It's situational. If you're playing a lot of secret mages/hunters make the swap. If not, then it is not needed. But when I swapped to this deck, that is all I was facing. It worked perfectly.
I conceded as soon as the bloodlust left his hand. It was before he took the fatigue damage. So the concede was before he actually died. It was a terrible moment.
Kolento: http://i.imgur.com/hVTWgah.jpg (Fair warning that I've never actually seen him use this deck, so it might be out of date.)
Veev's deck is almost exactly what I'm running. I don't have sylvanas tho, so it's a little different. Pretty much the "core" pally cards, with every good legendary thrown in.
I just figured I'd post this thread after I got done face smashing my keyboard for fifteen minutes.
Short story, I'm playing a pally control deck...enemy was shaman with gadget auctioneer on the board..he has 4 hp..draws card and takes 3 fatigue damage...1hp. Play bloodlust and I immediately hit concede because I think he has lethal...what I didn't realize was he draws a card from having Gadgetzan on the field..and takes 4 fatigue damage for lethal. I lost because I conceded. FML. What's your hearthstone horror story?
IF you get your potential murloc combos, you win by game 5. When that doesnt happen, the minion mass + bloodlust combo usually wins as soon as you draw it (6 or 7). That's how they fit into my deck.
Edit- To clarify, generally the only way you dont win with your murloc combo is if they spam AoE to kill it. Usually, wasting their aoe..then you bust out the minion mass+bloodlust and there is jack they can do about it.
Giving this a bump. Even more powerful after recent patches. Goodluck climbing the ranks. If you enjoy it/have success feel free to post about it here/give me a thumbs up!
Might also be worth it to add one of them Lorewalker dudes, if you only play 3 spells.
Interesting idea. I've actually been playing a variation of the "beat you with your own cards" priest deck atm and kinda neglecting this one, but I'll look into it. It's not a card I own, so I'd have to purchase it.
Have you thought about adding Mana Tide Totem into the deck to help your card draw? I've got a Shaman/Murloc deck I'm using that I love playing (the Flametongue Totem and Knife Jugglers just make it so much damn fun) and the Mana Tide Totems work really well to boost card draws. The biggest problem I've run into is having that initial rush, get them down under 10 HP quickly, then it fizzles out. I'm running a few more spell cards than you are which may be the difference. Lemme figure out how to post a deck and I'll put my take on it. Only other thing I'd even suggest throwing in is a Sea Giant as more of a Turn 8/9/10 solution -- but you start trying to add in cards like that and the deck can lose it's purpose.
Current change I'm debating on doing is swapping out the Lightning Storms for Lightning Bolts -- that way you've got an option for direct damage to the hero if it extends to the mid-game.
Some interesting ideas here. The problem I see is that the purpose of this deck is to just overwhelm with minions and damage. If they waste silences and aoe's too early you simply obliterate them by the 6-7 turn. A majority of my matches are won simply by getting 4-5 minions on the field and popping a bloodlust at turn 5-6-7 (whenever I draw it). I feel like if I start to replace them the deck will start losing its purpose and evolve into something else.
Have you tried removing the Silver Hand Knights and the dragonling mechanic for 2 x windfury and another feral spirit?
What is the idea behind this swap? I was looking at perhaps another feral spirit, but I kind of dislike the overcharge effect. The concept behind this deck is to constantly mass minions, and even if they're aoe'd down, you have enough mana your next turn to just have another mass out there. Sometimes when I play feral spirit and aoe gets played, I'm left short on my next turn.
I do see the potential behind windfury if I am able to get it on old murk-eye or something, but being completely honest, the majority of my matches are over by the 6-7 mana turn if not sooner. I almost feel like a windfury combo would never get used.
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It's situational. If you're playing a lot of secret mages/hunters make the swap. If not, then it is not needed. But when I swapped to this deck, that is all I was facing. It worked perfectly.
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-1 shredder and +1 kezan mystic. Saved me tons of times. On a 12-0 streak atm.
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I conceded as soon as the bloodlust left his hand. It was before he took the fatigue damage. So the concede was before he actually died. It was a terrible moment.
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Veev's deck is almost exactly what I'm running. I don't have sylvanas tho, so it's a little different. Pretty much the "core" pally cards, with every good legendary thrown in.
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I just figured I'd post this thread after I got done face smashing my keyboard for fifteen minutes.
Short story, I'm playing a pally control deck...enemy was shaman with gadget auctioneer on the board..he has 4 hp..draws card and takes 3 fatigue damage...1hp. Play bloodlust and I immediately hit concede because I think he has lethal...what I didn't realize was he draws a card from having Gadgetzan on the field..and takes 4 fatigue damage for lethal. I lost because I conceded. FML. What's your hearthstone horror story?
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Think this deck is playable again due to the popularity in Giants decks.
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Yeah I just switched to Giant Control. Trying it out now. Just lost to a mage giants deck first game >.>
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Deck Scrapped. Playing boring Giant Control cookie cutter atm.
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The way it feels for me is this....
IF you get your potential murloc combos, you win by game 5. When that doesnt happen, the minion mass + bloodlust combo usually wins as soon as you draw it (6 or 7). That's how they fit into my deck.
Edit- To clarify, generally the only way you dont win with your murloc combo is if they spam AoE to kill it. Usually, wasting their aoe..then you bust out the minion mass+bloodlust and there is jack they can do about it.
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Feral Spirit and Silver Hand Knight are both for massing minions > bloodlust. It'll win you games.
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Giving this a bump. Even more powerful after recent patches. Goodluck climbing the ranks. If you enjoy it/have success feel free to post about it here/give me a thumbs up!
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Interesting idea. I've actually been playing a variation of the "beat you with your own cards" priest deck atm and kinda neglecting this one, but I'll look into it. It's not a card I own, so I'd have to purchase it.
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Some interesting ideas here. The problem I see is that the purpose of this deck is to just overwhelm with minions and damage. If they waste silences and aoe's too early you simply obliterate them by the 6-7 turn. A majority of my matches are won simply by getting 4-5 minions on the field and popping a bloodlust at turn 5-6-7 (whenever I draw it). I feel like if I start to replace them the deck will start losing its purpose and evolve into something else.
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That was my thought process as well. I really don't see how it'd be beneficial.
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What is the idea behind this swap? I was looking at perhaps another feral spirit, but I kind of dislike the overcharge effect. The concept behind this deck is to constantly mass minions, and even if they're aoe'd down, you have enough mana your next turn to just have another mass out there. Sometimes when I play feral spirit and aoe gets played, I'm left short on my next turn.
I do see the potential behind windfury if I am able to get it on old murk-eye or something, but being completely honest, the majority of my matches are over by the 6-7 mana turn if not sooner. I almost feel like a windfury combo would never get used.