Yi-sera and Yi-Sharj I think
- Chocomotion
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Member for 7 years, 5 months, and 19 days
Last active Mon, Mar, 18 2024 08:31:33 -
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vitorsly posted a message on New Card Reveal: KnucklesPosted in: NewsThis is a Class-legendary, and it doesn't punish you for playing taunts, it simply doesn't reward you as much. It still protects your other minions who are more fragile, or important. This can still be used to trade and deal face against non-taunt minions. And if Blizzard said that, Black Knight wouldn't exist either.
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JamesTwinBlade posted a message on New Card Reveals: Grimestreet Protector & Grimy GadgeteerPosted in: NewsThis is the Grimy Goons week. You will get an entire week dedicated to Priest, Mage, and Warlock cards during the Kabal week. Just be patient.
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Magiicguy posted a message on New Card Reveals: Smuggler's Run & DopplegangsterPosted in: News"Oh hey, I'm basing my thoughts on the variety of an expansion solely on the very core aspect on one of the three factions"
There is a clear pattern as to how the factions are going to work. We've got the grimmy goons for now, which means, Paladin, Hunter and Warrior will be extremely focused on minions in hand. Each is different: Paladin is +1 +1 for all minions, Hunter is one random minion, but a better buff, and Warrior is the specialist, with, so far, taunt and weapon specific buff. This card goes perfectly into that sense. Criticzing Blizzard for installing such a structure even though we haven't seen half the whole set yet and know nothing about the two others factions, is pointless.
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Krazeewun posted a message on New Card Reveals: Smuggler's Run & DopplegangsterPosted in: NewsNope
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RafaelBandol posted a message on New Legendary Card Reveal: Auctionmaster Beardo & Shaku, the CollectorPosted in: NewsHmm wat. Ostkaka spanked everybody and won blizzcon last year with his oilrogue.
And Pavel just won worlds 2016 spanking people with Rogue... -
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Greenpig posted a message on New Legendary Card Reveal: Auctionmaster Beardo & Shaku, the CollectorPosted in: NewsHmm wat. Ostkaka spanked everybody and won blizzcon last year with his oilrogue.
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i seriously dont understand why people are complaining. we are getting 3 expansions with adventure flavored quests that give gold and dust! how is that not great?? i get that its harder to get the all the cards from an expansion but thats how ALL card games work...you get packs, if you dont get what you want you get more packs. some people wont be happy until blizz gives everyone everything free
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in hearthstone a "good" stat value for minions is typically (cost*2)+1 i.e. 4 mana 4/5, 5 mana 5/6, 4 mana 3/6 etc. Is there a reason why lower cost minions, especially 1 cost ones, frequently break this trend?
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The 3 expansion rotation makes the standard card pool alot stronger than i thought it would be
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does it really take 40 minutes to say " these nerfs hurt aggro, aggro will still be played, maybe people will try these decks maybe?"
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I think Fibonacci will be hurt the most when Justicar Trueheart leaves standard
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While i agree with alot of peoples gripes about aggro, trust me im not a fan either, as someone who plays many other card games i can tell you that aggro is a very important part of card games. if hearthstone didnt have aggro then everyone would just be focused on high value decks. without aggro only decks that could get the most value out of cards would be viable(i.e Kazakus+brann) because the meta will be slow(can you imagine what else Reno-lock could fit in if it didnt have to tech against aggro?!). And also from a collection standpoint, aggro gives players a chance to be competitive without having access to tons of legendary and epic cards.
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it seems that all the problems Blizzard has been addressing lately all lead to the fact that the power level of the cheaper cards is way too high...ya, im looking at you 1 mana cards!
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People will always say this game is all about RNG( not realizing that ALL card games involve RNG), yet we see the same players toping in these tournements every year...seems that skill is quite consistent
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I agree with them changing arena to standard. Arena as it is now is even more stale than constructed, because while you have access to more cards, the card pool is so diluted that ALL decks no matter what hero you draft have the exact same strategy: big bodies on curve, control board...thats it. synergies and card combos are almost non existent. whether youre a priest or a rogue your "dream cards" are always Chillwind Yeti into Pit Fighter into Boulderfist Ogre so on and so on.
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i have been hearing people say that Blizz is now doing an expansion-adventure-expansion schedule every year now instead of expansion-adventure-expansion-adventure-etc like they have been doing? can someone confirm? at work no time to research lol