I track all my games, and don’t really see the pattern that you are seeing.
I am working on 1000 wins for priest this season, so I have only played this class, but 3 variations. A control build with 2 tech variations; 1. weapon removal for bomb warrior and DH 2. Silence techs for rogue and Paladin. In 126 games this season, here is the seen distribution:
Variation is not big by any means, and I can’t seem to draw any conclusions similar to yours. My weapon tech deck saw the highest amount of bomb warrior (although not much notable difference), but did see the lowest amount of DH (again very close to other tech build, so nothing looks sinister here). Main variation in the stats is DH being about 1/3 games on the core deck. This I attribute to the fact it was the deck I played early season, before legend, where a lot of players will favor the simple and quick games of the DH.
I've played 50 games after reaching legend for the first time in wild. I have played 1 game against another legend player. There is no reason to play another game on the ladder if I can't even move up in legend. This has been a real disappointment.
If you win games, you will move up the legend ladder, no matter if the opponent is legend or not, so not really sure what your point here is?
The only reason you will be matched with people outside legend is because your win rate is incredibly low, which in turn makes your MMR very low. In reality, the game is telling you that you are not good enough to face legend players, so it will match you with lower ranked players to give you a chance of winning. Would you rather be matched with better, actual legend players and then win even less?
Meta is fairly balanced, as in a lot of decks (and surprisingly a good number of classes) are on a similar level right now. But generally, you should expect that most games won't last too long. Face Hunter is indeed a thing again.
If you feel like trying out Demon Hunter, then go unlock Demon Hunter (which you should either way) and maybe craft Soul Demon Hunter (though my personal guess is that the deck won't have a very long lifespan). It's not all that different from what you have seen before, but a new class might be more interesting regardless.
Hard to give general advise when it comes to decks, since it would depend on what playstyle you like. If you like old-school midrange decks, Libram Pure Paladin plays very much like one. If you like grindy control decks instead, Galakrond Priest and Bomb Warrior migth be more appealing. Your budget is also to be considered, of course.
Outside of Constructed, you might want to check out Battlegrounds and all the Single Player Stuff that's been released during your absence. Whatever you do, I wouldn't jump back into constructed without knowing anything about the cards that were released over the last two years (unless this is exactly what you want to experience). It's still Hearthstone, but you probably won't recognize any card and see a bunch of keywords and mechanics for the first time.
Came to write this.
Meta is in a great place, and game is a lot of fun right now.
To guide you on a deck, need more info on play style and budget.
Nothing wrong with algorithms or randomness, it's just people who don't understand randomness.
Unless you personally checked the code I would be careful with such statement. For example number generator in Java language heavily (more than 10 times) favoured "0", when generating integers from any range (no idea if it does that still, I haven't used Java since I got my diploma).
A
Do you have an article on this? Cursory search didn’t yield anything for me. I also studied computer science but never heard of this, so quite curious, as this sounds more like an urban legend
I really don’t see a lot of hunters at all, close to none. DH is quite prevalent, but not overly so. Plenty of warrior, rogue, Paladin, mage and priest in the mix to keep it very lively to me.
Very happy with the meta for the time being, nothing seems impressive and a lot of viable decks to switch between
Runestones and arcane orbs are currencies for China version of HS as China banned buying lootboxes/packs for money.
aka gambling.
....In China. It does not fulfill the definition for gambling in most western countries, mainly because there is no way to convert your “winnings” into monetary value.
That’s not the definition of gambling. Spending money not knowing what you’ll get for it is closer. I don’t think China is a model but maybe it’s just that Belgium, New Zealand and a few others cares just a tiny bit more about the well-being of their constituents.
So you’re saying that when you go to a restaurant and order an assorted entree of chef’s selection, that you’re gambling? That’s just nonsense.
I’ll quite the following definition, covering specifically loot box concept:
“Loot boxes must - like other forms of gambling - have a license if the following three criteria are met
There must be a stake
There must be an element of chance
There must be a prize (if the prize is a virtual item, it should be able to be converted into monetary value) “
Runestones and arcane orbs are currencies for China version of HS as China banned buying lootboxes/packs for money.
aka gambling.
....In China. It does not fulfill the definition for gambling in most western countries, mainly because there is no way to convert your “winnings” into monetary value.
