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    posted a message on Priest Discussion: Are they OP?

    The card is ridonkulous.

    Official forum thread: http://us.battle.net/hearthstone/en/forum/topic/10311351241

    "We have seen a lot of talk about Mind Control lately, and I wanted to let you know that we are definitely paying attention to your concerns that Mind Control can be pretty powerful as well as frustrating to play against. We are talking about the issue here and looking at the power of Mind Control at different skill levels and in different modes so we can make any adjustments that may be needed. We’re still deliberating the right course of action, but we have heard you guys and we understand your concerns. Keep up the great feedback!"

    Don't expect MC to last in its current state. People are just delusional right now about Priest OP :p

    Posted in: Priest
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    posted a message on Priest Discussion: Are they OP?

    Quote from Ihmo »

    Name a better card in terms of cost/utility that completely changes the course of the game.

    Flamestrike, Unleash the Hounds, Holy Nova, Hellfire, Shadow Madness, Polymorph, Swipe, Starfall, Fire Elemental, Blade Flurry, Divine Favor... Need I say more?

    Some good cards, but none of them are better than MC. So... no :/

    Posted in: Priest
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    posted a message on Priest Discussion: Are they OP?

    Quote from Faladrath »

    Quote from Cial »

     

    End of the day you guys have a right to your opinion, as do I, but the Priest as it is right now can't go live. 

    That's your opinion, I dont know what it's based of, be it a 1-2 ragegame loss to MC in diamond or if it is what it should be 100+++ games in play mode with competitive decks at masters 3.I doubt it is the last one cause as it's been stated already, priests perform good mid ladder but high they just don't cut it. How you got to MC being the best card in the game is baffling, the priest use up his/her turn more or less on getting a creature of your board for 8. Any removal will negate this.So to fix your last sentence "End of the day you a right to your opinion, as do I, but the Priest as it is right now is pretty average to weak in high-end play mode."

    ...What? 

     "How you got to MC being the best card in the game is baffling, the priest use up his/her turn more or less on getting a creature of your board for 8"

    Not only taking it off your board, but taking it for themselves. So, yeah. It's amazing. Not to mention you still have 2 mana left over after using it at endgame 10 mana. Name a better card in terms of cost/utility that completely changes the course of the game.

    And I don't get this mid-ladder only Priest line... I see tons and tons of good Priests at Master. Hell I even have a deck myself that does amazingly. I feel like I'm hitting a nerve because of these type of reactions. Seems to me like some people just want to protect Priest OP by throwing up smoke screens. 

    Posted in: Priest
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    posted a message on Priest Discussion: Are they OP?

    I'm honestly surprised my post has this much criticism. And I have to disagree with most of the sentiments expressed. Specifically in the case of limiting certain cards to 1 per deck. MC is easily the best card in the game, and combined with SW:D gives the Priest effectively 4 Assasinates in the late game. Not even taking into account the fact that MC gives you the opponents card. Limiting these cards to 1 per deck still gives the Priest plenty of control without being game-breaking as it is now. And this is coming from someone who has a Priest Master's deck. Also, this is a beta, and sometimes dramatic changes are needed to help restore balance to the game. Personally, I'd like to see other CC like Polymorph limited to 1 per deck as well, but that's a separate discussion. 

    End of the day you guys have a right to your opinion, as do I, but the Priest as it is right now can't go live. 

    Posted in: Priest
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    posted a message on Priest hero power balance

    Healing has a lot more utility than you guys are giving it credit for. Especially considering there are quite a few cards that directly benefit from it (Northshire cleric, Light spawn etc). Yes, it's more reactionary than damage but it can definitely be utilized to maintain board dominance and create offensive pressure. 

     

    Early game it has its place. It completely negates hero damage from the hunter for example. 

    Posted in: General Discussion
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    posted a message on Priest hero power balance

    Warr: 2 mana for 2 absorb (self only) 

    Hunter: 2 mana for 2 dmg (enemy hero only) 

    Mage: 2 mana for 1 dmg any target

    Priest: 2 mana for 2 healing any target

    Why do Priests get the best of both worlds by having a 2/2 ability they can use on any target? 

    Please change to 2 mana for 1 heal any target. Balanced. 

     

    Posted in: General Discussion
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    posted a message on Priest Discussion: Are they OP?

    lol someone scared to lose their fotm? :)

    Quote from Ihmo »

    Quote from Cial »

    lol. Anyone arguing that Priests aren't OP / broken are beyond delusional. There's a reason half the player base at Master is a Priest. They're gonna get nerfed - deal with it.

    Just some changes to make them more balanced:

    Hero power changed from 2 healing to 1 healing (same cost)

    Mind Control limited to 1 per deck (or changed to be a temporary control of card)

    Holy Nova changed to 1 damage and 1 healing

    SW:D and SW:P limited to 1 per deck each

    Lightspawn cost increased to 6 mana

     


    Half the player base at Master plays Priest... Right.

    I'm not even going to comment on your suggestions for nerfs. If they would even consider doing that, they might just delete the class entirely.

    lol someone scared to lose their fotm? :)

    Posted in: Priest
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    posted a message on Priest Discussion: Are they OP?

    lol. Anyone arguing that Priests aren't OP / broken are beyond delusional. There's a reason half the player base at Master is a Priest. They're gonna get nerfed - deal with it.

    Just some changes to make them more balanced:

    Hero power changed from 2 healing to 1 healing (same cost)

    Mind Control limited to 1 per deck (or changed to be a temporary control of card)

    Holy Nova changed to 1 damage and 1 healing

    SW:D and SW:P limited to 1 per deck each

    Lightspawn cost increased to 6 mana

     

    Posted in: Priest
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