Played a longer control game against a SI:7 rogue today and found the Hadronox was game winning. The fact I managed to revive the lich king twice and almost took the game to fatigue with 65 health shows the deck is a powerhouse in more control oriented games.
I understand the concerns about spreading plagues diluting the revives from Hadronox. In my experience with this current crazy meta, two 1/5's with taunt can be the difference between dying and living another turn. Hadronox can also be triggered multiple times if you discover a copy with Moonlit guidance.
I completely understand the fear about giving opponent information about having Denathrius in hand but I have found that when you play against a ramp druid you expect it anyway. Not to mention your hand is always 7-9 cards so the chance of losing Denathrius to Theotar is only around 29%. I have also seen players experimenting with Hedge Maze into Hadronox for more consistent Deathrattle triggers but I'm not sure what to drop for it.
I found Coldtooth Mine or Taelan Fordring was needed to pull Denathrius in a 40 card deck. I did consider putting in Lich King over a Mo'arg Forgefiend but thought the armor would come in handy if the game was going longer. The card generation from Lich King would probably be better if it sticks.
It feels very awkward to active and play Spellcoiler, but the card draw/creation is definitely needed for this deck. If the draws are bad or they play around the secrets correctly then the deck falls flat on its face.
In the 10% chance that your Orion snowballs then it can be great value but its very rare and usually just gets slapped instantly or creates a single secret.
4
Very nice deck and write up!
0
Played a longer control game against a SI:7 rogue today and found the Hadronox was game winning. The fact I managed to revive the lich king twice and almost took the game to fatigue with 65 health shows the deck is a powerhouse in more control oriented games.
0
I understand the concerns about spreading plagues diluting the revives from Hadronox. In my experience with this current crazy meta, two 1/5's with taunt can be the difference between dying and living another turn. Hadronox can also be triggered multiple times if you discover a copy with Moonlit guidance.
2
I completely understand the fear about giving opponent information about having Denathrius in hand but I have found that when you play against a ramp druid you expect it anyway. Not to mention your hand is always 7-9 cards so the chance of losing Denathrius to Theotar is only around 29%. I have also seen players experimenting with Hedge Maze into Hadronox for more consistent Deathrattle triggers but I'm not sure what to drop for it.
1
I found Coldtooth Mine or Taelan Fordring was needed to pull Denathrius in a 40 card deck. I did consider putting in Lich King over a Mo'arg Forgefiend but thought the armor would come in handy if the game was going longer. The card generation from Lich King would probably be better if it sticks.
2
It feels very awkward to active and play Spellcoiler, but the card draw/creation is definitely needed for this deck. If the draws are bad or they play around the secrets correctly then the deck falls flat on its face.
In the 10% chance that your Orion snowballs then it can be great value but its very rare and usually just gets slapped instantly or creates a single secret.
0
This is a Demon Hunter deck why does it have a thief priest video embedded lmfao