mana
Astalor, the Flamebringer Manathirsts have gone up from 4/7/10 to 5/8/10, Final stage now deals 7+7 damage
Shockspitter from 3 mana to 4 mana 3/3
Buffs
Bonecaller 2/4 → 2/5
High Cultist Basaleph 5 mana → 4 mana
Haunting Nightmare Base minion and Token from 3/3 to 4/3
Unholy Frenzy from 3 mana to 2 mana
Battlefield Necromancer and Boneguard Commander Tokens from 1/2 Taunts to 1/3 Taunts
Vengeful Walloper 7 mana to 6 mana
Wither from 2 mana to 1 mana
Shallow Grave from 2 mana to 1 mana
Last Stand From 4 to 1 mana, Now reads: Draw a Taunt minion. Manathirst (8) double the stats.
Remornia, Living Blade From 4/10 to 5/10
Asvedon, the Grandshield Now 4/3 with taunt
Infantry Reanimator From 6 mana to 5 mana
Nellie, the Great Thresher Reduces Pirates cost by (2). From (1)
Timewarden From 4 mana 3/5 to 3 mana 3/4.
Vast Wisdom From 3 Mana to 2 Mana.
Energy Shaper From 4 mana 3/5 to 3 mana 3/4
Dar'Khan Drathir From 8 mana to 7 mana
1
I got 42069 golden cards.
-1
Oh my god, fuck big priest and especially Neptulon. As it wasn't enough to have it in Wild - now we have to deal with this BS in standard too? Blizzard, change Neptulon or ban him totally.
0
I love that card, made him golden today. There are many cards, which deserve the nerf like Denathrius.