• 1

    posted a message on 18.0.1 Hotfix - Discover Cards & Random Generating Cards Can No Longer Discover Themselves

    Good fix! That is all I can say

    Posted in: News
  • 6

    posted a message on New Hunter Rare Card Revealed - Mok'nathal Lion

    Community: augmented porcupine won't see play

    Mok'nathal Lion: Allow to introduce myself

     

    Posted in: News
  • 2

    posted a message on Maiev Shadowsong

    Cool art, cool effect, decent start. What is there to not like this card?

    Posted in: Maiev Shadowsong
  • 1

    posted a message on Dr. Boom's Scheme bug?

    It is just inconsistency in the writing. I thought the same thing the first time I read it. The cards should say: upgrade at the end of your turn. 

    Posted in: General Discussion
  • 2

    posted a message on New Hunter Card - Marked Shot

    The art style is so weird on this cards. It looks like a 3D rendering instead of a drawn image.

    Posted in: News
  • 4

    posted a message on Is Scavenging Hyena an Issue for the Meta?

    When you think a card is problematic for a current meta, you should see the class and the deck as a whole in order to determine if a card is strong. For me, scavenging hyena is fine because you can play around its effect and easily control what it does when it enters the game. Does it have strong synergies? Absolutely. Is it a problem? No. I hope that helps, but I also am looking forward for people to analyze cards in a global context, not in the one occasion you didn't play around it and got destroyed.

    Posted in: Card Discussion
  • 9

    posted a message on Hearthstone Nerfs Coming February 5 - Equality, Cold Blood, Hunter's Mark & More

    "Our goal isn't to make all good cards bad, it's to make cards that go in nearly 100% of archetypes and make them go in archetypes that make sense for them. There are plenty of powerful cards in basic and classic set we'd rather not change. These weren't on that list."

    Only one card on this list fits this criteria, and it is the spellstone which  will rotate in 2 months and nobody will pay attention at that point. These nerfs show that the dev team is trying to treat the symptoms rather than the cause of the illness. They have already admitted that Baku and Genn are a major screw-ups. And why? Because these two cards give you so much board advantage in a game where the sole interaction with your opponent is with their minions rather than with the cards they have, and most of the time, they are the ones who decide how your minions trade with his/hers. If you look at the numbers reported by VS, already 3 classes are almost non existent, and soon rogue and paladin (when baku/Genn rotate) will join the ranks.

    This game is slowly becoming so polarized that either you play an aggro deck that wins on turn 5, or you have an OTK deck that stalls out enough to make your opponent concede. IMO, people are tired of absurd value cards that almost reach infinite value without you doing much but a small inconvenience that is not noticeable at all. If you don't think that is a problem, look at what they tried to pull off with warrior in the BDP, they tried to give infinite value to the class, but still wasn't enough. 

    I might just be rambling, but the game is seemingly gravitating toward two archetype that do not satisfy anyone, but they are cool to experiment for the casual audience to try and throw money at. 

    Posted in: News
  • 1

    posted a message on New Druid Legendary - Gonk, the Raptor

    I don't understand people here. They complain for months about how druid is busted and should be nerfed. Then, they release legendaries that do not create combos or any of the non- interactive stuff that druids do and yet, people complain that legendaries are crap. This card helps druid gain board control against boards with minions with 3/4 health. Probably it will not be amazing right away, but you wait and see much like Hadronox.

    Posted in: Card Discussion
  • 3

    posted a message on New Rogue Card Reveal - Captain Hooktusk

    Awesome art. It can summon three patches in wild OP OP.

    Posted in: News
  • 3

    posted a message on New Hunter Spell - Master's Call

    3 mana draw three. So far, hunter is the only class that gets me hyped for this expansion in terms of standard. 

    Posted in: Card Discussion
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