Rogue is dead, the class can't keeping up after a non stop wave of endless nerfs after nerfs after nerfs.
This is just not true. I’ve been playing a fair amount of weapon rogue this season, and it is still strong. In 81 games this season I’ve maintained a 63% winrate (1500 legend EU).
Highest Winrates are against priest(80), Druid(75) and Paladin(75), which there are a lot of :)
I definitely believe that the RNG is related to the number of cards you buy or the money you spend on the game. I never pay real money to buy packs, so I guess I am deeply punished for it.
Speaking of being punished, don't be surprised if you get a warning for pointing out the obvious. We aren't allowed to talk about such things here for some unknown reason.
The reason is not really unknown. It has been pointed out by mods previously that spreading misinformation and conspiracy theories is simply not allowed or accepted here. The reason for that can be many, but likely doesn’t deviate from why it is not allowing on many other online platforms and social media.
Conspiracy mongering is harmful not only to the person fueling the fire, but also to the community they try to feed the conspiracy. A lot of research has been done on the negative impact of spreading conspiracy theories (both social impacts and mental impacts for the ones believing them), so it is a very natural step to try and reduce the spread.
Professor Nyhan’s research speaks in more depth about the emotional impact on the believers, and also addresses the rabbit hole their brains enter. To a point where even when presented with documented proof discrediting the conspiracy theory, it will strengthen their false beliefs. Adam Mongrain has come to similar conclusion, and phrased it “once you believe something untrue, it’s very easy to keep rationalizing that belief. It’s very easy to dismiss your critics as shortsighted.”
Before this turns into a scientific rambling:
TLDR: countless scientific, both social and mental, reasons to disallow spreading of conspiracy theories.
So posts like "Fuck Druid" and "Freeze mage players should hang themselves" are completely acceptable and constructive but talking about manipulated aspects of the game is damaging. Makes sense.
That is called a strawman argument, but no, I never said or even implied that
I definitely believe that the RNG is related to the number of cards you buy or the money you spend on the game. I never pay real money to buy packs, so I guess I am deeply punished for it.
Speaking of being punished, don't be surprised if you get a warning for pointing out the obvious. We aren't allowed to talk about such things here for some unknown reason.
The reason is not really unknown. It has been pointed out by mods previously that spreading misinformation and conspiracy theories is simply not allowed or accepted here. The reason for that can be many, but likely doesn’t deviate from why it is not allowing on many other online platforms and social media.
Conspiracy mongering is harmful not only to the person fueling the fire, but also to the community they try to feed the conspiracy. A lot of research has been done on the negative impact of spreading conspiracy theories (both social impacts and mental impacts for the ones believing them), so it is a very natural step to try and reduce the spread.
Professor Nyhan’s research speaks in more depth about the emotional impact on the believers, and also addresses the rabbit hole their brains enter. To a point where even when presented with documented proof discrediting the conspiracy theory, it will strengthen their false beliefs. Adam Mongrain has come to similar conclusion, and phrased it “once you believe something untrue, it’s very easy to keep rationalizing that belief. It’s very easy to dismiss your critics as shortsighted.”
Before this turns into a scientific rambling:
TLDR: countless scientific, both social and mental, reasons to disallow spreading of conspiracy theories.
Why is it that when you are using a control deck you only get aggro or tempo opponents but immediately when you switch to a aggro or tempo deck yourself you only get control opponents?
The moment when you create a deck that is good against highlander decks you don't get highlanders, the moment you revert you only get highlander deck opponents?
Or am I just imagining stuff?
You did not mention another weird thing:
When you build new deck, the first game is almost always awesome, you got good draw, curve like god... and then there is a second game and deck just do not work.
Weird.
Yea, that’s what I do and I have literally 100% winrate. Just create random deck, get free win, create new deck for free win. You do that too, right?
If you actually have something to do you with your life except for playing Hearthstone, this sounds like a total waste of time. And I also would love to see this 100% WR of yours.
I was being very facetious to underline the general absurdity, but clearly that wasn’t apparent enough ;)
2
Why are you so hell bent on getting rewards?
I’m having a ton of fun playing the casual version, and I don’t see that changing on release.
I play this mode to be entertained, and it is doing that very well!
