Contrary to the belief of a few posters, 500 and 1000 wins isn't the easiest thing to get when you play games here and there, so to differentiate the portrait and hero power would be really nice.
Never purchasable agreed. Diamond hero power and maybe even a voice introduction like the characters do, if you choose like "You don't have the experience in combat to overcome my knowledge" Each character has a new one for 500 or 1000.
I feel like the game wasn't meant to have coin, coin, innervate, coin, gain 1 mana, spell, coin, coin, 8/8 taunt put all cards played back in your hand.
People told me it was an animation issue, and I thought that it wasn't and it was just taking so much time to continually play all those cards in one turn.
Swapping out cards and getting cards back is an animation issue though.
Just played a game, not sure what kind of deck it was, but it was a Rogue with an auctioneer out and there were 7 coins played.
At the beginning of the turn he said GG, I was at 27 health, he was at 7 so I assumed he was talking about the game up to that point.
My question to you is, do you think that if you can't get a combo off in your allotted time, then the turn should end? When the rope is done the turn should be over. It's not an animations of card issue, it's a sheer number of cards being played issue.
JJSawry, sorry, can't remember just know they ramped up cards really quickly and then played a card which had them draw their highest cost spell and summon a minion equal to that (I think)
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It was so dumb, I kept testing Greenshot to make sure it would work.
What programs do you guys use for screen capture and edit?
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Pretty excited about this. I'm a casual player, and while I have been playing a long time, I don't get a ton of games in.
No other decks with near as many wins, and it was fun getting to this point.
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I like this idea.
Contrary to the belief of a few posters, 500 and 1000 wins isn't the easiest thing to get when you play games here and there, so to differentiate the portrait and hero power would be really nice.
Never purchasable agreed. Diamond hero power and maybe even a voice introduction like the characters do, if you choose like "You don't have the experience in combat to overcome my knowledge" Each character has a new one for 500 or 1000.
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When 500 wins started there wasn't really all the extra character options for purchase or to earn.
Do you think that wins 500 and 1000 should stand out much more than something you can buy since you typically had to work really hard to get there.
Thanks everyone.
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I feel like the game wasn't meant to have coin, coin, innervate, coin, gain 1 mana, spell, coin, coin, 8/8 taunt put all cards played back in your hand.
People told me it was an animation issue, and I thought that it wasn't and it was just taking so much time to continually play all those cards in one turn.
Swapping out cards and getting cards back is an animation issue though.
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Thank you for your replies.
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I thought that the game can't be made for coin, coin, coin, coin card, coin coin, but that is not what people wanted to hear.
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It was long long ago nay July 2021, a cold day with the sun trying to peek out from the clouds.
I made it to turn 10 and it was incredible.
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Plz no hate, just throwing ideas out there and asking for thoughts from you all.
Would a possible solution to what a lot of people are talking about for issues with the newest expansion, removing just the quest cards?
Not redoing, just removing, and maybe taking more time to bounce ideas off of each other and the community.
Would that immediately fix the issue?
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NO, I said it's not an animation issue, it's a playing 8, 10, 12 cards in an turn issue.
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Hi Everyone,
Just played a game, not sure what kind of deck it was, but it was a Rogue with an auctioneer out and there were 7 coins played.
At the beginning of the turn he said GG, I was at 27 health, he was at 7 so I assumed he was talking about the game up to that point.
My question to you is, do you think that if you can't get a combo off in your allotted time, then the turn should end?
When the rope is done the turn should be over. It's not an animations of card issue, it's a sheer number of cards being played issue.
Any thoughts?
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I wouldn't worry about it.
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JJSawry, sorry, can't remember just know they ramped up cards really quickly and then played a card which had them draw their highest cost spell and summon a minion equal to that (I think)
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Not sure what kind of deck it was, but it was Druid and the first 3 turns happened so quick (I need to watch it again)
By my turn 4 they were at 10/10 and had the board loaded with 2 big minions and 2 taunt minions.
Was it just really good draw, or is that deck just a tough one to beat?
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Thank you. Was a great feeling.