2
Well if it is, people sure seem to have forgotten that fact. Last 35 games I have only met 2 DH. EU legend ladder
0
Or you could, you know, read the thread and not just the title ;)
10
I track all my games, and don’t really see the pattern that you are seeing.
I am working on 1000 wins for priest this season, so I have only played this class, but 3 variations. A control build with 2 tech variations; 1. weapon removal for bomb warrior and DH 2. Silence techs for rogue and Paladin. In 126 games this season, here is the seen distribution:
Core build: Bomb warrior: 11.6%, Soul DH: 34.1%, Libram Paladin: 11.6%, Rogue: 11.6%
Weapon tech build: Bomb warrior: 12.6%, Soul DH: 21.1%, Libram Paladin: 15.2%, Rogue: 18.2%
Silence tech build: Bomb warrior: 10.8%, Soul DH: 24.3%, Libram Paladin: 8.1%, Rogue: 13.5%
Variation is not big by any means, and I can’t seem to draw any conclusions similar to yours. My weapon tech deck saw the highest amount of bomb warrior (although not much notable difference), but did see the lowest amount of DH (again very close to other tech build, so nothing looks sinister here).
Main variation in the stats is DH being about 1/3 games on the core deck. This I attribute to the fact it was the deck I played early season, before legend, where a lot of players will favor the simple and quick games of the DH.
1
If you win games, you will move up the legend ladder, no matter if the opponent is legend or not, so not really sure what your point here is?
The only reason you will be matched with people outside legend is because your win rate is incredibly low, which in turn makes your MMR very low. In reality, the game is telling you that you are not good enough to face legend players, so it will match you with lower ranked players to give you a chance of winning. Would you rather be matched with better, actual legend players and then win even less?
0
Came to write this.
Meta is in a great place, and game is a lot of fun right now.
To guide you on a deck, need more info on play style and budget.
0
Do you have an article on this? Cursory search didn’t yield anything for me. I also studied computer science but never heard of this, so quite curious, as this sounds more like an urban legend
0
I really don’t see a lot of hunters at all, close to none. DH is quite prevalent, but not overly so. Plenty of warrior, rogue, Paladin, mage and priest in the mix to keep it very lively to me.
Very happy with the meta for the time being, nothing seems impressive and a lot of viable decks to switch between
0
Which device?
I play daily on iOS, and never seem to have any connection issues.
I play exclusively on EU.
0
So you’re saying that when you go to a restaurant and order an assorted entree of chef’s selection, that you’re gambling? That’s just nonsense.
I’ll quite the following definition, covering specifically loot box concept:
“Loot boxes must - like other forms of gambling - have a license if the following three criteria are met
0
....In China.
It does not fulfill the definition for gambling in most western countries, mainly because there is no way to convert your “winnings” into monetary value.
0
This is just not true. I’ve been playing a fair amount of weapon rogue this season, and it is still strong. In 81 games this season I’ve maintained a 63% winrate (1500 legend EU).
Highest Winrates are against priest(80), Druid(75) and Paladin(75), which there are a lot of :)
3
That is called a strawman argument, but no, I never said or even implied that
3
The reason is not really unknown. It has been pointed out by mods previously that spreading misinformation and conspiracy theories is simply not allowed or accepted here. The reason for that can be many, but likely doesn’t deviate from why it is not allowing on many other online platforms and social media.
Conspiracy mongering is harmful not only to the person fueling the fire, but also to the community they try to feed the conspiracy. A lot of research has been done on the negative impact of spreading conspiracy theories (both social impacts and mental impacts for the ones believing them), so it is a very natural step to try and reduce the spread.
Professor Nyhan’s research speaks in more depth about the emotional impact on the believers, and also addresses the rabbit hole their brains enter. To a point where even when presented with documented proof discrediting the conspiracy theory, it will strengthen their false beliefs. Adam Mongrain has come to similar conclusion, and phrased it “once you believe something untrue, it’s very easy to keep rationalizing that belief. It’s very easy to dismiss your critics as shortsighted.”
Before this turns into a scientific rambling:
TLDR: countless scientific, both social and mental, reasons to disallow spreading of conspiracy theories.
0
I was being very facetious to underline the general absurdity, but clearly that wasn’t apparent enough ;)